//AAT adds an option for AAT rexiAttMohawk= { params["_vic"]; _namAATConfigChance=.5; (_vic) setobjecttextureglobal [0,"optre_vehicles\pelican\data\falcon_gun_CO.paa"]; (_vic) setobjecttextureglobal [1,"optre_vehicles\pelican\data\falcon_gun_CO.paa"]; //by default will add the new gusn _vic addWeaponTurret ["Cannon_EWEBSWBFgun", [0]]; for [{_i=0}, {_i<3}, {_i=_i+1}] do { _vic addMagazineTurret ["1000Rnd_Laser_Cannon_EWEBSWBF" ,[0]]; };// //gives ability to remove weapons _vic addAction ["Remove AI Coxial Turret ", { _aat = _this select 0; _aat RemoveWeaponTurret ["Cannon_EWEBSWBFgun", [0]]; for [{_i=0}, {_i<3}, {_i=_i+1}] do { _aat RemoveMagazineTurret ["1000Rnd_Laser_Cannon_EWEBSWBF" ,[0]]; }; }];// //gives ability to add weapons _vic addAction ["Add AI Coxial Turret ", { _aat = _this select 0; _aat addWeaponTurret ["Cannon_EWEBSWBFgun", [0]]; for [{_i=0}, {_i<3}, {_i=_i+1}] do { _aat addMagazineTurret ["1000Rnd_Laser_Cannon_EWEBSWBF" ,[0]]; }; }];// };//end aatcoxial meme ["O_SWOP_AAT_1", "init",rexiAttMohawk, true, [], true] call CBA_fnc_addClassEventHandler;