/* CONFIG FILE FOR IA LIBERATION */ /* - ACE settings. Enable ACE? (true,false). */ IA_liberation_ace = true; // Vehicle classnames which also function as ACE medical vehicles. // TODO: Add SWOP Clone Wars Vechs IA_liberation_medical_vehicles = [ "B_Truck_01_medical_F", "B_T_Truck_01_medical_F" ]; // Classnames of ACE3 crates (which have to be in the unit preset as well). //TODO: Add SWOP Clone Wars Crates IA_liberation_ace_crates = [ "ACE_Box_82mm_Mo_HE", "ACE_Box_82mm_Mo_Smoke", "ACE_Box_82mm_Mo_Illum", "ACE_medicalSupplyCrate_advanced" ]; /* - Custom unit and arsenal preset settings. Which units preset should be used? 0 = Default 501st. */ if ((paramsArray select 1) == 6) then{ IA_liberation_preset = 6; } else{ if ((paramsArray select 1) == 7) then{ IA_liberation_preset = 7; } else{ if ((paramsArray select 1) == 8) then{ IA_liberation_preset = 8; }//end if else{ if ((paramsArray select 1) == 9) then{ IA_liberation_preset = 9; } } }//end else }; /* Which arsenal preset should be used? 0 = Use the default blacklist method (defined below). 1 = Custom arsenal preset (edit the custom.sqf in the arsenal_presets\ folder to change things for your own versions and tweaks). 2 = Killah Potatoes Gaming Community arsenal preset. 3 = RHS USAF arsenal preset. 4 = RHS USAF arsenal preset with ACE. 5 = RHS USAF arsenal preset with ACE and ACRE. 6 = 3cbBAF and RHS USAF arsenal preset. */ IA_liberation_arsenal = 0; /* - Fuel consumption settings. Time in minutes till a full tank depletes whilst the vehicle is standing still with a running engine. */ IA_liberation_fuel_neutral = 180; // Time in minutes till a full tank depletes whilst the vehicle is driving below max speed. IA_liberation_fuel_normal = 90; // Time in minutes till a full tank depletes whilst the vehicle is driving at max speed. IA_liberation_fuel_max = 45; /* - Gameplay constant settings. Name of the savegame namespace inside of the [ServerProfileName].vars.Arma3Profile file. */ GRLIB_save_key = "IA_LIBERATION_" + (toUpper worldName) + "_SAVEGAME"; //Done: Debug Enabled for 501st Testing IA_liberation_debug = true; // Enables debug messages in the server log IA_liberation_savegame_debug = true; // Enables displaying of the whole save array in the server log on each save GRLIB_side_friendly = WEST; // Friendly side. GRLIB_side_enemy = EAST; // Enemy side. GRLIB_side_resistance = RESISTANCE; // Resistance side. GRLIB_side_civilian = CIVILIAN; // Civilian side. GRLIB_respawn_marker = "respawn_west"; // Respawn marker name. GRLIB_color_friendly = "ColorBLUFOR"; // Friendly sector marker color. GRLIB_color_enemy = "ColorOPFOR"; // Enemy sector marker color. GRLIB_color_enemy_bright = "ColorRED"; // Enemy sector marker color (activated). GRLIB_fob_range = 125; // Build range around the main FOB building. GRLIB_halo_altitude = 2500; // Altitude in metres for the HALO jump. GRLIB_secondary_missions_costs = [15, 10, 8]; // Intel price for the secondary missions [FOB hunting, Convoy ambush, SAR]. GRLIB_secondary_objective_impact = 0.6; // The percentage impact against enemy combat readiness for a successful FOB hunt. GRLIB_recycling_percentage = 0.5; // Percentage of resources you get back from recycling. IA_liberation_production_interval = 30 / GRLIB_resources_multiplier; // Time in minutes until a production process is finished, when resources multiplier is set to 1. GRLIB_sector_size = 1000; // Range to activate a sector. GRLIB_capture_size = 175; // Range to capture a sector. GRLIB_defended_buildingpos_part = 0.4; // Multiplier for defenders in buildings. GRLIB_battlegroup_size = 6 * (sqrt GRLIB_unitcap) * (sqrt GRLIB_csat_aggressivity); // Size of enemy battlegroups. GRLIB_vulnerability_timer = 1200; // Time in seconds how long a captured sector is vulnerable to enemy troops. GRLIB_radiotower_size = 2500; // Radio Tower scanning range. GRLIB_surrender_chance = 80; // Chance that enemy infantry will surrender after heavy losses are encountered. GRLIB_civilians_amount = 10 * GRLIB_civilian_activity; // Civilian count multiplier. GRLIB_cleanup_delay = 1200; // Time in seconds until bodies of dead soldiers are cleaned up. GRLIB_blufor_cap = 100 * GRLIB_unitcap; // Cap for BLUFOR. GRLIB_sector_cap = 180 * GRLIB_unitcap; // Cap for sector defenders. GRLIB_battlegroup_cap = 150 * GRLIB_unitcap; // Cap for enemy battlegroups. GRLIB_patrol_cap = 150 * GRLIB_unitcap; // Cap for enemy patrols. // TODO - Add All Arma Vinella/DLC Weapons, Vechs, and Unit Stuff - Just need buildsing, objects, and some other stuff /* - Default arsenal blacklist method. Useless if you're using anything other than "kp_liberation_arsenal = 0;" above. A whitelisted arsenal is always more performance friendly then a blacklisted arsenal. REMEMBER: All static turret and UAV bags should be defined here, to stop players from exploiting free resources via the virtual arsenal. */ blacklisted_from_arsenal = [ "B_Respawn_Sleeping_bag_blue_F", "B_Respawn_Sleeping_bag_brown_F", "B_Respawn_TentDome_F", "B_Respawn_Sleeping_bag_F", "B_Respawn_TentA_F", "I_HMG_01_weapon_F", "B_HMG_01_weapon_F", "O_HMG_01_weapon_F", "I_HMG_01_A_weapon_F", "B_HMG_01_A_weapon_F", "O_HMG_01_A_weapon_F", "I_HMG_01_high_weapon_F", "B_HMG_01_high_weapon_F", "O_HMG_01_high_weapon_F", "I_GMG_01_weapon_F", "B_GMG_01_weapon_F", "O_GMG_01_weapon_F", "I_GMG_01_A_weapon_F", "B_GMG_01_A_weapon_F", "O_GMG_01_A_weapon_F", "I_GMG_01_high_weapon_F", "B_GMG_01_high_weapon_F", "O_GMG_01_high_weapon_F", "I_Mortar_01_support_F", "B_Mortar_01_support_F", "O_Mortar_01_support_F", "I_Mortar_01_weapon_F", "B_Mortar_01_weapon_F", "O_Mortar_01_weapon_F", "I_HMG_01_support_F", "B_HMG_01_support_F", "O_HMG_01_support_F", "I_HMG_01_support_high_F", "B_HMG_01_support_high_F", "O_HMG_01_support_high_F", "I_AA_01_weapon_F", "B_AA_01_weapon_F", "O_AA_01_weapon_F", "I_AT_01_weapon_F", "B_AT_01_weapon_F", "O_AT_01_weapon_F", "I_UAV_01_backpack_F", "B_UAV_01_backpack_F", "O_UAV_01_backpack_F", "RHS_M2_Gun_Bag", "RHS_M2_Tripod_Bag", "rhs_M252_Gun_Bag", "rhs_M252_Bipod_Bag", "RHS_M2_MiniTripod_Bag", "RHS_Mk19_Gun_Bag", "RHS_Mk19_Tripod_Bag", "rhs_Tow_Gun_Bag", "rhs_TOW_Tripod_Bag", "RHS_Podnos_Bipod_Bag", "RHS_Podnos_Gun_Bag", "RHS_Metis_Gun_Bag", "RHS_Metis_Tripod_Bag", "RHS_Kornet_Gun_Bag", "RHS_Kornet_Tripod_Bag", "RHS_AGS30_Tripod_Bag", "RHS_AGS30_Gun_Bag", "RHS_DShkM_Gun_Bag", "RHS_DShkM_TripodHigh_Bag", "RHS_DShkM_TripodLow_Bag", "RHS_Kord_Tripod_Bag", "RHS_Kord_Gun_Bag", "RHS_NSV_Tripod_Bag", "RHS_NSV_Gun_Bag", "RHS_SPG9_Gun_Bag", "RHS_SPG9_Tripod_Bag", "optic_Nightstalker", "optic_tws", "optic_tws_mg" ]; // Items which should be added as allowed Items, when they get blacklisted, even if they are not in the blacklisted_from_arsenal array IA_liberation_allowed_items_extension = [ "ItemRadioAcreFlagged", "rhs_m72a7_mag", "rhsusf_acc_anpeq15_bk_light_h", "rhs_weap_M136_used", "rhs_m136_mag", "rhs_m136_hedp_mag", "rhs_m136_hp_mag" ]; /* - Configuration settings for crates transported by vehicles. Format = ["classname", distance behind vehicle to unload crate, attachTo positions for each box], */ box_transport_config = [ ["C_Offroad_01_F", -6.5, [0,-1.7,0.4]], ["I_G_Offroad_01_F", -6.5, [0,-1.7,0.4]], ["O_G_Offroad_01_F", -6.5, [0,-1.7,0.4]], ["C_Van_01_transport_F", -6.5, [0,-1.1,0.25], [0,-2.6,0.25]], ["I_G_Van_01_transport_F", -6.5, [0,-1.1,0.25], [0,-2.6,0.25]], ["I_C_Van_01_transport_F", -6.5, [0,-1.1,0.25], [0,-2.6,0.25]], ["O_G_Van_01_transport_F", -6.5, [0,-1.1,0.25], [0,-2.6,0.25]], ["C_Truck_02_transport_F", -6.5, [0,0.3,0.05], [0,-1.3,0.05], [0,-2.9,0.05]], ["C_Truck_02_covered_F", -6.5, [0,0.3,0.05], [0,-1.3,0.05], [0,-2.9,0.05]], ["RHS_Ural_Open_Civ_03", -6.5, [0,-0.2,0.55], [0,-1.4,0.55], [0,-2.55,0.55]], ["RHS_Ural_Civ_03", -6.5, [0,-0.2,0.55], [0,-1.4,0.55], [0,-2.55,0.55]], ["LOP_TAK_Civ_Ural_open", -6.5, [0,-0.2,0.55], [0,-1.4,0.55], [0,-2.55,0.55]], ["LOP_TAK_Civ_Ural", -6.5, [0,-0.2,0.55], [0,-1.4,0.55], [0,-2.55,0.55]], ["B_Truck_01_transport_F", -6.5, [0,-0.4,0.4], [0,-2.1,0.4], [0,-3.8,0.4]], ["rhsusf_M977A4_usarmy_wd", -8.5, [0.5,0.5,0.4], [0.5,-1.0,0.4], [0.5,-2.5,0.4], [0.5,-4.0,0.4], [-0.5,0.5,0.4], [-0.5,-1.0,0.4], [-0.5,-2.5,0.4], [-0.5,-4.0,0.4]], ["rhsusf_M977A4_BKIT_M2_usarmy_wd", -8.5, [0.5,0.5,0.4], [0.5,-1.0,0.4], [0.5,-2.5,0.4], [0.5,-4.0,0.4], [-0.5,0.5,0.4], [-0.5,-1.0,0.4], [-0.5,-2.5,0.4], [-0.5,-4.0,0.4]], ["B_Truck_01_covered_F", -6.5, [0,-0.4,0.4], [0,-2.1,0.4], [0,-3.8,0.4]], ["B_T_Truck_01_transport_F", -6.5, [0,-0.4,0.4], [0,-2.1,0.4], [0,-3.8,0.4]], ["B_T_Truck_01_covered_F", -6.5, [0,-0.4,0.4], [0,-2.1,0.4], [0,-3.8,0.4]], ["rhsusf_M977A4_BKIT_usarmy_d", -8.5, [0.5,0.5,0.4], [0.5,-1.0,0.4], [0.5,-2.5,0.4], [0.5,-4.0,0.4], [-0.5,0.5,0.4], [-0.5,-1.0,0.4], [-0.5,-2.5,0.4], [-0.5,-4.0,0.4]], ["rhsusf_M977A4_BKIT_M2_usarmy_d", -8.5, [0.5,0.5,0.4], [0.5,-1.0,0.4], [0.5,-2.5,0.4], [0.5,-4.0,0.4], [-0.5,0.5,0.4], [-0.5,-1.0,0.4], [-0.5,-2.5,0.4], [-0.5,-4.0,0.4]], ["rhsusf_M977A4_BKIT_usarmy_wd", -8.5, [0.5,0.5,0.4], [0.5,-1.0,0.4], [0.5,-2.5,0.4], [0.5,-4.0,0.4], [-0.5,0.5,0.4], [-0.5,-1.0,0.4], [-0.5,-2.5,0.4], [-0.5,-4.0,0.4]], ["I_Heli_Transport_02_F", -6.5, [0,4.2,-1.45], [0,2.5,-1.45], [0,0.8,-1.45], [0,-0.9,-1.45]], ["B_Heli_Transport_03_F", -7.5, [0,2.2,-1], [0,0.5,-1], [0,-1.2,-1]], ["B_Heli_Transport_03_unarmed_F", -7.5, [0,2.2,-1], [0,0.5,-1], [0,-1.2,-1]], ["rhsusf_CH53E_USMC", -7.5, [0,2.2,-1.4], [0,0.5,-1.4], [0,-1.2,-1.4]], ["RHS_CH_47F_10", -7.5, [0,2.2,-1.7], [0,0.5,-1.7], [0,-1.2,-1.7]], ["RHS_CH_47F_light", -7.5, [0,2.2,-1.7], [0,0.5,-1.7], [0,-1.2,-1.7]], ["RHS_CH_47F", -7.5, [0,2.2,-1.7], [0,0.5,-1.7], [0,-1.2,-1.7]], ["UK3CB_BAF_Merlin_HC3_18_DPMT", -7.5, [0.25,3.7,-1.5], [0.25,1.6,-1.5], [0.25,-0.4,-1.5]], ["UK3CB_BAF_Merlin_HC3_32_MTP", -7.5, [0.25,3.7,-1.5], [0.25,1.6,-1.5], [0.25,-0.4,-1.5]], ["UK3CB_BAF_Merlin_HC3_CSAR_MTP", -7.5, [0.25,3.7,-1.5], [0.25,1.6,-1.5], [0.25,-0.4,-1.5]], ["O_Truck_03_transport_F", -6.5, [0,-0.8,0.4], [0,-2.4,0.4], [0,-4.0,0.4]], ["O_Truck_03_covered_F", -6.5, [0,-0.8,0.4], [0,-2.4,0.4], [0,-4.0,0.4]], ["O_T_Truck_03_transport_ghex_F", -6.5, [0,-0.8,0.4], [0,-2.4,0.4], [0,-4.0,0.4]], ["O_T_Truck_03_covered_ghex_F", -6.5, [0,-0.8,0.4], [0,-2.4,0.4], [0,-4.0,0.4]], ["greuh_eh101_gr", -6.5, [0,4.2,-1.45], [0,2.5,-1.45], [0,0.8,-1.45], [0,-0.9,-1.45]], ["swop_LAAT", -8.5, [0.5,2.5,1.0], [0.5,1.0,1.0], [0.5,-0.5,1.0], [0.5,2.5,2.0], [0.5,1.0,2.0], [0.5,-0.5,2.0]] ]; /* Various other settings. Everything the AI troups should be able to resupply from. */ ai_resupply_sources = [ "B_Truck_01_ammo_F", "B_T_Truck_01_ammo_F", "B_Slingload_01_Ammo_F", "B_APC_Tracked_01_CRV_F", "B_T_APC_Tracked_01_CRV_F" ]; // Everything that can