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removed the black

added more civ uniforms
Namenai 7 년 전
부모
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6097ce4e16

+ 0 - 68
Scripts/scripts/zeus3denScripts/aiBased/factionBased/independent/AAF/RandomSWCIV.sqf

@@ -1,68 +0,0 @@
-//----------
-//Now this file is called in the init.sqf. Thus whenever an independent AAF VR entity is spawned,this is ran
-
-//general script
-rexirandomswciv={
-	params["_swciv"];
-	
-	removeallweapons _swciv;
-	removeBackpack _swciv;
-	removeVest _swciv;
-//Uniforms to select from
-	_SWUniforms = ["SWOP_Reb_f_WW_Bith_rebel_CombatUniform","SWOP_Reb_f_WB_Bith_rebel_CombatUniform","SWOP_RebGB_Bith_rebelI_CombatUniform","SWOP_RebDB_Bith_rebelI_CombatUniform","SWOP_RebB_Bith_rebelI_CombatUniform","SWOP_RebF_Bith_rebelI_CombatUniform","SWOP_RebU_Bith_rebelI_CombatUniform",
-	"SWOP_RebW_Bith_rebelI_CombatUniform","SWOP_RebD_Bith_rebelI_CombatUniform","SWOP_RebDsvet_Bith_rebelI_CombatUniform","SWOP_RebWbr_Bith_rebelI_CombatUniform","SWOP_RebWdark_Bith_rebelI_CombatUniform","SWOP_RebC_Bith_rebelI_CombatUniform",
-	"SWOP_bossk_CombatUniform","SWOP_c_21_CombatUniform","SWOP_Arena_F_CombatUniform","SWOP_dengar_CombatUniform","SWOP_RebDsvet_Drabata_rebelI_CombatUniform","SWOP_RebD_Drabata_rebelI_CombatUniform","SWOP_CIS_f_genosian_CombatUniform",
-	"SWOP_CIS_f_genosian2_CombatUniform","SWOP_CIS_f_genosian3_CombatUniform","SWOP_CIS_f_genosian_worker_CombatUniform","SWOP_CIS_f_genosian_elite_CombatUniform","SWOP_GreClothes_F_CombatUniform","SWOP_GreClothes_BlBr_F_CombatUniform",
-	"SWOP_GreClothes_BlBl_F_CombatUniform","SWOP_GreClothes_reb_F_CombatUniform","SWOP_GreClothes_ReBl_F_CombatUniform","SWOP_GreClothes_smug_F_CombatUniform","SWOP_GreClothes_FR_CombatUniform","SWOP_GreClothes_BlBr_FR_CombatUniform",
-	"SWOP_GreClothes_BlBl_FR_CombatUniform","SWOP_GreClothes_reb_FR_CombatUniform","SWOP_GreClothes_ReBl_FR_CombatUniform","SWOP_GreClothes_smug_FR_CombatUniform","SWOP_Reb_f_cape_kaleesh_CombatUniform",
-	"SWOP_Reb_f_kaleesh_CombatUniform","SWOP_Reb_f_Kel_Dor_CombatUniform","SWOP_Reb_f_Kel_Dor2_CombatUniform","SWOP_Kota_F_CombatUniform","SWOP_Kota2_F_CombatUniform","SWOP_Reb_f_WW_mon_calamari_rebel_CombatUniform","SWOP_Reb_f_WB_mon_calamari_rebel_CombatUniform",
-	"SWOP_RebGB_mon_calamari_rebelI_CombatUniform","SWOP_RebDB_mon_calamari_rebelI_CombatUniform","SWOP_RebB_mon_calamari_rebelI_CombatUniform","SWOP_RebF_mon_calamari_rebelI_CombatUniform","SWOP_RebU_mon_calamari_rebelI_CombatUniform",
-	"SWOP_RebW_mon_calamari_rebelI_CombatUniform","SWOP_RebD_mon_calamari_rebelI_CombatUniform","SWOP_RebDsvet_mon_calamari_rebelI_CombatUniform","SWOP_RebWbr_mon_calamari_rebelI_CombatUniform","SWOP_RebWdark_mon_calamari_rebelI_CombatUniform",
-	"SWOP_RebC_mon_calamari_rebelI_CombatUniform","SWOP_Reb_f_WW_togrutaI_CombatUniform","SWOP_Reb_f_WB_togrutaI_CombatUniform","SWOP_RebGB_togrutaI_CombatUniform","SWOP_RebDB_togrutaI_CombatUniform","SWOP_RebB_togrutaI_CombatUniform",
-	"SWOP_RebF_togrutaI_CombatUniform","SWOP_RebU_togrutaI_CombatUniform","SWOP_RebW_togrutaI_CombatUniform","SWOP_RebD_togrutaI_CombatUniform","SWOP_RebDsvet_togrutaI_CombatUniform","SWOP_RebWbr_togrutaI_CombatUniform",
-	"SWOP_RebWdark_togrutaI_CombatUniform","SWOP_RebC_togrutaI_CombatUniform","SWOP_Reb_f_WW_Twilek2_CombatUniform","SWOP_Reb_f_WB_Twilek2_CombatUniform","SWOP_RebGB_Twilek2I_CombatUniform","SWOP_RebDB_Twilek2I_CombatUniform","SWOP_RebB_Twilek2I_CombatUniform",
