class liberation_menu { idd = 5651; movingEnable = false; controls[] = { "Splash", "Start", "Help" }; objects[] = {}; class Splash { idc = -1; type = CT_STATIC ; style = ST_PICTURE; colorText[] = COLOR_WHITE; colorBackground[] = COLOR_NOALPHA; font = FontM; sizeEx = 0.1 * safezoneH; x = 0.08 * safezoneW + safezoneX; w = 0.25 * safezoneW; y = 0.15 * safezoneH + safezoneY; h = 0.43 * safezoneH; text = "res\splash_libe2.paa"; }; class Start { idc = 321; type = CT_SHORTCUT_BUTTON; style = ST_CENTER; x = (0.137 * safezoneW + safezoneX) - (BORDERSIZE); y = (0.53 * safezoneH + safezoneY); w = (0.15 * safezoneW) - (BORDERSIZE); h = (0.07 * safezoneH); sizeEx = 0.025 * safezoneH; size = 0.025 * safezoneH; text = ""; action = "dostartgame=1;"; textureNoShortcut = "res\btn_join_spl_idl3.paa"; animTextureNormal = "res\btn_join_spl_idl3.paa"; animTextureDisabled = "res\btn_join_spl_idl3.paa"; animTextureOver = "res\btn_join_spl_hov3.paa"; animTextureFocused = "res\btn_join_spl_idl3.paa"; animTexturePressed = "res\btn_join_spl_hov3.paa"; animTextureDefault = "res\btn_join_spl_idl3.paa"; color[] = COLOR_WHITE; color2[] = COLOR_WHITE; colorActiveBackground[] = COLOR_WHITE; colorBackground[] = COLOR_WHITE; colorBackgroundFocused[] = COLOR_WHITE; colorBackground2[] = COLOR_WHITE; colorDisabled[] = COLOR_WHITE; colorFocused[] = COLOR_WHITE; font = FontM; soundEnter[] = { "", 0, 1 }; // no sound soundPush[] = {"\a3\Ui_f\data\Sound\CfgIngameUI\hintExpand", 0.891251, 1}; soundClick[] = { "", 0, 1 }; // no sound soundEscape[] = { "", 0, 1 }; // no sound class HitZone { Left = 0; Right = 0; Top = 0; Bottom = 0; }; class ShortcutPos { Left = 0; Top = 0; w = 0; h = 0; }; class TextPos { left = 0; top = 0; right = 0; bottom = 0; }; }; class Help : Start { idc = 322; y = (0.62 * safezoneH + safezoneY); animTextureNormal = "res\btn_htp_spl_idl3.paa"; animTextureDisabled = "res\btn_htp_spl_idl3.paa"; animTextureOver = "res\btn_htp_spl_hov3.paa"; animTextureFocused = "res\btn_htp_spl_idl3.paa"; animTexturePressed = "res\btn_htp_spl_hov3.paa"; animTextureDefault = "res\btn_htp_spl_idl3.paa"; tooltipColorShade[] = COLOR_BROWN; tooltipColorText[] = COLOR_WHITE; tooltipColorBox[] = COLOR_GREEN; action = "howtoplay=1;"; }; };