aatMohawkClassBase.sqf 1.3 KB

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  1. //AAT adds an option for AAT
  2. rexiAttMohawk=
  3. {
  4. params["_vic"];
  5. if(namEnableConfigAAT) then
  6. {
  7. (_vic) setobjecttextureglobal [0,"optre_vehicles\pelican\data\falcon_gun_CO.paa"];
  8. (_vic) setobjecttextureglobal [1,"optre_vehicles\pelican\data\falcon_gun_CO.paa"];
  9. //by default will add the new gusn
  10. _vic addWeaponTurret ["Cannon_EWEBSWBFgun", [0]];
  11. for [{_i=0}, {_i<3}, {_i=_i+1}] do
  12. {
  13. _vic addMagazineTurret ["1000Rnd_Laser_Cannon_EWEBSWBF" ,[0]];
  14. };//
  15. //gives ability to remove weapons
  16. _vic addAction ["<t color='#47FF1A'>Remove AI Coxial Turret </t>",
  17. {
  18. _aat = _this select 0;
  19. _aat RemoveWeaponTurret ["Cannon_EWEBSWBFgun", [0]];
  20. for [{_i=0}, {_i<3}, {_i=_i+1}] do
  21. {
  22. _aat RemoveMagazineTurret ["1000Rnd_Laser_Cannon_EWEBSWBF" ,[0]];
  23. };
  24. }];//
  25. //gives ability to add weapons
  26. _vic addAction ["<t color='#47FF1A'>Add AI Coxial Turret </t>",
  27. {
  28. _aat = _this select 0;
  29. _aat addWeaponTurret ["Cannon_EWEBSWBFgun", [0]];
  30. for [{_i=0}, {_i<3}, {_i=_i+1}] do
  31. {
  32. _aat addMagazineTurret ["1000Rnd_Laser_Cannon_EWEBSWBF" ,[0]];
  33. };
  34. }];//
  35. }//end if
  36. else
  37. {
  38. };
  39. };//end aatcoxial meme
  40. ["O_SWOP_AAT_1", "init",rexiAttMohawk, true, [], true] call CBA_fnc_addClassEventHandler;