params["_vic"]; //add the new gusn (_vic) setobjecttextureglobal [0,"optre_vehicles\pelican\data\falcon_gun_CO.paa"]; (_vic) setobjecttextureglobal [1,"optre_vehicles\pelican\data\falcon_gun_CO.paa"]; _vic addWeaponTurret ["Cannon_EWEBSWBFgun", [0]]; for [{_i=0}, {_i<3}, {_i=_i+1}] do { _vic addMagazineTurret ["1000Rnd_Laser_Cannon_EWEBSWBF" ,[0]]; };//