123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362 |
- /*
- CONFIG FILE FOR IA LIBERATION
- */
- /* - ACE settings.
- Enable ACE? (true,false). */
- IA_liberation_ace = true;
- // Vehicle classnames which also function as ACE medical vehicles.
- // TODO: Add SWOP Clone Wars Vechs
- IA_liberation_medical_vehicles = [
- "B_Truck_01_medical_F",
- "B_T_Truck_01_medical_F"
- ];
- // Classnames of ACE3 crates (which have to be in the unit preset as well).
- //TODO: Add SWOP Clone Wars Crates
- IA_liberation_ace_crates = [
- "ACE_Box_82mm_Mo_HE",
- "ACE_Box_82mm_Mo_Smoke",
- "ACE_Box_82mm_Mo_Illum",
- "ACE_medicalSupplyCrate_advanced"
- ];
- /* - Custom unit and arsenal preset settings.
- Which units preset should be used?
- 0 = Default 501st.
- */
- if ((paramsArray select 1) == 6) then{
- IA_liberation_preset = 6;
- }
- else{
- if ((paramsArray select 1) == 7) then{
- IA_liberation_preset = 7;
- }
- else{
- if ((paramsArray select 1) == 8) then{
- IA_liberation_preset = 8;
- }//end if
- else{
- if ((paramsArray select 1) == 9) then{
- IA_liberation_preset = 9;
- }
- }
- }//end else
- };
- /* Which arsenal preset should be used?
- 0 = Use the default blacklist method (defined below).
- 1 = Custom arsenal preset (edit the custom.sqf in the arsenal_presets\ folder to change things for your own versions and tweaks).
- 2 = Killah Potatoes Gaming Community arsenal preset.
- 3 = RHS USAF arsenal preset.
- 4 = RHS USAF arsenal preset with ACE.
- 5 = RHS USAF arsenal preset with ACE and ACRE.
- 6 = 3cbBAF and RHS USAF arsenal preset. */
- IA_liberation_arsenal = 0;
- /* - Fuel consumption settings.
- Time in minutes till a full tank depletes whilst the vehicle is standing still with a running engine. */
- IA_liberation_fuel_neutral = 180;
- // Time in minutes till a full tank depletes whilst the vehicle is driving below max speed.
- IA_liberation_fuel_normal = 90;
- // Time in minutes till a full tank depletes whilst the vehicle is driving at max speed.
- IA_liberation_fuel_max = 45;
- /* - Gameplay constant settings.
- Name of the savegame namespace inside of the [ServerProfileName].vars.Arma3Profile file. */
- GRLIB_save_key = "IA_LIBERATION_" + (toUpper worldName) + "_SAVEGAME";
- //Done: Debug Enabled for 501st Testing
- IA_liberation_debug = true; // Enables debug messages in the server log
- IA_liberation_savegame_debug = true; // Enables displaying of the whole save array in the server log on each save
- GRLIB_side_friendly = WEST; // Friendly side.
- GRLIB_side_enemy = EAST; // Enemy side.
- GRLIB_side_resistance = RESISTANCE; // Resistance side.
- GRLIB_side_civilian = CIVILIAN; // Civilian side.
- GRLIB_respawn_marker = "respawn_west"; // Respawn marker name.
- GRLIB_color_friendly = "ColorBLUFOR"; // Friendly sector marker color.
- GRLIB_color_enemy = "ColorOPFOR"; // Enemy sector marker color.
- GRLIB_color_enemy_bright = "ColorRED"; // Enemy sector marker color (activated).
- GRLIB_fob_range = 125; // Build range around the main FOB building.
- GRLIB_halo_altitude = 2500; // Altitude in metres for the HALO jump.
- GRLIB_secondary_missions_costs = [15, 10, 8]; // Intel price for the secondary missions [FOB hunting, Convoy ambush, SAR].
- GRLIB_secondary_objective_impact = 0.6; // The percentage impact against enemy combat readiness for a successful FOB hunt.
