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@@ -0,0 +1,53 @@
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+//AAT adds an option for AAT
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+rexiAttMohawk=
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+ {
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+ params["_vic"];
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+
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+ if(namEnableConfigAAT) then
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+ {
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+ (_vic) setobjecttextureglobal [0,"optre_vehicles\pelican\data\falcon_gun_CO.paa"];
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+ (_vic) setobjecttextureglobal [1,"optre_vehicles\pelican\data\falcon_gun_CO.paa"];
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+
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+ //by default will add the new gusn
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+ _vic addWeaponTurret ["Cannon_EWEBSWBFgun", [0]];
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+ for [{_i=0}, {_i<3}, {_i=_i+1}] do
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+ {
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+ _vic addMagazineTurret ["1000Rnd_Laser_Cannon_EWEBSWBF" ,[0]];
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+
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+ };//
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+
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+ //gives ability to remove weapons
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+ _vic addAction ["<t color='#47FF1A'>Remove AI Coxial Turret </t>",
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+ {
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+ _aat = _this select 0;
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+
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+ _aat RemoveWeaponTurret ["Cannon_EWEBSWBFgun", [0]];
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+ for [{_i=0}, {_i<3}, {_i=_i+1}] do
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+ {
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+ _aat RemoveMagazineTurret ["1000Rnd_Laser_Cannon_EWEBSWBF" ,[0]];
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+
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+ };
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+
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+ }];//
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+
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+ //gives ability to add weapons
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+ _vic addAction ["<t color='#47FF1A'>Add AI Coxial Turret </t>",
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+ {
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+ _aat = _this select 0;
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+
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+ _aat addWeaponTurret ["Cannon_EWEBSWBFgun", [0]];
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+ for [{_i=0}, {_i<3}, {_i=_i+1}] do
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+ {
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+ _aat addMagazineTurret ["1000Rnd_Laser_Cannon_EWEBSWBF" ,[0]];
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+
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+ };
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+
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+ }];//
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+
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+ }//end if
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+ else
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+ {
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+ };
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+ };//end aatcoxial meme
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+
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+ ["O_SWOP_AAT_1", "init",rexiAttMohawk, true, [], true] call CBA_fnc_addClassEventHandler;
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