-	"SWOP_RebF_Twilek2I_CombatUniform","SWOP_RebU_Twilek2I_CombatUniform","SWOP_RebW_Twilek2I_CombatUniform","SWOP_RebD_Twilek2I_CombatUniform","SWOP_RebDsvet_Twilek2I_CombatUniform","SWOP_RebWbr_Twilek2I_CombatUniform","SWOP_RebWdark_Twilek2I_CombatUniform",
-	"SWOP_RebC_Twilek2I_CombatUniform","SWOP_Reb_f_WW_Twilek_CombatUniform","SWOP_Reb_f_WB_Twilek_CombatUniform","SWOP_RebGB_TwilekI_CombatUniform","SWOP_RebDB_TwilekI_CombatUniform","SWOP_RebB_TwilekI_CombatUniform",
-	"SWOP_RebF_TwilekI_CombatUniform","SWOP_RebU_TwilekI_CombatUniform","SWOP_RebW_TwilekI_CombatUniform","SWOP_RebD_TwilekI_CombatUniform","SWOP_RebDsvet_TwilekI_CombatUniform","SWOP_RebWbr_TwilekI_CombatUniform",
-	"SWOP_RebWdark_TwilekI_CombatUniform","SWOP_RebC_TwilekI_CombatUniform","SWOP_Reb_f_WW_vurkI_CombatUniform","SWOP_Reb_f_WB_vurkI_CombatUniform","SWOP_RebGB_vurkI_CombatUniform","SWOP_RebDB_vurkI_CombatUniform","SWOP_RebB_vurkI_CombatUniform",
-	"SWOP_RebF_vurkI_CombatUniform","SWOP_RebU_vurkI_CombatUniform","SWOP_RebW_vurkI_CombatUniform","SWOP_RebD_vurkI_CombatUniform","SWOP_RebDsvet_vurkI_CombatUniform","SWOP_RebWbr_vurkI_CombatUniform","SWOP_RebWdark_vurkI_CombatUniform",
-	"SWOP_RebC_vurkI_CombatUniform","SWOP_Mercenario1_f_WW_weequay_CombatUniform","SWOP_Mercenario2_f_WW_weequay_CombatUniform","SWOP_Mercenario3_f_WW_weequay_CombatUniform","SWOP_Reb_f_WW_weequay_rebel_CombatUniform",
-	"SWOP_Reb_f_WB_weequay_rebel_CombatUniform","SWOP_RebGB_weequay_rebelI_CombatUniform","SWOP_RebDB_weequay_rebelI_CombatUniform","SWOP_RebB_weequay_rebelI_CombatUniform","SWOP_RebF_weequay_rebelI_CombatUniform",
-	"SWOP_RebU_weequay_rebelI_CombatUniform","SWOP_RebW_weequay_rebelI_CombatUniform","SWOP_RebD_weequay_rebelI_CombatUnifom","SWOP_RebDsvet_weequay_rebelI_CombatUniform","SWOP_RebWbr_weequay_rebelI_CombatUniform",
-	"SWOP_RebWdark_weequay_rebelI_CombatUniform","SWOP_RebC_weequay_rebelI_CombatUniform","SWOP_21B_uniform","SWOP_4lom_uniform","SWOP_C3PO_uniform","SWOP_hk47_uniform","SWOP_HK51_uniform","SWOP_ig88_unifrom",
-	"SWOP_dengar_CombatUniform","SWOP_dengar_CombatUniform","SWOP_dengar_CombatUniform","SWOP_Trando_boloto_CombatUniform","SWOP_Trando_green_CombatUniform","SWOP_Trando_GB_CombatUniform","SWOP_Trando_grey_CombatUniform","SWOP_Trando_red_CombatUniform",
-	"SWOP_Trando_wbr_CombatUniform","SWOP_Trando_wdr_CombatUniform","SWOP_RebB_FKI_CombatUniform","SWOP_RebF_FKI_CombatUniform","SWOP_RebU_FKI_CombatUniform","SWOP_rebels_FKI_CombatUniform","SWOP_RebD_FKI_CombatUniform","SWOP_RebDsvet_FKI_CombatUniform",
-	"SWOP_rebelsbr_FKI_CombatUniform","SWOP_rebelsdark_FKI_CombatUniform","SWOP_RebC_FKI_CombatUniform","SWOP_RebGB_FDurosI_CombatUniform","SWOP_RebDB_FDurosI_CombatUniform","SWOP_RebB_FDurosI_CombatUniform","SWOP_RebF_FDurosI_CombatUniform","SWOP_RebU_FDurosI_CombatUniform",
-	"SWOP_rebels_FDurosI_CombatUniform","SWOP_RebD_FDurosI_CombatUniform","SWOP_RebDsvet_FDurosI_CombatUniform","SWOP_rebelsbr_FDurosI_CombatUniform","SWOP_rebelsdark_FDurosI_CombatUniform","SWOP_RebC_FDurosI_CombatUniform","SWOP_Reb_f_WW_Chewbacca1_CombatUniform",
-	"SWOP_Reb_f_WW_Chewbacca3_CombatUniform","SWOP_Reb_f_WW_Chewbacca5_CombatUniform","SWOP_Reb_f_WW_FII_CombatUniform","SWOP_Reb_f_WB_FII_CombatUniform","SWOP_RebGB_FII_CombatUniform","SWOP_RebDB_FII_CombatUniform","SWOP_RebB_FII_CombatUniform","SWOP_RebF_FII_CombatUniform",
