loadout_cm-s.sqf 3.0 KB

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  1. ///////////////////////////////////////////////////////////////
  2. // 501st Legion - Loadout Script
  3. // File: loadout_cm-s.sqf
  4. // By: CC Cruisie
  5. // Creation Date: 01/15/2018
  6. //
  7. // Change Log:
  8. //
  9. //
  10. ///////////////////////////////////////////////////////////////
  11. ///////////// /\/ ( ) T E S ///////////////////////////////////
  12. // Place this code in the init.sqf.
  13. // nameofbox addAction ["CM-S Loadout", "scripts\loadouts\medical\loadout_cm-s.sqf"];
  14. //
  15. // Place this code in the init field of selected unit:
  16. // this disableai "move"; nop = [this] execVM "scripts\loadouts\medical\loadout_cm-s.sqf";
  17. ///////////////////////////////////////////////////////////////
  18. if (!local _unit) exitWith {};
  19. comment "Exported from Arsenal by CM-P Shiv";
  20. comment "Remove existing items";
  21. removeAllWeapons player;
  22. removeAllItems player;
  23. removeAllAssignedItems player;
  24. removeUniform player;
  25. removeVest player;
  26. removeBackpack player;
  27. removeHeadgear player;
  28. removeGoggles player;
  29. comment "Add containers";
  30. player forceAddUniform "SWOP_Clonetrooper_501jesse_F_CombatUniform";
  31. for "_i" from 1 to 2 do {player addItemToUniform "ACE_fieldDressing";};
  32. player addItemToUniform "ACE_morphine";
  33. player addItemToUniform "ACE_Fortify";
  34. player addItemToUniform "ACE_EntrenchingTool";
  35. for "_i" from 1 to 5 do {player addItemToUniform "ACE_CableTie";};
  36. player addItemToUniform "ACE_Flashlight_XL50";
  37. player addItemToUniform "ACE_MapTools";
  38. player addItemToUniform "ACE_microDAGR";
  39. for "_i" from 1 to 2 do {player addItemToUniform "OPTRE_M2_Smoke_Purple";};
  40. for "_i" from 1 to 2 do {player addItemToUniform "OPTRE_M2_Smoke";};
  41. for "_i" from 1 to 2 do {player addItemToUniform "OPTRE_M8_Flare";};
  42. player addItemToUniform "DCStun_Mag";
  43. player addVest "SWOP_Clonetrooper_501_armor_recon2";
  44. player addBackpack "SWOP_B_CloneBackpack_med";
  45. for "_i" from 1 to 35 do {player addItemToBackpack "ACE_fieldDressing";};
  46. for "_i" from 1 to 35 do {player addItemToBackpack "ACE_elasticBandage";};
  47. for "_i" from 1 to 25 do {player addItemToBackpack "ACE_quikclot";};
  48. for "_i" from 1 to 20 do {player addItemToBackpack "ACE_epinephrine";};
  49. for "_i" from 1 to 20 do {player addItemToBackpack "ACE_morphine";};
  50. for "_i" from 1 to 35 do {player addItemToBackpack "ACE_packingBandage";};
  51. player addItemToBackpack "ACE_personalAidKit";
  52. player addItemToBackpack "ACE_salineIV";
  53. for "_i" from 1 to 4 do {player addItemToBackpack "ACE_salineIV_250";};
  54. for "_i" from 1 to 2 do {player addItemToBackpack "ACE_salineIV_500";};
  55. player addItemToBackpack "ACE_surgicalKit";
  56. for "_i" from 1 to 15 do {player addItemToBackpack "ACE_tourniquet";};
  57. player addHeadgear "SWOP_Clonetrooper_501angel_helmet";
  58. player addGoggles "SWOP_Clones_HUD";
  59. comment "Add weapons";
  60. player addWeapon "scoutElectroBinoculars_F";
  61. comment "Add items";
  62. player linkItem "ItemMap";
  63. player linkItem "ItemCompass";
  64. player linkItem "tf_microdagr";
  65. player linkItem "tf_anprc152_102";
  66. player linkItem "ItemGPS";
  67. player linkItem "SWOP_visor_antenna";
  68. comment "Set identity";
  69. //player setFace "WhiteHead_03";
  70. //player setSpeaker "ace_novoice";