//AAT adds an option for AAT
rexiAttMohawk=
{
params["_vic"];
_namAATConfigChance=.5;
(_vic) setobjecttextureglobal [0,"optre_vehicles\pelican\data\falcon_gun_CO.paa"];
(_vic) setobjecttextureglobal [1,"optre_vehicles\pelican\data\falcon_gun_CO.paa"];
//by default will add the new gusn
_vic addWeaponTurret ["Cannon_EWEBSWBFgun", [0]];
for [{_i=0}, {_i<3}, {_i=_i+1}] do
{
_vic addMagazineTurret ["1000Rnd_Laser_Cannon_EWEBSWBF" ,[0]];
};//
//gives ability to remove weapons
_vic addAction ["Remove AI Coxial Turret ",
{
_aat = _this select 0;
_aat RemoveWeaponTurret ["Cannon_EWEBSWBFgun", [0]];
for [{_i=0}, {_i<3}, {_i=_i+1}] do
{
_aat RemoveMagazineTurret ["1000Rnd_Laser_Cannon_EWEBSWBF" ,[0]];
};
}];//
//gives ability to add weapons
_vic addAction ["Add AI Coxial Turret ",
{
_aat = _this select 0;
_aat addWeaponTurret ["Cannon_EWEBSWBFgun", [0]];
for [{_i=0}, {_i<3}, {_i=_i+1}] do
{
_aat addMagazineTurret ["1000Rnd_Laser_Cannon_EWEBSWBF" ,[0]];
};
}];//
};//end aatcoxial meme
["O_SWOP_AAT_1", "init",rexiAttMohawk, true, [], true] call CBA_fnc_addClassEventHandler;