// Zeus control panel by Nam and Rexi
namZeusPanelHermes={
params["_objToPlacePanelsOn"];
//makes him handcuffed
([_objToPlacePanelsOn,true] call ace_captives_fnc_setHandcuffed);
removeGoggles _objToPlacePanelsOn;
_objToPlacePanelsOn AddUniform "SWOP_CloneOf_red_F_CombatUniform";
_objToPlacePanelsOn Addheadgear "SWOP_Cloneofficer_capR";
_toggleColor="";
_colorEnd="";
//Hermes Control Panel
_objToPlacePanelsOn addAction [" Hermes Control Panel",
{
hint "REeeE-CC Euler Euler stop ReeEeEing--CC Angel Angle 2k18"
}];
//Help Command
_objToPlacePanelsOn addAction ["Help",
{
hint "Actions below only work on existing vehicles any vehicles spawned after the action will be default"
}];
//Removes AAT's AI Coxial turrets
_objToPlacePanelsOn addAction ["Remove AAT AI Coxial Turret ",
{
{
if ((typeOf _x) in ["O_SWOP_AAT_1"]) then {
_x removeWeaponTurret ["Cannon_EWEBSWBFgun", [0]];
for [{_i=0}, {_i<3}, {_i=_i+1}] do
{
_x removeMagazineTurret ["1000Rnd_Laser_Cannon_EWEBSWBF" ,[0]];
};
};
} forEach vehicles;
hintSilent "Existing AATs have had Coaxial turret removed";
}];//end
//Makes spawned AAT's Blue and gray
_objToPlacePanelsOn addAction ["Make Spawned AAT's Blue Variant",
{
{
if ((typeOf _x) in ["O_SWOP_AAT_1"]) then {
_x setobjecttextureglobal [1,"awing\t_awing_03_cw.paa"];
_x setobjecttextureglobal [0,"awing\t_awing_03_cw.paa"];
};
} forEach vehicles;
hintSilent format["Existing AAT's have had Colours changed to Blue"];
}];//end
//Seriously buffs the Homing Spider Droids with Titan AA missles and Rebel Laser Gun removes standard guns
_objToPlacePanelsOn _this addAction ["Add AA Missles + better gun to Spider Droids ",
{
{
if ((typeOf _x) in ["SpiderOG"]) then {
_x removeWeaponTurret ["missiles_titan", [0]];
for [{_i=0}, {_i<5}, {_i=_i+1}] do
{
_x removeMagazineTurret ["4Rnd_Titan_long_missiles" ,[0]];
};
_x removeWeaponTurret ["Cannon_Antana", [0]];
for [{_i=0}, {_i<3}, {_i=_i+1}] do
{
_x removeMagazineTurret ["1000Rnd_Laser_Cannon_Antana" ,[0]];
};
_x removeweapon "Cannon_Spiderdroidog9"
_x addWeaponTurret ["missiles_titan", [0]];
for [{_i=0}, {_i<5}, {_i=_i+1}] do
{
_x addMagazineTurret ["4Rnd_Titan_long_missiles" ,[0]];
};
_x addWeaponTurret ["Cannon_Antana", [0]];
for [{_i=0}, {_i<3}, {_i=_i+1}] do
{
_x addMagazineTurret ["1000Rnd_Laser_Cannon_Antana" ,[0]];
};
};
} forEach vehicles;
}];//end
};
["B_Protagonist_VR_F", "init",namZeusPanelHermes, true, [], true] call CBA_fnc_addClassEventHandler;