// Zeus control panel by Nam and Rexi namZeusPanelHermes= { params["_objToPlacePanelsOn"]; //makes him handcuffed ([_objToPlacePanelsOn,true] call ace_captives_fnc_setHandcuffed); removeGoggles _objToPlacePanelsOn; _objToPlacePanelsOn AddUniform "SWOP_CloneOf_red_F_CombatUniform"; _objToPlacePanelsOn Addheadgear "SWOP_Cloneofficer_capR"; _toggleColor=""; _colorEnd=""; //Hermes Control Panel _objToPlacePanelsOn addAction [" Hermes Control Panel", { hint "REeeE-CC Euler Euler stop ReeEeEing--CC Angel Angle 2k18" }]; //Help Command _objToPlacePanelsOn addAction ["Help", { hint "Actions below only work on existing vehicles any vehicles spawned after the action will be default" }]; //Removes AAT's AI Coxial turrets _objToPlacePanelsOn addAction ["Remove AAT AI Coxial Turret ", { { if ((typeOf _x) in ["O_SWOP_AAT_1"]) then { _x removeWeaponTurret ["Cannon_EWEBSWBFgun", [0]]; for [{_i=0}, {_i<3}, {_i=_i+1}] do { _x removeMagazineTurret ["1000Rnd_Laser_Cannon_EWEBSWBF" ,[0]]; }; }; } forEach vehicles; hintSilent "Existing AATs have had Coaxial turret removed"; }];//end //Makes spawned AAT's Blue and gray _objToPlacePanelsOn addAction ["Make Spawned AAT's Blue Variant", { { if ((typeOf _x) in ["O_SWOP_AAT_1"]) then { _x setobjecttextureglobal [1,"awing\t_awing_03_cw.paa"]; _x setobjecttextureglobal [0,"awing\t_awing_03_cw.paa"]; }; } forEach vehicles; hintSilent format["Existing AAT's have had Colours changed to Blue"]; }];//end //Seriously buffs the Homing Spider Droids with Titan AA missles and Rebel Laser Gun removes standard guns _objToPlacePanelsOn _this addAction ["Add AA Missles + better gun to Spider Droids ", { { if ((typeOf _x) in ["SpiderOG"]) then { _x removeWeaponTurret ["missiles_titan", [0]]; for [{_i=0}, {_i<5}, {_i=_i+1}] do { _x removeMagazineTurret ["4Rnd_Titan_long_missiles" ,[0]]; }; _x removeWeaponTurret ["Cannon_Antana", [0]]; for [{_i=0}, {_i<3}, {_i=_i+1}] do { _x removeMagazineTurret ["1000Rnd_Laser_Cannon_Antana" ,[0]]; }; _x removeweapon "Cannon_Spiderdroidog9" _x addWeaponTurret ["missiles_titan", [0]]; for [{_i=0}, {_i<5}, {_i=_i+1}] do { _x addMagazineTurret ["4Rnd_Titan_long_missiles" ,[0]]; }; _x addWeaponTurret ["Cannon_Antana", [0]]; for [{_i=0}, {_i<3}, {_i=_i+1}] do { _x addMagazineTurret ["1000Rnd_Laser_Cannon_Antana" ,[0]]; }; }; } forEach vehicles; }];//end }; ["B_Protagonist_VR_F", "init",namZeusPanelHermes, true, [], true] call CBA_fnc_addClassEventHandler;