-	"SWOP_RebU_FII_CombatUniform","SWOP_rebels_FII_CombatUniform","SWOP_RebD_FII_CombatUniform","SWOP_RebDsvet_FII_CombatUniform","SWOP_rebelsbr_FII_CombatUniform","SWOP_rebelsdark_FII_CombatUniform","SWOP_RebC_FII_CombatUniform","SWOP_RebDB_FRI_CombatUniform",
-	"SWOP_RebB_FRI_CombatUniform","SWOP_RebF_FRI_CombatUniform","SWOP_RebU_FRI_CombatUniform","SWOP_rebels_FRI_CombatUniform","SWOP_RebD_FRI_CombatUniform","SWOP_RebDsvet_FRI_CombatUniform","SWOP_rebelsbr_FRI_CombatUniform","SWOP_rebelsdark_FRI_CombatUniform",
-	"SWOP_RebC_FRI_CombatUniform","SWOP_RebGreyB_FSI_CombatUniform","SWOP_RebGB_FSI_CombatUniform","SWOP_RebDB_FSI_CombatUniform","SWOP_RebB_FSI_CombatUniform","SWOP_RebF_FSI_CombatUniform","SWOP_RebU_FSI_CombatUniform","SWOP_rebels_FSI_CombatUniform","SWOP_RebD_FSI_CombatUniform",
-	"SWOP_RebDsvet_FSI_CombatUniform","SWOP_rebelsbr_FSI_CombatUniform","SWOP_rebelsdark_FSI_CombatUniform","SWOP_RebDB_FRI_CombatUniform","SWOP_RebB_FRI_CombatUniform","SWOP_RebF_FRI_CombatUniform","SWOP_RebU_FRI_CombatUniform","SWOP_rebels_FRI_CombatUniform",
-	"SWOP_RebD_FRI_CombatUniform","SWOP_RebDsvet_FRI_CombatUniform","SWOP_rebelsbr_FRI_CombatUniform","SWOP_rebelsdark_FRI_CombatUniform","SWOP_RebC_FRI_CombatUniform","SWOP_RebGreyB_FSI_CombatUniform","SWOP_RebGB_FSI_CombatUniform","SWOP_RebDB_FSI_CombatUniform","SWOP_RebB_FSI_CombatUniform","SWOP_RebF_FSI_CombatUniform",
-	"SWOP_RebU_FSI_CombatUniform","SWOP_rebels_FSI_CombatUniform","SWOP_RebD_FSI_CombatUniform","SWOP_RebDsvet_FSI_CombatUniform","SWOP_rebelsbr_FSI_CombatUniform","SWOP_rebelsdark_FSI_CombatUniform",
-	//make more chance of spawning
-	"SWOP_CIS_f_genosian_worker_CombatUniform",	"SWOP_CIS_f_genosian_worker_CombatUniform",	"SWOP_CIS_f_genosian_worker_CombatUniform",	"SWOP_CIS_f_genosian_worker_CombatUniform",
-	"SWOP_21B_uniform","SWOP_4lom_uniform","SWOP_C3PO_uniform","SWOP_hk47_uniform","SWOP_HK51_uniform","SWOP_ig88_unifrom",
-	"SWOP_21B_uniform","SWOP_4lom_uniform","SWOP_C3PO_uniform","SWOP_hk47_uniform","SWOP_HK51_uniform","SWOP_ig88_unifrom",
-	"SWOP_21B_uniform","SWOP_4lom_uniform","SWOP_C3PO_uniform","SWOP_hk47_uniform","SWOP_HK51_uniform","SWOP_ig88_unifrom",
-	"SWOP_21B_uniform","SWOP_4lom_uniform","SWOP_C3PO_uniform","SWOP_hk47_uniform","SWOP_HK51_uniform","SWOP_ig88_unifrom"
-	
-	];
-	_Uniformcount = count _SWUniforms;
-//selects random uniform
-	_swciv forceAddUniform (_SWUniforms select floor random _Uniformcount);
-	
-};//end S					 Random Uniform Selector
-
-["I_C_Soldier_Bandit_1_F", "init",rexirandomswciv, true, [], true] call CBA_fnc_addClassEventHandler; 
-["I_C_Soldier_Bandit_2_F", "init",rexirandomswciv, true, [], true] call CBA_fnc_addClassEventHandler; 
-["I_C_Soldier_Bandit_3_F", "init",rexirandomswciv, true, [], true] call CBA_fnc_addClassEventHandler; 
-["I_C_Soldier_Bandit_4_F", "init",rexirandomswciv, true, [], true] call CBA_fnc_addClassEventHandler; 
-["I_C_Soldier_Bandit_5_F", "init",rexirandomswciv, true, [], true] call CBA_fnc_addClassEventHandler; 
-["I_C_Soldier_Bandit_6_F", "init",rexirandomswciv, true, [], true] call CBA_fnc_addClassEventHandler; 
-["I_C_Soldier_Bandit_7_F", "init",rexirandomswciv, true, [], true] call CBA_fnc_addClassEventHandler; 
-["I_C_Soldier_Bandit_8_F", "init",rexirandomswciv, true, [], true] call CBA_fnc_addClassEventHandler; 
-		
-	
-								

