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Outshadow 7 سال پیش
والد
کامیت
7f3c50f26b

+ 17 - 0
Missions/MunificentV_02.VR/CISCapturedDroidFab.sqs

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+CISDroidFab = "land_SW_pc_cisr" createVehicle (getPosASL RepublicDroidFab);
+CISDroidFab1 = "land_SW_pc_cisr" createVehicle (getPosASL RepublicDroidFab1);
+CISDroidFab2 = "land_SW_pc_cisr" createVehicle (getPosASL RepublicDroidFab2);
+CISDroidFab attachTo [RepublicDroidFab,[0,0,0]];
+CISDroidFab1 attachTo [RepublicDroidFab1,[0,0,0]];
+CISDroidFab2 attachTo [RepublicDroidFab2,[0,0,0]]; 
+RepublicDroidFab disableCollisionWith CISDroidFab;
+CISDroidFab disableCollisionWith RepublicDroidFab;
+RepublicDroidFab1 disableCollisionWith CISDroidFab1;
+CISDroidFab1 disableCollisionWith RepublicDroidFab1;
+RepublicDroidFab2 disableCollisionWith CISDroidFab2;
+CISDroidFab2 disableCollisionWith RepublicDroidFab2;
+deletevehicle RepublicDroidFab;
+deletevehicle RepublicDroidFab1;
+deletevehicle RepublicDroidFab2;
+CISDroidFab addAction ["Republic Captured","RepublicCapturedDroidFab.sqs"]
+"CIS has captured the Droid Fabrication!" RemoteExec Hint

+ 17 - 0
Missions/MunificentV_02.VR/CISCapturedGen.sqs

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+CISGen = "land_SW_pc_cisr" createVehicle (getPosASL RepublicGen);
+CISGen1 = "land_SW_pc_cisr" createVehicle (getPosASL RepublicGen1);
+CISGen2 = "land_SW_pc_cisr" createVehicle (getPosASL RepublicGen2);
+CISGen attachTo [RepublicGen,[0,0,0]];
+CISGen1 attachTo [RepublicGen1,[0,0,0]];
+CISGen2 attachTo [RepublicGen2,[0,0,0]]; 
+RepublicGen disableCollisionWith CISGen;
+CISGen disableCollisionWith RepublicGen;
+RepublicGen1 disableCollisionWith CISGen1;
+CISGen1 disableCollisionWith RepublicGen1;
+RepublicGen2 disableCollisionWith CISGen2;
+CISGen2 disableCollisionWith RepublicGen2;
+deletevehicle RepublicGen;
+deletevehicle RepublicGen1;
+deletevehicle RepublicGen2;
+CISGen addAction ["Republic Captured","RepublicCapturedGen.sqs"]
+"CIS has captured the Generator Room!" RemoteExec Hint

+ 17 - 0
Missions/MunificentV_02.VR/CISCapturedGunRoom.sqs

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+CISGunRoom = "land_SW_pc_cisr" createVehicle (getPosASL RepublicGunRoom);
+CISGunRoom1 = "land_SW_pc_cisr" createVehicle (getPosASL RepublicGunRoom1);
+CISGunRoom2 = "land_SW_pc_cisr" createVehicle (getPosASL RepublicGunRoom2);
+CISGunRoom attachTo [RepublicGunRoom,[0,0,0]];
+CISGunRoom1 attachTo [RepublicGunRoom1,[0,0,0]];
+CISGunRoom2 attachTo [RepublicGunRoom2,[0,0,0]]; 
+RepublicGunRoom disableCollisionWith CISGunRoom;
+CISGunRoom disableCollisionWith RepublicGunRoom;
+RepublicGunRoom1 disableCollisionWith CISGunRoom1;
+CISGunRoom1 disableCollisionWith RepublicGunRoom1;
+RepublicGunRoom2 disableCollisionWith CISGunRoom2;
+CISGunRoom2 disableCollisionWith RepublicGunRoom2;
+deletevehicle RepublicGunRoom;
+deletevehicle RepublicGunRoom1;
+deletevehicle RepublicGunRoom2;
+CISGunRoom addAction ["Republic Captured","RepublicCapturedGunRoom.sqs"]
+"CIS has captured the Gun Room!" RemoteExec Hint

