class init { class marker {}; class icon {}; }; class friendly { class marker { color = "ColorBLUFOR"; }; class icon { shape = "ICON"; type = "b_unknown"; color = "ColorBLUFOR"; }; }; class under_attack { class marker { color = "ColorUnknown"; }; class icon { shape = "ICON"; type = "n_unknown"; color = "ColorOrange"; text[] = {"(Under Attack)", ""}; }; }; class attacking { class marker { color = "ColorUnknown"; }; class icon { shape = "ICON"; type = "n_unknown"; color = "ColorOrange"; text[] = {"(Attacking)", ""}; }; }; class enemy { class marker { color = "ColorOPFOR"; }; class icon { shape = "ICON"; type = "o_unknown"; color = "Color1_FD_F"; }; };