enableSaving [ false, false ]; [] call compileFinal preprocessFileLineNumbers "scripts\shared\liberation_functions.sqf"; [] call compileFinal preprocessFileLineNumbers "scripts\shared\init_sectors.sqf"; [] call compileFinal preprocessFileLineNumbers "scripts\shared\fetch_params.sqf"; [] call compileFinal preprocessFileLineNumbers "IA_liberation_config.sqf"; switch (IA_liberation_preset) do { case 0: {[] call compileFinal preprocessFileLineNumbers "presets\501st.sqf";}; default {[] call compileFinal preprocessFileLineNumbers "presets\501st.sqf";}; }; MISSION_ROOT = call { private "_arr"; _arr = toArray __FILE__; _arr resize (count _arr - 8); toString _arr }; [] call compileFinal preprocessFileLineNumbers "scripts\shared\classnames.sqf"; [] execVM "GREUH\scripts\GREUH_activate.sqf"; [] execVM "intercom.sqf"; //[] execVM "alarm.sqf"; [] call compileFinal preprocessFileLineNumbers "scripts\shared\init_shared.sqf"; if (isServer) then { [] call compileFinal preprocessFileLineNumbers "scripts\server\init_server.sqf"; }; // TODO: Check To See If HC_Manager Script Is Needed (Possable Replaced with ACEX HC) if (!isDedicated && !hasInterface && isMultiplayer) then { [] spawn compileFinal preprocessFileLineNumbers "scripts\server\offloading\hc_manager.sqf"; }; if (!isDedicated && hasInterface) then { waitUntil { alive player }; [] call compileFinal preprocessFileLineNumbers "scripts\client\init_client.sqf"; } else { setViewDistance 1600; }; if (IA_liberation_debug) then {private _text = format ["[IA LIBERATION] [DEBUG] init.sqf done for: %1", (name player)];_text remoteExec ["diag_log",2];}; //Temp fix for endless loading screen. _EndSplashScreen = { for "_x" from 1 to 4 do { endLoadingScreen; sleep 3; }; }; [] spawn _EndSplashScreen;