+ 17 - 0
Missions/MunificentV_02.VR/CISCapturedHanger.sqs

@@ -0,0 +1,17 @@
+CISHanger = "land_SW_pc_cisr" createVehicle (getPosASL RepublicHanger);
+CISHanger1 = "land_SW_pc_cisr" createVehicle (getPosASL RepublicHanger1);
+CISHanger2 = "land_SW_pc_cisr" createVehicle (getPosASL RepublicHanger2);
+CISHanger attachTo [RepublicHanger,[0,0,0]];
+CISHanger1 attachTo [RepublicHanger1,[0,0,0]];
+CISHanger2 attachTo [RepublicHanger2,[0,0,0]]; 
+RepublicHanger disableCollisionWith CISHanger;
+CISHanger disableCollisionWith RepublicHanger;
+RepublicHanger1 disableCollisionWith CISHanger1;
+CISHanger1 disableCollisionWith RepublicHanger1;
+RepublicHanger2 disableCollisionWith CISHanger2;
+CISHanger2 disableCollisionWith RepublicHanger2;
+deletevehicle RepublicHanger;
+deletevehicle RepublicHanger1;
+deletevehicle RepublicHanger2;
+CISHanger addAction ["Republic Captured","RepublicCapturedHanger.sqs"]
+"CIS has captured the Hanger!" RemoteExec Hint

+ 65 - 0
Missions/MunificentV_02.VR/CISHeld.sqs

@@ -0,0 +1,65 @@
+CISGunRoom = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom);
+CISGunRoom1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom1);
+CISGunRoom2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom2);
+CISDroidFab = "land_SW_pc_cisr" createVehicle (getPosASL NeutralDroidFab);
+CISDroidFab1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralDroidFab1);
+CISDroidFab2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralDroidFab2);
+CISGen = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGen);
+CISGen1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGen1);
+CISGen2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGen2);
+CISHanger = "land_SW_pc_cisr" createVehicle (getPosASL NeutralHanger);
+CISHanger1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralHanger1);
+CISHanger2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralHanger2);
+CISGunRoom attachTo [NeutralGunRoom,[0,0,0]];
+CISGunRoom1 attachTo [NeutralGunRoom1,[0,0,0]];
+CISGunRoom2 attachTo [NeutralGunRoom2,[0,0,0]]; 
+CISDroidFab attachTo [NeutralDroidFab,[0,0,0]];
+CISDroidFab1 attachTo [NeutralDroidFab1,[0,0,0]];
+CISDroidFab2 attachTo [NeutralDroidFab2,[0,0,0]]; 
+CISGen attachTo [NeutralGen,[0,0,0]];
+CISGen1 attachTo [NeutralGen1,[0,0,0]];
+CISGen2 attachTo [NeutralGen2,[0,0,0]]; 
+CISHanger attachTo [NeutralHanger,[0,0,0]];
+CISHanger1 attachTo [NeutralHanger1,[0,0,0]];
+CISHanger2 attachTo [NeutralHanger2,[0,0,0]]; 
+NeutralGunRoom disableCollisionWith CISGunRoom;
+CISGunRoom disableCollisionWith NeutralGunRoom;
+NeutralGunRoom1 disableCollisionWith CISGunRoom1;
+CISGunRoom1 disableCollisionWith NeutralGunRoom1;
+NeutralGunRoom2 disableCollisionWith CISGunRoom2;
+CISGunRoom2 disableCollisionWith NeutralGunRoom2;
+NeutralDroidFab disableCollisionWith CISDroidFab;
+CISDroidFab disableCollisionWith NeutralDroidFab;
+NeutralDroidFab1 disableCollisionWith CISDroidFab1;
+CISDroidFab1 disableCollisionWith NeutralDroidFab1;
+NeutralDroidFab2 disableCollisionWith CISDroidFab2;
+CISDroidFab2 disableCollisionWith NeutralDroidFab2;
+NeutralGen disableCollisionWith CISGen;
+CISGen disableCollisionWith NeutralGen;
+NeutralGen1 disableCollisionWith CISGen1;
+CISGen1 disableCollisionWith NeutralGen1;
+NeutralGen2 disableCollisionWith CISGen2;
+CISGen2 disableCollisionWith NeutralGen2;
+NeutralHanger disableCollisionWith CISHanger;
+CISHanger disableCollisionWith NeutralHanger;
+NeutralHanger1 disableCollisionWith CISHanger1;
+CISHanger1 disableCollisionWith NeutralHanger1;
+NeutralHanger2 disableCollisionWith CISHanger2;
+CISHanger2 disableCollisionWith NeutralHanger2;
+deletevehicle NeutralGunRoom;
+deletevehicle NeutralGunRoom1;
+deletevehicle NeutralGunRoom2;
+deletevehicle NeutralDroidFab;
+deletevehicle NeutralDroidFab1;
+deletevehicle NeutralDroidFab2;
+deletevehicle NeutralGen;
+deletevehicle NeutralGen1;
+deletevehicle NeutralGen2;
+deletevehicle NeutralHanger;
+deletevehicle NeutralHanger1;
+deletevehicle NeutralHanger2;
+CISGunRoom addAction ["Republic Captured","RepublicCapturedGunRoom.sqs"];
+CISDroidFab addAction ["Republic Captured","RepublicCapturedDroidFab.sqs"];
+CISGen addAction ["Republic Captured","RepublicCapturedGen.sqs"];
+CISHanger addAction ["Republic Captured","RepublicCapturedHanger.sqs"];
+"CIS has taken controlled of the Ship!" RemoteExec Hint

