class Params { class MissionOptions{ title = $STR_PARAMS_MISSIONOPTIONS; values[] = { "" }; texts[] = { "" }; default = ""; }; class Preset{ // paramsArray[0] title = "Players Faction (Blufor Vs Opfor)"; values[]= {6,7,8,9}; texts[]= {"Rebels Vs Empire", "Empire Vs Rebels", "Clones Vs C.I.S", "C.I.S Vs Clones"}; default = 6; }; class Zeus{ title = "Allow Zeus"; values[]= {1,2}; texts[]= {"NO", "YES"}; default = 1; }; class Unitcap{ title = $STR_PARAMS_UNITCAP; values[] = {0,1,2,3,4,5}; texts[] = {$STR_PARAMS_UNITCAP1,$STR_PARAMS_UNITCAP2,$STR_PARAMS_UNITCAP3,$STR_PARAMS_UNITCAP4,$STR_PARAMS_UNITCAP5,$STR_PARAMS_UNITCAP6}; default = 2; }; class Difficulty { title = $STR_PARAMS_DIFFICULTY; values[] = { 0, 1, 2, 3, 4, 5, 6, 7 }; texts[] = { $STR_PARAMS_DIFFICULTY1, $STR_PARAMS_DIFFICULTY2, $STR_PARAMS_DIFFICULTY3, $STR_PARAMS_DIFFICULTY4, $STR_PARAMS_DIFFICULTY5, $STR_PARAMS_DIFFICULTY6, $STR_PARAMS_DIFFICULTY7, $STR_PARAMS_DIFFICULTY8 }; default = 2; }; class Aggressivity{ title = $STR_AGGRESSIVITY_PARAM; values[] = {0,1,2,3,4}; texts[] = {$STR_AGGRESSIVITY_PARAM0, $STR_AGGRESSIVITY_PARAM1,$STR_AGGRESSIVITY_PARAM2,$STR_AGGRESSIVITY_PARAM3,$STR_AGGRESSIVITY_PARAM4}; default = 2; }; class AdaptToPlayercount{ title = $STR_PARAM_ADAPT_TO_PLAYERCOUNT; values[] = {1,0}; texts[] = {$STR_PARAMS_ENABLED,$STR_PARAMS_DISABLED}; default = 1; }; class Civilians{ title = $STR_PARAMS_CIVILIANS; values[] = {0,1,2,3}; texts[] = {$STR_PARAMS_CIVILIANS1,$STR_PARAMS_CIVILIANS2,$STR_PARAMS_CIVILIANS3,$STR_PARAMS_CIVILIANS4}; default = 2; }; class FirstFob { title = $STR_PARAMS_FIRSTFOB; values[] = { 1, 0 }; texts[] = { $STR_YES, $STR_NO }; default = 0; }; class MaximumFobs{ title = $STR_PARAM_FOBS_COUNT; values[] = {3,5,7,10,15,20,26}; texts[] = {3,5,7,10,15,20,26}; default = 10; }; class MaxSquadSize{ title = $STR_PARAM_SQUAD_SIZE; values[] = {0,1,2,4,6,8,10,12,16,20,24,30,36}; texts[] = {0,1,2,4,6,8,10,12,16,20,24,30,36}; default = 12; }; class BluforDefenders{ title = $STR_PARAM_BLUFOR_DEFENDERS; values[] = {1,0}; texts[] = { $STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED }; default = 1; }; class Autodanger{ title = $STR_PARAM_AUTODANGER; values[] = {1,0}; texts[] = { $STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED }; default = 0; }; class DayDuration { title = $STR_PARAMS_DAYDURATION; values[] = {48, 24, 16, 12, 8, 6, 4, 3, 2, 1}; texts[] = {"0.5","1","1.5","2","3","4","6","8","12","24"}; default = 6; }; class ShorterNights { title = $STR_SHORTER_NIGHTS_PARAM; values[] = {1,0}; texts[] = { $STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED }; default = 0; }; class Weather { title = $STR_WEATHER_PARAM; values[] = { 1,2,3 }; texts[] = { $STR_WEATHER_PARAM1, $STR_WEATHER_PARAM2, $STR_WEATHER_PARAM3 }; default = 3; }; class ResourcesMultiplier { title = $STR_PARAMS_RESOURCESMULTIPLIER; values[] = { 0, 1, 2, 3, 4, 5, 6, 7 }; texts[] = { "x0.25", "x0.5", "x0.75", "x1", "x1.25","x1.5","x2","x3" }; default = 3; }; class Spacer1 { title = ""; values[] = { "" }; texts[] = { "" }; default = ""; }; class ReviveOptions{ title = $STR_PARAMS_REVIVEOPTIONS; values[] = { "" }; texts[] = { "" }; default = ""; }; class ace_medical_level { //This needs to match an ace_setting, this one is a "SCALAR"(number) title = "ACE Medical Level"; // Name that is shown ACE_setting = 1; //Marks param to be read as an ace setting, without this nothing will happen! values[] = {1, 2}; //Values that ace_medical_level can be set to texts[] = {"Basic", "Advanced"}; //Text names to show for values (Basic will set level to 1, Advanced will set level to 2) default = 2; //Default value used - Value should be in the values[] list }; class ace_repair_addSpareParts { //This ia a "BOOL" title = "$STR_ACE_Repair_addSpareParts_name"; //You can use ACE's stringtables ACE_setting = 1; values[] = {0, 1}; //setting is a BOOL, but values still need to be numbers, so 0 is false, 1 is true texts[] = {"False", "True"}; default = 1; }; class ReviveMode { title = $STR_A3_ReviveMode; isGlobal = 1; values[] = {-100,0,1}; texts[] = {$STR_A3_MissionDefault, $STR_A3_Disabled, $STR_A3_EnabledForAllPlayers}; default = 0; function = "bis_fnc_paramReviveMode"; }; class ReviveDuration { title = $STR_A3_ReviveDuration; isGlobal = 1; values[] = {-100,6,8,10,12,15,20,25,30}; texts[] = {$STR_A3_MissionDefault,6,8,10,12,15,20,25,30}; default = 6; function = "bis_fnc_paramReviveDuration"; }; class ReviveRequiredTrait { title = $STR_A3_RequiredTrait; isGlobal = 1; values[] = {-100,0,1}; texts[] = {$STR_A3_MissionDefault,$STR_A3_None,$STR_A3_Medic}; default = 1; function = "bis_fnc_paramReviveRequiredTrait"; }; class ReviveMedicSpeedMultiplier { title = $STR_A3_RequiredTrait_MedicSpeedMultiplier; isGlobal = 1; values[] = {-100,1,1.5,2,2.5,3}; texts[] = {$STR_A3_MissionDefault,"1x","1.5x","2x","2.5x","3x"}; default = 1; function = "bis_fnc_paramReviveMedicSpeedMultiplier"; }; class ReviveRequiredItems { title = $STR_A3_RequiredItems; isGlobal = 1; values[] = {-100,0,1,2}; texts[] = {$STR_A3_MissionDefault,$STR_A3_None,$STR_A3_Medikit,$STR_A3_FirstAidKitOrMedikit}; default = 1; function = "bis_fnc_paramReviveRequiredItems"; }; class UnconsciousStateMode { title = $STR_A3_IncapacitationMode; isGlobal = 1; values[] = {-100,0,1,2}; texts[] = {$STR_A3_MissionDefault,$STR_A3_Basic,$STR_A3_Advanced,$STR_A3_Realistic}; default = 0; function = "bis_fnc_paramReviveUnconsciousStateMode"; }; class ReviveBleedOutDuration { title = $STR_A3_BleedOutDuration; isGlobal = 1; values[] = {-100,10,15,20,30,45,60,90,180}; texts[] = {$STR_A3_MissionDefault,10,15,20,30,45,60,90,180}; default = 180; function = "bis_fnc_paramReviveBleedOutDuration"; }; class ReviveForceRespawnDuration { title = $STR_A3_ForceRespawnDuration; isGlobal = 