- GRLIB_recycling_percentage = 0.5; // Percentage of resources you get back from recycling.
- IA_liberation_production_interval = 30 / GRLIB_resources_multiplier; // Time in minutes until a production process is finished, when resources multiplier is set to 1.
- GRLIB_sector_size = 1000; // Range to activate a sector.
- GRLIB_capture_size = 175; // Range to capture a sector.
- GRLIB_defended_buildingpos_part = 0.4; // Multiplier for defenders in buildings.
- GRLIB_battlegroup_size = 6 * (sqrt GRLIB_unitcap) * (sqrt GRLIB_csat_aggressivity); // Size of enemy battlegroups.
- GRLIB_vulnerability_timer = 1200; // Time in seconds how long a captured sector is vulnerable to enemy troops.
- GRLIB_radiotower_size = 2500; // Radio Tower scanning range.
- GRLIB_surrender_chance = 80; // Chance that enemy infantry will surrender after heavy losses are encountered.
- GRLIB_civilians_amount = 10 * GRLIB_civilian_activity; // Civilian count multiplier.
- GRLIB_cleanup_delay = 1200; // Time in seconds until bodies of dead soldiers are cleaned up.
- GRLIB_blufor_cap = 100 * GRLIB_unitcap; // Cap for BLUFOR.
- GRLIB_sector_cap = 180 * GRLIB_unitcap; // Cap for sector defenders.
- GRLIB_battlegroup_cap = 150 * GRLIB_unitcap; // Cap for enemy battlegroups.
- GRLIB_patrol_cap = 150 * GRLIB_unitcap; // Cap for enemy patrols.
- // TODO - Add All Arma Vinella/DLC Weapons, Vechs, and Unit Stuff - Just need buildsing, objects, and some other stuff
- /* - Default arsenal blacklist method.
- Useless if you're using anything other than "kp_liberation_arsenal = 0;" above. A whitelisted arsenal is always more performance friendly then a blacklisted arsenal.
- REMEMBER: All static turret and UAV bags should be defined here, to stop players from exploiting free resources via the virtual arsenal. */
- blacklisted_from_arsenal = [
- "B_Respawn_Sleeping_bag_blue_F",
- "B_Respawn_Sleeping_bag_brown_F",
- "B_Respawn_TentDome_F",
- "B_Respawn_Sleeping_bag_F",
- "B_Respawn_TentA_F",
- "I_HMG_01_weapon_F",
- "B_HMG_01_weapon_F",
- "O_HMG_01_weapon_F",
- "I_HMG_01_A_weapon_F",
- "B_HMG_01_A_weapon_F",
- "O_HMG_01_A_weapon_F",
- "I_HMG_01_high_weapon_F",
- "B_HMG_01_high_weapon_F",
- "O_HMG_01_high_weapon_F",
- "I_GMG_01_weapon_F",
- "B_GMG_01_weapon_F",
- "O_GMG_01_weapon_F",
- "I_GMG_01_A_weapon_F",
- "B_GMG_01_A_weapon_F",
- "O_GMG_01_A_weapon_F",
- "I_GMG_01_high_weapon_F",
