if (IA_liberation_debug) then {private _text = format ["[IA LIBERATION] [DEBUG] Respawn script started for: %1", (name player)];_text remoteExec ["diag_log",2];}; if ( isNil "GRLIB_respawn_loadout" ) then { removeAllWeapons player; removeAllItems player; removeAllAssignedItems player; removeVest player; removeBackpack player; removeHeadgear player; removeGoggles player; player linkItem "ItemMap"; player linkItem "ItemCompass"; player linkItem "ItemWatch"; } else { sleep 4; [ player, GRLIB_respawn_loadout ] call F_setLoadout; }; if (IA_liberation_debug) then {private _text = format ["[IA LIBERATION] [DEBUG] Respawn script ended for: %1", (name player)];_text remoteExec ["diag_log",2];};