resupply other vehicles. vehicle_repair_sources = [ "C_Offroad_01_repair_F", "B_Truck_01_Repair_F", "B_T_Truck_01_Repair_F", "B_Slingload_01_Repair_F", "B_APC_Tracked_01_CRV_F", "B_T_APC_Tracked_01_CRV_F" ]; vehicle_rearm_sources = [ "B_Truck_01_ammo_F", "B_T_Truck_01_ammo_F", "B_Slingload_01_Ammo_F", "B_APC_Tracked_01_CRV_F", "B_T_APC_Tracked_01_CRV_F" ]; vehicle_refuel_sources = [ "C_Van_01_fuel_F", "C_Truck_02_fuel_F", "B_Truck_01_fuel_F", "B_T_Truck_01_fuel_F", "B_Slingload_01_Fuel_F", "B_APC_Tracked_01_CRV_F", "B_T_APC_Tracked_01_CRV_F" ]; // Classnames of boats, so they can be built on water. boats_names = [ "B_Boat_Transport_01_F", "B_Boat_Armed_01_minigun_F", "B_T_Boat_Transport_01_F", "B_T_Boat_Armed_01_minigun_F", "O_Boat_Transport_01_F", "O_Boat_Armed_01_hmg_F", "O_T_Boat_Transport_01_F", "O_T_Boat_Armed_01_hmg_F" ]; // Large storage area placement position offsets. IA_liberation_large_storage_positions = [ [-5.59961,3.60938,0.6], [-3.99902,3.60938,0.6], [-2.39941,3.60938,0.6], [-0.799805,3.60938,0.6], [0.800781,3.60938,0.6], [2.40039,3.60938,0.6], [4.00098,3.60938,0.6], [5.60059,3.60938,0.6], [-5.59961,1.80859,0.6], [-3.99902,1.80859,0.6], [-2.39941,1.80859,0.6], [-0.799805,1.80859,0.6], [0.800781,1.80859,0.6], [2.40039,1.80859,0.6], [4.00098,1.80859,0.6], [5.60059,1.80859,0.6], [-5.59961,0.00976563,0.6], [-3.99902,0.00976563,0.6], [-2.39941,0.00976563,0.6], [-0.799805,0.00976563,0.6], [0.800781,0.00976563,0.6], [2.40039,0.00976563,0.6], [4.00098,0.00976563,0.6], [5.60059,0.00976563,0.6], [-5.59961,-1.79102,0.6], [-3.99902,-1.79102,0.6], [-2.39941,-1.79102,0.6], [-0.799805,-1.79102,0.6], [0.800781,-1.79102,0.6], [2.40039,-1.79102,0.6], [4.00098,-1.79102,0.6], [5.60059,-1.79102,0.6], [-5.59961,-3.58984,0.6], [-3.99902,-3.58984,0.6], [-2.39941,-3.58984,0.6], [-0.799805,-3.58984,0.6], [0.800781,-3.58984,0.6], [2.40039,-3.58984,0.6], [4.00098,-3.58984,0.6], [5.60059,-3.58984,0.6] ]; // Small storage area placement position offsets. IA_liberation_small_storage_positions = [ [-2.34961,1.80078,0.6], [-0.75,1.80078,0.6], [0.850586,1.80078,0.6], [2.4502,1.80078,0.6], [-2.34961,0,0.6], [-0.75,0,0.6], [0.850586,0,0.6], [2.4502,0,0.6], [-2.34961,-1.79883,0.6], [-0.75,-1.79883,0.6], [0.850586,-1.79883,0.6], [2.4502,-1.79883,0.6] ]; // DO NOT CHANGE (unless you know what you are doing). GRLIB_endgame = 0; if ( GRLIB_blufor_cap > 100 ) then { GRLIB_blufor_cap = 100 }; GRLIB_offload_diag = false; IA_liberation_production_interval = ceil IA_liberation_production_interval; if (IA_liberation_debug) then {private _text = format ["[IA LIBERATION] [DEBUG] config loaded for: %1", (name player)];_text remoteExec ["diag_log",2];};