+ 0 - 41
Scripts/scripts/zeus3denScripts/globalFncAndVarPanel/zeusVariableAndFunctionPanel.sqf

@@ -1,41 +0,0 @@
-/* decommissioned due to difficulty of public variables
-namZeusPanelHermes={
-	params["_objToPlacePanelsOn"];
-	
-	//makes him handcuffed
-	([_objToPlacePanelsOn,true] call ace_captives_fnc_setHandcuffed);
-	
-	 removeGoggles _objToPlacePanelsOn;
-	_objToPlacePanelsOn AddUniform "SWOP_CloneOf_red_F_CombatUniform";
-	_objToPlacePanelsOn Addheadgear "SWOP_Cloneofficer_capR";
-	
-	_toggleColor="<t color='#0000FF'>";
-	_colorEnd="</t>";
-
-	
-	//Hermes Control Panel
-	_objToPlacePanelsOn addAction ["<t color='#A020F0'> Hermes Control Panel</t>", 
-	{
-		hint "REeeE-CC Euler    Euler stop ReeEeEing--CC Angel Angle 2k18"
-	}];
-	
-	
-
-	//toggle if the aat should be configed or not
-	_title=format["%1%2%3",_toggleColor,"Toggle AAT Changes",_colorEnd];
-	_objToPlacePanelsOn addAction [_title, 
-	{
-	namEnableConfigAAT=!namEnableConfigAAT;
-
-	hintSilent format["AAT changes are now %1",namEnableConfigAAT];
-	}];
-
-};
-
-
-
-["B_Protagonist_VR_F", "init",namZeusPanelHermes, true, [], true] call CBA_fnc_addClassEventHandler; 
-*/
-
-
-

