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@@ -32,8 +32,8 @@ BDC_SCFramework_HCOffloading_SpecificAITable = [ // List of Specific AI groups (
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//["AI Module","AIModule_SpawnedGroup",2] - Examples listed below
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//["HQ AI","HQAI",1], // Theoretical AI at HQ, created by Fnc_SCFramework_CreateGroup, with variable "HQAI" attached to flag all related groups, transferred to HC #1
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];
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-BDC_SCFramework_HCOffloading_AutomaticOffloading_Enable = false; // Enable/disable automatic offloading, irrespective of specific configured groups, to be offloaded to headless clients - Note: Automatic offloading occurs AFTER specific offloading has run
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-BDC_SCFramework_HCOffloading_AutomaticOffLoading_TransferZeusOperatorAI_Enable = true; // Enable/disable the automatic, timed transfer of Zeus-spawned in AI groups (player-side, locally owned AI that are NOT part of the player group) ownership to server and putting them into the HC offloading pool (default: true)
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+BDC_SCFramework_HCOffloading_AutomaticOffloading_Enable = true; // Enable/disable automatic offloading, irrespective of specific configured groups, to be offloaded to headless clients - Note: Automatic offloading occurs AFTER specific offloading has run
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+BDC_SCFramework_HCOffloading_AutomaticOffLoading_TransferZeusOperatorAI_Enable = false; // Enable/disable the automatic, timed transfer of Zeus-spawned in AI groups (player-side, locally owned AI that are NOT part of the player group) ownership to server and putting them into the HC offloading pool (default: true)
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BDC_SCFramework_HCOffloading_AutomaticOffLoading_TransferZeusOperatorAI_Frequency = 180; // Number of seconds client-side monitor checks for locally-owned AI (presumably spawned by Zeus Op) (default: 60 to 300 to allow time for waypoints and the like to be made)
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BDC_SCFramework_HCOffloading_AutomaticOffLoading_TransferZeusOperatorAI_FlagOffloadedGroups = true; // If enabled, any initially-local, Zeus-owned groups (presumably spawned by Zeus Op) can only be automatically transferred to server once; if forcibly moved back to a Zeus op, they will be flagged unable to be automatically offloaded again, therefore will have to be moved manually to the server via addon
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BDC_SCFramework_HCOffloading_AutomaticOffloading_MaxAIPerHeadlessClient = 100; // Target number of maximum AI we want on each headless client (when this number is met or slightly exceeded, routine seeks to offloading AI to next HC in the list) (there is no default for this; this must be tested for performance on each setup although I recommend 100 to start)
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