zeusVariableAndFunctionPanel.sqf 5.6 KB

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  1. // Zeus control panel by Nam and Rexi
  2. namZeusPanelHermes={
  3. params["_objToPlacePanelsOn"];
  4. //makes him handcuffed
  5. ([_objToPlacePanelsOn,true] call ace_captives_fnc_setHandcuffed);
  6. removeGoggles _objToPlacePanelsOn;
  7. _objToPlacePanelsOn AddUniform "SWOP_CloneOf_red_F_CombatUniform";
  8. _objToPlacePanelsOn Addheadgear "SWOP_Cloneofficer_capR";
  9. _objToPlacePanelsOn allowdamage false;
  10. //Westworld Meme
  11. _objToPlacePanelsOn addAction ["<t color='#A020F0'> Whats this scroll wheel about ?? </t>",
  12. {
  13. hint "Doesn'T Look Like Anything To Me";
  14. },[1],0,false,true,"","_target == _this"];//end
  15. _objToPlacePanelsOn addAction ["<t color='#00FF00'>Receive Hermes Blessing</t>", {
  16. params["_this","_user"];
  17. //Hermes Control Panel
  18. _user addAction ["<t color='#A020F0'> Hermes Control Panel</t>",
  19. {
  20. hint "REeeE-CC Euler Euler stop ReeEeEing--CC Angel Angle 2k18";
  21. },[1],0,false,true,"","_target == _this"];//end
  22. //Help Command
  23. _user addAction ["<t color='#07FC0E'>Help</t>",
  24. {
  25. hint "Actions below only work on existing vehicles/objects/infantry any vehicles/objects/infantry spawned after the action will be default";
  26. },[1],0,false,true,"","_target == _this"];//end
  27. //Spacer
  28. _user addAction ["<t color='#A020F0'> ---Zeus Vehicles-----</t>",
  29. {
  30. },[1],0,false,true,"","_target == _this"];//end
  31. //Removes AAT's AI Coxial turrets
  32. _user addAction ["<t color='#47FF1A'>Remove AAT AI Coxial Turret </t>",
  33. {
  34. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\AAT\aat_coxial_r.sqf";
  35. },[1],0,false,true,"","_target == _this"];//end
  36. //Makes spawned AAT's Blue and gray
  37. _user addAction ["<t color='#073BFC'>Make Spawned AAT's Blue Variant</t>",
  38. {
  39. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\AAT\aat_retext_b.sqf";
  40. },[1],0,false,true,"","_target == _this"];//end
  41. //Converts Praetorian to star wars
  42. _user addAction ["<t color='#47FF1A'>Converts Praetorian to star wars (CIS Colours)</t>",
  43. {
  44. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\Praetorian\Praetorian.sqf";
  45. },[1],0,false,true,"","_target == _this"];//end
  46. //Seriously buffs the Homing Spider Droids with Titan AA missles and Rebel Laser Gun removes standard guns
  47. _user addAction ["<t color='#47FF1A'>Add AA Missles + better gun to Spider Droids </t>",
  48. {
  49. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\HSD\spiderdroid_buff.sqf";
  50. },[1],0,false,true,"","_target == _this"];//end
  51. //Spacer
  52. _user addAction ["<t color='#A020F0'> ---Zeus Infantry-----</t>",
  53. {
  54. },[1],0,false,true,"","_target == _this"];//end
  55. //Switch camo droids to Snow
  56. _user addAction ["<t color='#FFFFFF'>Switch B1 CAMO droids to Snow Camo</t>",
  57. {
  58. [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\b1\b1_snow.sqf";
  59. },[1],0,false,true,"","_target == _this"];//end
  60. //Switch camo droids to Forest
  61. _user addAction ["<t color='#1E8E00'>Switch B1 CAMO droids to Forest Camo</t>",
  62. {
  63. [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\b1\b1_forest.sqf";
  64. },[1],0,false,true,"","_target == _this"];//end
  65. //Switch B1 Secondary to AA
  66. _user addAction ["<t color='#073BFC'>Switch B1 Secondary to AA</t>",
  67. {
  68. [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\b1\b1at_aa.sqf";
  69. },[1],0,false,true,"","_target == _this"];//end
  70. /* - Disabled for debugging
  71. //Activate Phantom Protocol
  72. _user addAction ["<t color='#073BFC'>Activate Phantom Protocol</t>",
  73. {
  74. [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\Magma\Phantom.sqf";
  75. },[1],0,false,true,"","_target == _this"];//end
  76. */
  77. //Spacer
  78. _user addAction ["<t color='#A020F0'> ---Players-----</t>",
  79. {
  80. },[1],0,false,true,"","_target == _this"];//end
  81. //Removes Thermals from players
  82. _user addAction ["<t color='#D1021E'>Removes Thermals from players</t>",
  83. {
  84. [] execVM "scripts\zeus3denScripts\playerBased\Items\Thermal_R.sqf";
  85. },[1],0,false,true,"","_target == _this"];//end
  86. //Adds Thermals back to players
  87. _user addAction ["<t color='#0BD102'>Adds Thermals back to players</t>",
  88. {
  89. [] execVM "scripts\zeus3denScripts\playerBased\Items\Thermal_A.sqf";
  90. },[1],0,false,true,"","_target == _this"];//end
  91. //Removes maps and GPS' from players
  92. _user addAction ["<t color='#D1021E'>Removes maps and gps' from players</t>",
  93. {
  94. [] execVM "scripts\zeus3denScripts\playerBased\Items\Map_GPS_R.sqf";
  95. },[1],0,false,true,"","_target == _this"];//end
  96. //Adds maps and GPS' back to players
  97. _user addAction ["<t color='#0BD102'>Add maps and gps' back to players</t>",
  98. {
  99. [] execVM "scripts\zeus3denScripts\playerBased\Items\Map_GPS_A.sqf";
  100. },[1],0,false,true,"","_target == _this"];//end
  101. //remove NVGS from troopers
  102. _user addAction ["<t color='#D1021E'>Remove NVGS from troopers</t>",
  103. {
  104. [] execVM "scripts\zeus3denScripts\playerBased\Items\NVG_R.sqf";
  105. },[1],0,false,true,"","_target == _this"];//end
  106. "thunder_1" remoteExec ["playSound"];"thunder_1" remoteExec ["playSound"];
  107. [_user,format["%1 Has received the blessing of Hermes %2 (Additional Zeus powers activated)",(name _user),time]] remoteExec ["sideChat", 0];
  108. "Hermes has a message for you! Having FPS problems mid op? try 'Shift+numpadminus then type 'Flush'' will help in some circumstances!" remoteExec ["hint", -2];
  109. deleteVehicle _this select 0;
  110. }];
  111. };
  112. ["B_Protagonist_VR_F", "init",namZeusPanelHermes, true, [], true] call CBA_fnc_addClassEventHandler;