+ 17 - 0
Missions/MunificentV_02.VR/NCISCapturedDroidFab.sqs

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+CISDroidFab = "land_SW_pc_cisr" createVehicle (getPosASL NeutralDroidFab);
+CISDroidFab1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralDroidFab1);
+CISDroidFab2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralDroidFab2);
+CISDroidFab attachTo [NeutralDroidFab,[0,0,0.8]];
+CISDroidFab1 attachTo [NeutralDroidFab1,[0,0,0.8]];
+CISDroidFab2 attachTo [NeutralDroidFab2,[0,0,0.8]]; 
+CISDroidFab disableCollisionWith NeutralDroidFab;
+NeutralDroidFab disableCollisionWith CISDroidFab;
+CISDroidFab1 disableCollisionWith NeutralDroidFab1;
+NeutralDroidFab1 disableCollisionWith CISDroidFab1;
+CISDroidFab2 disableCollisionWith NeutralDroidFab2;
+NeutralDroidFab2 disableCollisionWith CISDroidFab2;
+deletevehicle NeutralDroidFab;
+deletevehicle NeutralDroidFab1;
+deletevehicle NeutralDroidFab2;
+CISDroidFab addAction ["Republic Captured","RepublicCapturedDroidFab.sqs"]
+"CIS has captured the Droid Fabrication!" RemoteExec Hint

+ 17 - 0
Missions/MunificentV_02.VR/NCISCapturedGen.sqs

@@ -0,0 +1,17 @@
+CISGen = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGen);
+CISGen1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGen1);
+CISGen2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGen2);
+CISGen attachTo [NeutralGen,[0,0,0.8]];
+CISGen1 attachTo [NeutralGen1,[0,0,0.8]];
+CISGen2 attachTo [NeutralGen2,[0,0,0.8]]; 
+CISGen disableCollisionWith NeutralGen;
+NeutralGen disableCollisionWith CISGen;
+CISGen1 disableCollisionWith NeutralGen1;
+NeutralGen1 disableCollisionWith CISGen1;
+CISGen2 disableCollisionWith NeutralGen2;
+NeutralGen2 disableCollisionWith CISGen2;
+deletevehicle NeutralGen;
+deletevehicle NeutralGen1;
+deletevehicle NeutralGen2;
+CISGen addAction ["Republic Captured","RepublicCapturedGen.sqs"]
+"CIS has captured the Generator Room!" RemoteExec Hint

+ 17 - 0
Missions/MunificentV_02.VR/NCISCapturedGunRoom.sqs

@@ -0,0 +1,17 @@
+CISGunRoom = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom);
+CISGunRoom1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom1);
+CISGunRoom2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom2);
+CISGunRoom attachTo [NeutralGunRoom,[0,0,0.8]];
+CISGunRoom1 attachTo [NeutralGunRoom1,[0,0,0.8]];
+CISGunRoom2 attachTo [NeutralGunRoom2,[0,0,0.8]]; 
+CISGunRoom disableCollisionWith NeutralGunRoom;
+NeutralGunRoom disableCollisionWith CISGunRoom;
+CISGunRoom1 disableCollisionWith NeutralGunRoom1;
+NeutralGunRoom1 disableCollisionWith CISGunRoom1;
+CISGunRoom2 disableCollisionWith NeutralGunRoom2;
+NeutralGunRoom2 disableCollisionWith CISGunRoom2;
+deletevehicle NeutralGunRoom;
+deletevehicle NeutralGunRoom1;
+deletevehicle NeutralGunRoom2;
+CISGunRoom addAction ["Republic Captured","RepublicCapturedGunRoom.sqs"]
+"CIS has captured the Gun Room!" RemoteExec Hint