- "B_GMG_01_high_weapon_F",
- "O_GMG_01_high_weapon_F",
- "I_Mortar_01_support_F",
- "B_Mortar_01_support_F",
- "O_Mortar_01_support_F",
- "I_Mortar_01_weapon_F",
- "B_Mortar_01_weapon_F",
- "O_Mortar_01_weapon_F",
- "I_HMG_01_support_F",
- "B_HMG_01_support_F",
- "O_HMG_01_support_F",
- "I_HMG_01_support_high_F",
- "B_HMG_01_support_high_F",
- "O_HMG_01_support_high_F",
- "I_AA_01_weapon_F",
- "B_AA_01_weapon_F",
- "O_AA_01_weapon_F",
- "I_AT_01_weapon_F",
- "B_AT_01_weapon_F",
- "O_AT_01_weapon_F",
- "I_UAV_01_backpack_F",
- "B_UAV_01_backpack_F",
- "O_UAV_01_backpack_F",
- "RHS_M2_Gun_Bag",
- "RHS_M2_Tripod_Bag",
- "rhs_M252_Gun_Bag",
- "rhs_M252_Bipod_Bag",
- "RHS_M2_MiniTripod_Bag",
- "RHS_Mk19_Gun_Bag",
- "RHS_Mk19_Tripod_Bag",
- "rhs_Tow_Gun_Bag",
- "rhs_TOW_Tripod_Bag",
- "RHS_Podnos_Bipod_Bag",
- "RHS_Podnos_Gun_Bag",
- "RHS_Metis_Gun_Bag",
- "RHS_Metis_Tripod_Bag",
- "RHS_Kornet_Gun_Bag",
- "RHS_Kornet_Tripod_Bag",
- "RHS_AGS30_Tripod_Bag",
- "RHS_AGS30_Gun_Bag",
- "RHS_DShkM_Gun_Bag",
- "RHS_DShkM_TripodHigh_Bag",
- "RHS_DShkM_TripodLow_Bag",
- "RHS_Kord_Tripod_Bag",
- "RHS_Kord_Gun_Bag",
- "RHS_NSV_Tripod_Bag",
- "RHS_NSV_Gun_Bag",
- "RHS_SPG9_Gun_Bag",
- "RHS_SPG9_Tripod_Bag",
- "optic_Nightstalker",
- "optic_tws",
- "optic_tws_mg"
- ];
- // Items which should be added as allowed Items, when they get blacklisted, even if they are not in the blacklisted_from_arsenal array
- IA_liberation_allowed_items_extension = [
- "ItemRadioAcreFlagged",
- "rhs_m72a7_mag",
- "rhsusf_acc_anpeq15_bk_light_h",
- "rhs_weap_M136_used",
- "rhs_m136_mag",
- "rhs_m136_hedp_mag",
- "rhs_m136_hp_mag"
- ];
- /* - Configuration settings for crates transported by vehicles.
- Format = ["classname", distance behind vehicle to unload crate, attachTo positions for each box], */
- box_transport_config = [
- ["C_Offroad_01_F", -6.5, [0,-1.7,0.4]],
- ["I_G_Offroad_01_F", -6.5, [0,-1.7,0.4]],
- ["O_G_Offroad_01_F", -6.5, [0,-1.7,0.4]],
- ["C_Van_01_transport_F", -6.5, [0,-1.1,0.25], [0,-2.6,0.25]],
- ["I_G_Van_01_transport_F", -6.5, [0,-1.1,0.25], [0,-2.6,0.25]],
- ["I_C_Van_01_transport_F", -6.5, [0,-1.1,0.25], [0,-2.6,0.25]],
- ["O_G_Van_01_transport_F", -6.5, [0,-1.1,0.25], [0,-2.6,0.25]],
- ["C_Truck_02_transport_F", -6.5, [0,0.3,0.05], [0,-1.3,0.05], [0,-2.9,0.05]],
- ["C_Truck_02_covered_F", -6.5, [0,0.3,0.05], [0,-1.3,0.05], [0,-2.9,0.05]],