+ 3 - 3
Scripts/scripts/zeus3denScripts/readme.txt

@@ -47,7 +47,7 @@ Here is the file path of various scripts,if its not listed here then its probabl
 */
 //---------------------END DECOMMISSIONED--------------------------
 			
-//Vehicle Based
+//Vehicle Based---Any Changes to the vehicle it self,not crew 
 	//vehicleVariants
 		//airBased
 			//laat weapon,no need to worry as it will auto apply ---H
@@ -112,7 +112,7 @@ Here is the file path of various scripts,if its not listed here then its probabl
 
 
 			
-//Played Based	
+//Played Based---Any Changes onto players
 	//Aviation Based
 		//pilot kill detector ---F
 			[] execVM "scripts\zeus3denScripts\playerBased\aviation\pilotBased\pilotProtectorBoxEH.sqf";
@@ -126,7 +126,7 @@ Here is the file path of various scripts,if its not listed here then its probabl
 
 	
 	
-//AI Based
+//AI Based---Changes to NPC or things that will mostly not be players
 	//FactionBased
 		//OPFOR Based
 			//CIS

+ 0 - 12
Scripts/scripts/zeus3denScripts/vehicleBased/vehicleVariants/landBased/AAT/aatAddEweb.sqf

@@ -1,12 +0,0 @@
-params["_vic"];
-
-//add the new gusn
-(_vic) setobjecttextureglobal [0,"optre_vehicles\pelican\data\falcon_gun_CO.paa"];
-(_vic) setobjecttextureglobal [1,"optre_vehicles\pelican\data\falcon_gun_CO.paa"];
-
-_vic addWeaponTurret ["Cannon_EWEBSWBFgun", [0]];
-for [{_i=0}, {_i<3}, {_i=_i+1}] do
-{
-	_vic addMagazineTurret ["1000Rnd_Laser_Cannon_EWEBSWBF" ,[0]];
-
-};//