+ 17 - 0
Missions/MunificentV_02.VR/NCISCapturedHanger.sqs

@@ -0,0 +1,17 @@
+CISHanger = "land_SW_pc_cisr" createVehicle (getPosASL NeutralHanger);
+CISHanger1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralHanger1);
+CISHanger2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralHanger2);
+CISHanger attachTo [NeutralHanger,[0,0,0.8]];
+CISHanger1 attachTo [NeutralHanger1,[0,0,0]];
+CISHanger2 attachTo [NeutralHanger2,[0,0,0]]; 
+CISHanger disableCollisionWith NeutralHanger;
+NeutralHanger disableCollisionWith CISHanger;
+CISHanger1 disableCollisionWith NeutralHanger1;
+NeutralHanger1 disableCollisionWith CISHanger1;
+CISHanger2 disableCollisionWith NeutralHanger2;
+NeutralHanger2 disableCollisionWith CISHanger2;
+deletevehicle NeutralHanger;
+deletevehicle NeutralHanger1;
+deletevehicle NeutralHanger2;
+CISHanger addAction ["Republic Captured","RepublicCapturedHanger.sqs"]
+"CIS has captured the Hanger!" RemoteExec Hint

+ 17 - 0
Missions/MunificentV_02.VR/NRepublicCapturedDroidFab.sqs

@@ -0,0 +1,17 @@
+RepublicDroidFab = "land_SW_pc_REPb" createVehicle (getPosASL NeutralDroidFab);
+RepublicDroidFab1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralDroidFab1);
+RepublicDroidFab2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralDroidFab2);
+RepublicDroidFab attachTo [NeutralDroidFab,[0,0,0.8]];
+RepublicDroidFab1 attachTo [NeutralDroidFab1,[0,0,0.8]];
+RepublicDroidFab2 attachTo [NeutralDroidFab2,[0,0,0.8]]; 
+RepublicDroidFab disableCollisionWith NeutralDroidFab;
+NeutralDroidFab disableCollisionWith RepublicDroidFab;
+RepublicDroidFab1 disableCollisionWith NeutralDroidFab1;
+NeutralDroidFab1 disableCollisionWith RepublicDroidFab1;
+RepublicDroidFab2 disableCollisionWith NeutralDroidFab2;
+NeutralDroidFab2 disableCollisionWith RepublicDroidFab2;
+deletevehicle NeutralDroidFab;
+deletevehicle NeutralDroidFab1;
+deletevehicle NeutralDroidFab2;
+RepublicDroidFab addAction ["CIS Captured","CISCapturedDroidFab.sqs"]
+"Republic has captured the Droid Fabrication!" RemoteExec Hint

+ 17 - 0
Missions/MunificentV_02.VR/NRepublicCapturedGen.sqs

@@ -0,0 +1,17 @@
+RepublicGen = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen);
+RepublicGen1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen1);
+RepublicGen2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen2);
+RepublicGen attachTo [NeutralGen,[0,0,0.8]];
+RepublicGen1 attachTo [NeutralGen1,[0,0,0.8]];
+RepublicGen2 attachTo [NeutralGen2,[0,0,0.8]]; 
+RepublicGen disableCollisionWith NeutralGen;
+NeutralGen disableCollisionWith RepublicGen;
+RepublicGen1 disableCollisionWith NeutralGen1;
+NeutralGen1 disableCollisionWith RepublicGen1;
+RepublicGen2 disableCollisionWith NeutralGen2;
+NeutralGen2 disableCollisionWith RepublicGen2;
+deletevehicle NeutralGen;
+deletevehicle NeutralGen1;
+deletevehicle NeutralGen2;
+RepublicGen addAction ["Republic Captured","CISCapturedGen.sqs"]
+"Republic has captured the Generator Room!" RemoteExec Hint

