//Vwing Reupply Data By Rexi _vic = cursorTarget; if (player distance cursorTarget < 5) then { player playMove "AinvPknlMstpsnonWnonDnon_medic_1"; sleep 3; player playMove "AinvPknlMstpsnonWnonDnon_medic_1"; sleep 3; player playActionNow "stop"; player playMove "AinvPknlMstpsnonWnonDnon_medic_1"; sleep 3; player playMove "AinvPknlMstpsnonWnonDnon_medic_1"; sleep 3; player playMove "AinvPknlMstpsnonWnonDnon_medic_1"; sleep 3; player playActionNow "stop"; player playMove "AinvPknlMstpsnonWnonDnon_medic_1"; sleep 3; //Remove comment "data for weapons"; comment"format of [weapon,weaponMagType,[[seat,ammoPerMag,MagCount],[seat,ammoPerMag,MagCount],......etc]]"; weaponData=[ ["Cannon_Vwing","1000Rnd_Cannon_Vwing",[[-1,10000,2]]], ["Cannon_Vwing_FAST","10Rnd_Cannon_Vwing",[[-1,10,20]]], ["weapon_rim116Launcher","magazine_Missile_rim116_x21",[[-1,20,1]]], ["HM6missilelauncher","ProtonMissile_mag",[[-1,8,1]]], ["PomehiLauncherXT","400Rnd_Pomehi_Mag",[[-1,400,10]]], ["CMFlareLauncher","300Rnd_CMFlare_Chaff_Magazine",[[-1,300,10]]] ]; comment "For each weapon"; for [{ _i=0 }, { _i<(count weaponData)}, {_i=_i+1}] do { itemList=weaponData select _i; itemWeapon=itemList select 0; itemMagType=itemList select 1; itemSeats=itemList select 2; comment "for each seat"; for [{ _j=0}, { _j<(count itemSeats)}, {_j=_j+1}] do { seatData=itemSeats select _j; seatIndex=seatData select 0; seatAmmoPerMag=seatData select 1; seatMags=seatData select 2; _vic removeWeaponTurret[itemWeapon,[seatIndex]]; }; comment "adds mags"; _vic removeMagazinesTurret [itemMagType,[seatIndex]]; }; comment "For each weapon"; for [{ _i=0 }, { _i<(count weaponData)}, {_i=_i+1}] do { itemList=weaponData select _i; itemWeapon=itemList select 0; itemMagType=itemList select 1; itemSeats=itemList select 2; comment "for each seat"; for [{ _j=0}, { _j<(count itemSeats)}, {_j=_j+1}] do { seatData=itemSeats select _j; seatIndex=seatData select 0; seatAmmoPerMag=seatData select 1; seatMags=seatData select 2; _vic addWeaponTurret[itemWeapon, [seatIndex]]; comment "adds mags"; for [{_k=0}, {_k<(seatMags)}, {_k=_k+1}] do { _vic addMagazineTurret [itemMagType ,[seatIndex],seatAmmoPerMag]; }; }; }; Hint "Resupplied Vwing Interceptor"; };