1; values[] = {-100,3,4,5,6,7,8,9,10}; texts[] = {$STR_A3_MissionDefault,3,4,5,6,7,8,9,10}; default = 10; function = "bis_fnc_paramReviveForceRespawnDuration"; }; class Spacer2 { title = ""; values[] = { "" }; texts[] = { "" }; default = ""; }; class GameplayOptions{ title = $STR_PARAMS_GAMEPLAYOPTIONS; values[] = { "" }; texts[] = { "" }; default = ""; }; class Fatigue { title = $STR_PARAMS_FATIGUE; values[] = { 0, 1 }; texts[] = { $STR_PARAMS_DISABLED, $STR_PARAMS_ENABLED }; default = 1; }; class ArsenalUsePreset { title = $STR_PARAMS_ARSENALUSEPRESET; values[] = { 0, 1 }; texts[] = { $STR_PARAMS_NOTRESTRICTIONS, $STR_PARAMS_USEPRESET }; default = 1; }; class MapMarkers { title = $STR_PARAMS_MAPMARKERS; values[] = { 0, 1 }; texts[] = { $STR_PARAMS_DISABLED, $STR_PARAMS_ENABLED }; default = 1; }; class MobileRespawn { title = $STR_PARAMS_MOBILERESPAWN; values[] = { 0, 1 }; texts[] = { $STR_PARAMS_DISABLED, $STR_PARAMS_ENABLED }; default = 1; }; class MobileArsenal { title = $STR_PARAMS_MOBILEARSENAL; values[] = { 0, 1 }; texts[] = { $STR_PARAMS_DISABLED, $STR_PARAMS_ENABLED }; default = 1; }; class AiLogistics { title = $STR_PARAMS_AILOGISTICS; values[] = {0, 1}; texts[] = {$STR_PARAMS_DISABLED, $STR_PARAMS_ENABLED}; default = 1; }; class TeamkillPenalty{ title = $STR_PARAM_TEAMKILL_PENALTY; values[] = {1,0}; texts[] = { $STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED }; default = 0; }; class HaloJump{ title = $STR_HALO_PARAM; values[] = {1,5,10,15,20,30,0}; texts[] = { $STR_HALO_PARAM1, $STR_HALO_PARAM2, $STR_HALO_PARAM3, $STR_HALO_PARAM4, $STR_HALO_PARAM5, $STR_HALO_PARAM6, $STR_PARAMS_DISABLED }; default = 0; }; class Spacer3 { title = ""; values[] = { "" }; texts[] = { "" }; default = ""; }; class TechnicalOptions{ title = $STR_PARAMS_TECHNICALOPTIONS; values[] = { "" }; texts[] = { "" }; default = ""; }; class Permissions{ title = $STR_PERMISSIONS_PARAM; values[] = {1,0}; texts[] = { $STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED }; default = 1; }; class CleanupVehicles { title = $STR_CLEANUP_PARAM; values[] = { 0,1,2,4 }; texts[] = { $STR_PARAMS_DISABLED, $STR_CLEANUP_PARAM1, $STR_CLEANUP_PARAM2, $STR_CLEANUP_PARAM3 }; default = 2; }; class Introduction { title = $STR_PARAMS_INTRO; values[] = { 1, 0 }; texts[] = { $STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED }; default = 1; }; class DeploymentCinematic { title = $STR_PARAMS_DEPLOYMENTCAMERA; values[] = { 1, 0 }; texts[] = { $STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED }; default = 1; }; class Whitelist { title = $STR_WHITELIST_PARAM; values[] = { 1, 0 }; texts[] = { $STR_WHITELIST_ENABLED, $STR_PARAMS_DISABLED }; default = 0; }; class WipeSave1{ title = $STR_WIPE_TITLE; values[] = {0,1}; texts[] = {$STR_WIPE_NO,$STR_WIPE_YES}; default = 0; }; class WipeSave2{ title = $STR_WIPE_TITLE_2; values[] = {0,1}; texts[] = {$STR_WIPE_NO,$STR_WIPE_YES}; default = 0; }; };