+ 17 - 0
Missions/MunificentV_02.VR/NRepublicCapturedGunRoom.sqs

@@ -0,0 +1,17 @@
+RepublicGunRoom = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom);
+RepublicGunRoom1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom1);
+RepublicGunRoom2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom2);
+RepublicGunRoom attachTo [NeutralGunRoom,[0,0,0.8]];
+RepublicGunRoom1 attachTo [NeutralGunRoom1,[0,0,0.8]];
+RepublicGunRoom2 attachTo [NeutralGunRoom2,[0,0,0.8]]; 
+RepublicGunRoom disableCollisionWith NeutralGunRoom;
+NeutralGunRoom disableCollisionWith RepublicGunRoom;
+RepublicGunRoom1 disableCollisionWith NeutralGunRoom1;
+NeutralGunRoom1 disableCollisionWith RepublicGunRoom1;
+RepublicGunRoom2 disableCollisionWith NeutralGunRoom2;
+NeutralGunRoom2 disableCollisionWith RepublicGunRoom2;
+deletevehicle NeutralGunRoom;
+deletevehicle NeutralGunRoom1;
+deletevehicle NeutralGunRoom2;
+RepublicGunRoom addAction ["CIS Captured","CISCapturedGunRoom.sqs"]
+"Republic has captured the Gun Room!" RemoteExec Hint

+ 17 - 0
Missions/MunificentV_02.VR/NRepublicCapturedHanger.sqs

@@ -0,0 +1,17 @@
+RepublicHanger = "land_SW_pc_REPb" createVehicle (getPosASL NeutralHanger);
+RepublicHanger1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralHanger1);
+RepublicHanger2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralHanger2);
+RepublicHanger attachTo [NeutralHanger,[0,0,0.8]];
+RepublicHanger1 attachTo [NeutralHanger1,[0,0,0]];
+RepublicHanger2 attachTo [NeutralHanger2,[0,0,0]]; 
+RepublicHanger disableCollisionWith NeutralHanger;
+NeutralHanger disableCollisionWith RepublicHanger;
+RepublicHanger1 disableCollisionWith NeutralHanger1;
+NeutralHanger1 disableCollisionWith RepublicHanger1;
+RepublicHanger2 disableCollisionWith NeutralHanger2;
+NeutralHanger2 disableCollisionWith RepublicHanger2;
+deletevehicle NeutralHanger;
+deletevehicle NeutralHanger1;
+deletevehicle NeutralHanger2;
+RepublicHanger addAction ["Republic Captured","CISCapturedHanger.sqs"]
+"Republic has captured the Hanger!" RemoteExec Hint

+ 37 - 0
Missions/MunificentV_02.VR/PVP1.sqs

@@ -0,0 +1,37 @@
+CISGen = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGen);
+CISGen1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGen1);
+CISGen2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGen2);
+RepublicGunRoom = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom);
+RepublicGunRoom1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom1);
+RepublicGunRoom2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom2);
+RepublicGunRoom attachTo [NeutralGunRoom,[0,0,0]];
+RepublicGunRoom1 attachTo [NeutralGunRoom1,[0,0,0]];
+RepublicGunRoom2 attachTo [NeutralGunRoom2,[0,0,0]]; 
+CISGen attachTo [NeutralGen,[0,0,0]];
+CISGen1 attachTo [NeutralGen1,[0,0,0]];
+CISGen2 attachTo [NeutralGen2,[0,0,0]]; 
+NeutralGunRoom disableCollisionWith RepublicGunRoom;
+RepublicGunRoom disableCollisionWith NeutralGunRoom;
+NeutralGunRoom1 disableCollisionWith RepublicGunRoom1;
+RepublicGunRoom1 disableCollisionWith NeutralGunRoom1;
+NeutralGunRoom2 disableCollisionWith RepublicGunRoom2;
+RepublicGunRoom2 disableCollisionWith NeutralGunRoom2;
+NeutralGen disableCollisionWith CISGen;
+CISGen disableCollisionWith NeutralGen;
+NeutralGen1 disableCollisionWith CISGen1;
+CISGen1 disableCollisionWith NeutralGen1;
+NeutralGen2 disableCollisionWith CISGen2;
+CISGen2 disableCollisionWith NeutralGen2;
+deletevehicle NeutralGunRoom;
+deletevehicle NeutralGunRoom1;
+deletevehicle NeutralGunRoom2;
+deletevehicle NeutralGen;
+deletevehicle NeutralGen1;
+deletevehicle NeutralGen2;
+RepublicGunRoom addAction ["CIS Captured","CISCapturedGunRoom.sqs"];
+NeutralDroidFab addAction ["CIS Captured","NCISCapturedDroidFab.sqs"];
+NeutralDroidFab addAction ["Republic Captured","NRepublicCapturedDroidFab.sqs"];
+CISGen addAction ["Republic Captured","RepublicCapturedGen.sqs"];
+NeutralHanger addAction ["CIS Captured","NCISCapturedHanger.sqs"];
+NeutralHanger addAction ["Republic Captured","NRepublicCapturedHanger.sqs"];
+"PVP Version 1 has been selected!" RemoteExec Hint

