Namenai 36c8826e4a addded speedboat to namenaiInit and readme 7 年之前
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aiBased 98b41e8f0a with this playerBased and aiBased are ready 7 年之前
playerBased 1cef647759 daisey chained wingtip smoke for laats and the arc-170 ejection 7 年之前
vehicleBased b371024890 fixed class inheritacne of speedboat 7 年之前
namenaisInit.sqf 36c8826e4a addded speedboat to namenaiInit and readme 7 年之前
readme.txt 36c8826e4a addded speedboat to namenaiInit and readme 7 年之前

readme.txt

last update 3/15/2018 3:24 pm est by namenai

Here is the file path of various scripts,if its not listed here then its probably 1)scripts being prepped or 2) we forgot :P

/////////////////NOTE THESE FILE PATHS ARE/HAVE TO BE RELAVTIVE TO THE MAIN INIT.SQF FILE////////////////////////////////



/////////////// KEY ////////////////////
/*
---H means head,usually a script that is automatically ran via EH or CBA XEH.
---X means tied to a ---H, no need to really apply it.
---F free script,meaning you can either use in 3den or zeus if you need it.


*/
/////////////// END KEY ////////////////////

//To run namenaiInit do/add the following to the main init.sqf
[] execVM "scripts\zeus3denScripts\namenaisInit.sqf";



//Vehicle scripts
//vehicleVariants
//airBased
//laat weapon,no need to worry as it will auto apply ---H
[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\LAAT\laatClaymore.sqf";

//arc-170 weapon,no need to worry as it will auto apply ---H
[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\ARC\arcXiphos.sqf";

//arc-170 prevent ejection,note this is tied into the arc-170 weapon script ---X
[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\ARC\removeEject.sqf";

//y-wing weapons,no need to worry as it will auto apply ---H
[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\YWING\ywingScylla.sqf";

//supporting vehicle scripts,under vehicleBased/actionMenu based
//arc-170 wing tip smoke,tied to arc weapon ---X
[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipPrB.sqf";
[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipRB.sqf";
[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipWB.sqf";

//laat wing tip smoke ,tied to laat weapon ---X
[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\LAAT\laatSmokeTip.sqf";

//Y-wing thruster tip smoke ,tied to y-wing weapon ---X
[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\YWING\ywingSmokeTip.sqf";
//seaBased
//speedBoats
//Blufor
//Blufor Speedboat,adds republic eweb for rear and u-wing gunner gun for main cannon ---H
[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\seaBased\speedBoats\Blufor\bluforSpeedBoat.sqf";
//Opfor
//Opfor Speedboat,adds imperial eweb for rear and u-wing gunner gun for main cannon ---H
[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\seaBased\speedBoats\Opfor\opforSpeedBoat.sqf";
//Vehicle Action Menu Based
//kappa-cruisie boost ---F
[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";
[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\reverseKappa.sqf";

//3den use,note dont use both,working on fixing so that both can be used
[this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";
[this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\reverseKappa.sqf";

//zeus use,note dont use both,working on fixing so that both can be used
[_this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";
[_this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\reverseKappa.sqf";



//Played Based
//Aviation Based
//pilot kill detector ---F
[] execVM "scripts\zeus3denScripts\playerBased\aviation\pilotBased\pilotProtectorBoxEH.sqf";
[this] execVM "scripts\zeus3denScripts\playerBased\aviation\pilotBased\pilotProtectorBoxEH.sqf";//for when you want this on a object in 3den
[_this] execVM "scripts\zeus3denScripts\playerBased\aviation\pilotBased\pilotProtectorBoxEH.sqf";//for when you want to apply it during zeus

//warden resupply ammo ---F
[] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";
[this] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";//for when you want this on a object in 3den
[_this] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";//for when you want to apply it during zeus



//AI Based
//FactionBased
//OPFOR Based
//CIS
//b2 reconfig,forces b2's to walk--H
[] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\b2\b2Reconfig.sqf";
//BLUFOR Based

//INDEPENDENT Based

//CIVILLIAN Based