infiniteCounter =0; counter = 0; _sounds = ["Sounds\allengineers.ogg","Sounds\fireonflightdeck.ogg","Sounds\scrambleren.ogg","Sounds\takeoff.ogg","Sounds\underattack.ogg"]; sleep 60; while {infiniteCounter ==0} do { _play = _sounds select counter; playSound3D [MISSION_ROOT + _play, radioSource, false, getPosASL radioSource, 50, 1, 100];//works by itsself sleep 60;//Wait 60seconds. counter = counter+1;//Used to increment counter. if (counter == 5) then//If statement to loop through the _sounds array. { counter =0; }; };