+ 37 - 0
Missions/MunificentV_02.VR/PVP2.sqs

@@ -0,0 +1,37 @@
+RepublicGen = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen);
+RepublicGen1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen1);
+RepublicGen2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen2);
+CISGunRoom = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom);
+CISGunRoom1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom1);
+CISGunRoom2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom2);
+CISGunRoom attachTo [NeutralGunRoom,[0,0,0]];
+CISGunRoom1 attachTo [NeutralGunRoom1,[0,0,0]];
+CISGunRoom2 attachTo [NeutralGunRoom2,[0,0,0]]; 
+CISGen attachTo [NeutralGen,[0,0,0]];
+CISGen1 attachTo [NeutralGen1,[0,0,0]];
+CISGen2 attachTo [NeutralGen2,[0,0,0]]; 
+NeutralGunRoom disableCollisionWith CISGunRoom;
+CISGunRoom disableCollisionWith NeutralGunRoom;
+NeutralGunRoom1 disableCollisionWith CISGunRoom1;
+CISGunRoom1 disableCollisionWith NeutralGunRoom1;
+NeutralGunRoom2 disableCollisionWith CISGunRoom2;
+CISGunRoom2 disableCollisionWith NeutralGunRoom2;
+NeutralGen disableCollisionWith RepublicGen;
+RepublicGen disableCollisionWith NeutralGen;
+NeutralGen1 disableCollisionWith RepublicGen1;
+RepublicGen1 disableCollisionWith NeutralGen1;
+NeutralGen2 disableCollisionWith RepublicGen2;
+RepublicGen2 disableCollisionWith NeutralGen2;
+deletevehicle NeutralGunRoom;
+deletevehicle NeutralGunRoom1;
+deletevehicle NeutralGunRoom2;
+deletevehicle NeutralGen;
+deletevehicle NeutralGen1;
+deletevehicle NeutralGen2;
+CISGunRoom addAction ["Republic Captured","RepublicCapturedGen.sqs"];
+NeutralDroidFab addAction ["CIS Captured","NCISCapturedDroidFab.sqs"];
+NeutralDroidFab addAction ["Republic Captured","NRepublicCapturedDroidFab.sqs"];
+RepublicGen addAction ["CIS Captured","CISCapturedGen.sqs"];
+NeutralHanger addAction ["CIS Captured","NCISCapturedHanger.sqs"];
+NeutralHanger addAction ["Republic Captured","NRepublicCapturedHanger.sqs"];
+"PVP Version 2 has been selected!" RemoteExec Hint