+ 23 - 0
Scripts/scripts/zeus3denScripts/vehicleBased/vehicleVariants/landBased/AAT/aatBase.sqf

@@ -0,0 +1,23 @@
+//AAT adds an option for AAT
+rexiAttMohawk=
+	{
+		params["_vic"];
+		_namAATConfigChance=.5;
+		
+		
+		
+	
+		//by default will add the new gusn
+		_vic addWeaponTurret ["Cannon_EWEBSWBFgun", [0]];
+		for [{_i=0}, {_i<4}, {_i=_i+1}] do
+		{
+			_vic addMagazineTurret ["1000Rnd_Laser_Cannon_EWEBSWBF" ,[0]];
+		
+		};//
+		
+		
+			
+			
+	};//end aatcoxial meme
+    
+    ["O_SWOP_AAT_1", "init",rexiAttMohawk, true, [], true] call CBA_fnc_addClassEventHandler; 

+ 0 - 51
Scripts/scripts/zeus3denScripts/vehicleBased/vehicleVariants/landBased/AAT/aatMohawkClassBase.sqf

@@ -1,51 +0,0 @@
-//AAT adds an option for AAT
-rexiAttMohawk=
-	{
-		params["_vic"];
-		_namAATConfigChance=.5;
-		
-		
-		(_vic) setobjecttextureglobal [0,"optre_vehicles\pelican\data\falcon_gun_CO.paa"];
-		(_vic) setobjecttextureglobal [1,"optre_vehicles\pelican\data\falcon_gun_CO.paa"];
-	
-		//by default will add the new gusn
-		_vic addWeaponTurret ["Cannon_EWEBSWBFgun", [0]];
-		for [{_i=0}, {_i<3}, {_i=_i+1}] do
-		{
-			_vic addMagazineTurret ["1000Rnd_Laser_Cannon_EWEBSWBF" ,[0]];
-		
-		};//
-		
-		//gives ability to remove weapons
-		_vic  addAction ["<t color='#47FF1A'>Remove AI Coxial Turret </t>",                
-		{
-			_aat = _this select 0;
-			
-			_aat RemoveWeaponTurret ["Cannon_EWEBSWBFgun", [0]];
-			
-			for [{_i=0}, {_i<3}, {_i=_i+1}] do
-			{
-					_aat RemoveMagazineTurret ["1000Rnd_Laser_Cannon_EWEBSWBF" ,[0]];
-			
-			};
-			
-		}];//
-		
-		//gives ability to add weapons
-		_vic  addAction ["<t color='#47FF1A'>Add AI Coxial Turret </t>",                
-		{
-			_aat = _this select 0;
-			
-			_aat addWeaponTurret ["Cannon_EWEBSWBFgun", [0]];
-			for [{_i=0}, {_i<3}, {_i=_i+1}] do
-			{
-					_aat addMagazineTurret ["1000Rnd_Laser_Cannon_EWEBSWBF" ,[0]];
-			
-			};
-			
-		}];//
-			
-			
-	};//end aatcoxial meme
-    
-    ["O_SWOP_AAT_1", "init",rexiAttMohawk, true, [], true] call CBA_fnc_addClassEventHandler; 

+ 0 - 7
Scripts/scripts/zeus3denScripts/vehicleBased/vehicleVariants/landBased/AAT/aatRemoveEweb.sqf

@@ -1,7 +0,0 @@
-params["_vic"];
-
-//remove the new gusn
-(_vic) setobjecttextureglobal [0,"aat\base_co.paa"];
-(_vic) setobjecttextureglobal [1,"aat\gun_co.paa"];
-
-_vic RemoveWeaponTurret ["Cannon_EWEBSWBFgun", [0]];