+ 65 - 0
Missions/MunificentV_02.VR/RepHeld.sqs

@@ -0,0 +1,65 @@
+RepublicGen = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen);
+RepublicGen1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen1);
+RepublicGen2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen2);
+RepublicHanger = "land_SW_pc_REPb" createVehicle (getPosASL NeutralHanger);
+RepublicHanger1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralHanger1);
+RepublicHanger2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralHanger2);
+RepublicGunRoom = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom);
+RepublicGunRoom1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom1);
+RepublicGunRoom2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom2);
+RepublicDroidFab = "land_SW_pc_REPb" createVehicle (getPosASL NeutralDroidFab);
+RepublicDroidFab1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralDroidFab1);
+RepublicDroidFab2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralDroidFab2);
+RepublicGunRoom attachTo [NeutralGunRoom,[0,0,0.8]];
+RepublicGunRoom1 attachTo [NeutralGunRoom1,[0,0,0.8]];
+RepublicGunRoom2 attachTo [NeutralGunRoom2,[0,0,0.8]]; 
+RepublicDroidFab attachTo [NeutralDroidFab,[0,0,0.8]];
+RepublicDroidFab1 attachTo [NeutralDroidFab1,[0,0,0.8]];
+RepublicDroidFab2 attachTo [NeutralDroidFab2,[0,0,0.8]]; 
+RepublicGen attachTo [NeutralGen,[0,0,0]];
+RepublicGen1 attachTo [NeutralGen1,[0,0,0]];
+RepublicGen2 attachTo [NeutralGen2,[0,0,0]]; 
+RepublicHanger attachTo [NeutralHanger,[0,0,0]];
+RepublicHanger1 attachTo [NeutralHanger1,[0,0,0]];
+RepublicHanger2 attachTo [NeutralHanger2,[0,0,0]]; 
+NeutralGunRoom disableCollisionWith RepublicGunRoom;
+RepublicGunRoom disableCollisionWith NeutralGunRoom;
+NeutralGunRoom1 disableCollisionWith RepublicGunRoom1;
+RepublicGunRoom1 disableCollisionWith NeutralGunRoom1;
+NeutralGunRoom2 disableCollisionWith RepublicGunRoom2;
+RepublicGunRoom2 disableCollisionWith NeutralGunRoom2;
+NeutralDroidFab disableCollisionWith RepublicDroidFab;
+RepublicDroidFab disableCollisionWith NeutralDroidFab;
+NeutralDroidFab1 disableCollisionWith RepublicDroidFab1;
+RepublicDroidFab1 disableCollisionWith NeutralDroidFab1;
+NeutralDroidFab2 disableCollisionWith RepublicDroidFab2;
+RepublicDroidFab2 disableCollisionWith NeutralDroidFab2;
+NeutralGen disableCollisionWith RepublicGen;
+RepublicGen disableCollisionWith NeutralGen;
+NeutralGen1 disableCollisionWith RepublicGen1;
+RepublicGen1 disableCollisionWith NeutralGen1;
+NeutralGen2 disableCollisionWith RepublicGen2;
+RepublicGen2 disableCollisionWith NeutralGen2;
+NeutralHanger disableCollisionWith RepublicHanger;
+RepublicHanger disableCollisionWith NeutralHanger;
+NeutralHanger1 disableCollisionWith RepublicHanger1;
+RepublicHanger1 disableCollisionWith NeutralHanger1;
+NeutralHanger2 disableCollisionWith RepublicHanger2;
+RepublicHanger2 disableCollisionWith NeutralHanger2;
+deletevehicle NeutralGunRoom;
+deletevehicle NeutralGunRoom1;
+deletevehicle NeutralGunRoom2;
+deletevehicle NeutralDroidFab;
+deletevehicle NeutralDroidFab1;
+deletevehicle NeutralDroidFab2;
+deletevehicle NeutralGen;
+deletevehicle NeutralGen1;
+deletevehicle NeutralGen2;
+deletevehicle NeutralHanger;
+deletevehicle NeutralHanger1;
+deletevehicle NeutralHanger2;
+RepublicGunRoom addAction ["CIS Captured","CISCapturedGunRoom.sqs"];
+RepublicDroidFab addAction ["CIS Captured","CISCapturedDroidFab.sqs"];
+RepublicGen addAction ["CIS Captured","CISCapturedGen.sqs"];
+RepublicHanger addAction ["CIS Captured","CISCapturedHanger.sqs"];
+"Republic has taken controlled of the Ship!" RemoteExec Hint

+ 17 - 0
Missions/MunificentV_02.VR/RepublicCapturedDroidFab.sqs

@@ -0,0 +1,17 @@
+RepublicDroidFab = "land_SW_pc_REPb" createVehicle (getPosASL CISDroidFab);
+RepublicDroidFab1 = "land_SW_pc_REPb" createVehicle (getPosASL CISDroidFab1);
+RepublicDroidFab2 = "land_SW_pc_REPb" createVehicle (getPosASL CISDroidFab2);
+RepublicDroidFab attachTo [CISDroidFab,[0,0,0]];
+RepublicDroidFab1 attachTo [CISDroidFab1,[0,0,0]];
+RepublicDroidFab2 attachTo [CISDroidFab2,[0,0,0]]; 
+RepublicDroidFab disableCollisionWith CISDroidFab;
+CISDroidFab disableCollisionWith RepublicDroidFab;
+RepublicDroidFab1 disableCollisionWith CISDroidFab1;
+CISDroidFab1 disableCollisionWith RepublicDroidFab1;
+RepublicDroidFab2 disableCollisionWith CISDroidFab2;
+CISDroidFab2 disableCollisionWith RepublicDroidFab2;
+deletevehicle CISDroidFab;
+deletevehicle CISDroidFab1;
+deletevehicle CISDroidFab2;
+RepublicDroidFab addAction ["CIS Captured","CISCapturedDroidFab.sqs"]
+"Republic has captured the Droid Fabrication!" RemoteExec Hint

+ 17 - 0
Missions/MunificentV_02.VR/RepublicCapturedGen.sqs

@@ -0,0 +1,17 @@
+RepublicGen = "land_SW_pc_REPb" createVehicle (getPosASL CISGen);
+RepublicGen1 = "land_SW_pc_REPb" createVehicle (getPosASL CISGen1);
+RepublicGen2 = "land_SW_pc_REPb" createVehicle (getPosASL CISGen2);
+RepublicGen attachTo [CISGen,[0,0,0]];
+RepublicGen1 attachTo [CISGen1,[0,0,0]];
+RepublicGen2 attachTo [CISGen2,[0,0,0]]; 
+RepublicGen disableCollisionWith CISGen;
+CISGen disableCollisionWith RepublicGen;
+RepublicGen1 disableCollisionWith CISGen1;
+CISGen1 disableCollisionWith RepublicGen1;
+RepublicGen2 disableCollisionWith CISGen2;
+CISGen2 disableCollisionWith RepublicGen2;
+deletevehicle CISGen;
+deletevehicle CISGen1;
+deletevehicle CISGen2;
+RepublicGen addAction ["CIS Captured","CISCapturedGen.sqs"]
+"Republic has captured the Generator Room!" RemoteExec Hint

+ 17 - 0
Missions/MunificentV_02.VR/RepublicCapturedGunRoom.sqs

@@ -0,0 +1,17 @@
+RepublicGunRoom = "land_SW_pc_REPb" createVehicle (getPosASL CISGunRoom);
+RepublicGunRoom1 = "land_SW_pc_REPb" createVehicle (getPosASL CISGunRoom1);
+RepublicGunRoom2 = "land_SW_pc_REPb" createVehicle (getPosASL CISGunRoom2);
+RepublicGunRoom attachTo [CISGunRoom,[0,0,0]];
+RepublicGunRoom1 attachTo [CISGunRoom1,[0,0,0]];
+RepublicGunRoom2 attachTo [CISGunRoom2,[0,0,0]]; 
+RepublicGunRoom disableCollisionWith CISGunRoom;
+CISGunRoom disableCollisionWith RepublicGunRoom;
+RepublicGunRoom1 disableCollisionWith CISGunRoom1;
+CISGunRoom1 disableCollisionWith RepublicGunRoom1;
+RepublicGunRoom2 disableCollisionWith CISGunRoom2;
+CISGunRoom2 disableCollisionWith RepublicGunRoom2;
+deletevehicle CISGunRoom;
+deletevehicle CISGunRoom1;
+deletevehicle CISGunRoom2;
+RepublicGunRoom addAction ["CIS Captured","CISCapturedGunRoom.sqs"]
+"Republic has captured the Gun Room!" RemoteExec Hint

+ 17 - 0
Missions/MunificentV_02.VR/RepublicCapturedHanger.sqs

@@ -0,0 +1,17 @@
+RepublicHanger = "land_SW_pc_REPb" createVehicle (getPosASL CISHanger);
+RepublicHanger1 = "land_SW_pc_REPb" createVehicle (getPosASL CISHanger1);
+RepublicHanger2 = "land_SW_pc_REPb" createVehicle (getPosASL CISHanger2);
+RepublicHanger attachTo [CISHanger,[0,0,0]];
+RepublicHanger1 attachTo [CISHanger1,[0,0,0]];
+RepublicHanger2 attachTo [CISHanger2,[0,0,0]]; 
+RepublicHanger disableCollisionWith CISHanger;
+CISHanger disableCollisionWith RepublicHanger;
+RepublicHanger1 disableCollisionWith CISHanger1;
+CISHanger1 disableCollisionWith RepublicHanger1;
+RepublicHanger2 disableCollisionWith CISHanger2;
+CISHanger2 disableCollisionWith RepublicHanger2;
+deletevehicle CISHanger;
+deletevehicle CISHanger1;
+deletevehicle CISHanger2;
+RepublicHanger addAction ["CIS Captured","CISCapturedHanger.sqs"]
+"Republic has captured the Hanger!" RemoteExec Hint

تفاوت فایلی نمایش داده نمی شود زیرا این فایل بسیار بزرگ است
+ 16115 - 0
Missions/MunificentV_02.VR/mission.sqm


برخی فایل ها در این مقایسه diff نمایش داده نمی شوند زیرا تعداد فایل ها بسیار زیاد است