- ["RHS_Ural_Open_Civ_03", -6.5, [0,-0.2,0.55], [0,-1.4,0.55], [0,-2.55,0.55]],
- ["RHS_Ural_Civ_03", -6.5, [0,-0.2,0.55], [0,-1.4,0.55], [0,-2.55,0.55]],
- ["LOP_TAK_Civ_Ural_open", -6.5, [0,-0.2,0.55], [0,-1.4,0.55], [0,-2.55,0.55]],
- ["LOP_TAK_Civ_Ural", -6.5, [0,-0.2,0.55], [0,-1.4,0.55], [0,-2.55,0.55]],
- ["B_Truck_01_transport_F", -6.5, [0,-0.4,0.4], [0,-2.1,0.4], [0,-3.8,0.4]],
- ["rhsusf_M977A4_usarmy_wd", -8.5, [0.5,0.5,0.4], [0.5,-1.0,0.4], [0.5,-2.5,0.4], [0.5,-4.0,0.4], [-0.5,0.5,0.4], [-0.5,-1.0,0.4], [-0.5,-2.5,0.4], [-0.5,-4.0,0.4]],
- ["rhsusf_M977A4_BKIT_M2_usarmy_wd", -8.5, [0.5,0.5,0.4], [0.5,-1.0,0.4], [0.5,-2.5,0.4], [0.5,-4.0,0.4], [-0.5,0.5,0.4], [-0.5,-1.0,0.4], [-0.5,-2.5,0.4], [-0.5,-4.0,0.4]],
- ["B_Truck_01_covered_F", -6.5, [0,-0.4,0.4], [0,-2.1,0.4], [0,-3.8,0.4]],
- ["B_T_Truck_01_transport_F", -6.5, [0,-0.4,0.4], [0,-2.1,0.4], [0,-3.8,0.4]],
- ["B_T_Truck_01_covered_F", -6.5, [0,-0.4,0.4], [0,-2.1,0.4], [0,-3.8,0.4]],
- ["rhsusf_M977A4_BKIT_usarmy_d", -8.5, [0.5,0.5,0.4], [0.5,-1.0,0.4], [0.5,-2.5,0.4], [0.5,-4.0,0.4], [-0.5,0.5,0.4], [-0.5,-1.0,0.4], [-0.5,-2.5,0.4], [-0.5,-4.0,0.4]],
- ["rhsusf_M977A4_BKIT_M2_usarmy_d", -8.5, [0.5,0.5,0.4], [0.5,-1.0,0.4], [0.5,-2.5,0.4], [0.5,-4.0,0.4], [-0.5,0.5,0.4], [-0.5,-1.0,0.4], [-0.5,-2.5,0.4], [-0.5,-4.0,0.4]],
- ["rhsusf_M977A4_BKIT_usarmy_wd", -8.5, [0.5,0.5,0.4], [0.5,-1.0,0.4], [0.5,-2.5,0.4], [0.5,-4.0,0.4], [-0.5,0.5,0.4], [-0.5,-1.0,0.4], [-0.5,-2.5,0.4], [-0.5,-4.0,0.4]],
- ["I_Heli_Transport_02_F", -6.5, [0,4.2,-1.45], [0,2.5,-1.45], [0,0.8,-1.45], [0,-0.9,-1.45]],
- ["B_Heli_Transport_03_F", -7.5, [0,2.2,-1], [0,0.5,-1], [0,-1.2,-1]],
- ["B_Heli_Transport_03_unarmed_F", -7.5, [0,2.2,-1], [0,0.5,-1], [0,-1.2,-1]],
- ["rhsusf_CH53E_USMC", -7.5, [0,2.2,-1.4], [0,0.5,-1.4], [0,-1.2,-1.4]],
- ["RHS_CH_47F_10", -7.5, [0,2.2,-1.7], [0,0.5,-1.7], [0,-1.2,-1.7]],
- ["RHS_CH_47F_light", -7.5, [0,2.2,-1.7], [0,0.5,-1.7], [0,-1.2,-1.7]],
- ["RHS_CH_47F", -7.5, [0,2.2,-1.7], [0,0.5,-1.7], [0,-1.2,-1.7]],
- ["UK3CB_BAF_Merlin_HC3_18_DPMT", -7.5, [0.25,3.7,-1.5], [0.25,1.6,-1.5], [0.25,-0.4,-1.5]],
- ["UK3CB_BAF_Merlin_HC3_32_MTP", -7.5, [0.25,3.7,-1.5], [0.25,1.6,-1.5], [0.25,-0.4,-1.5]],
- ["UK3CB_BAF_Merlin_HC3_CSAR_MTP", -7.5, [0.25,3.7,-1.5], [0.25,1.6,-1.5], [0.25,-0.4,-1.5]],
- ["O_Truck_03_transport_F", -6.5, [0,-0.8,0.4], [0,-2.4,0.4], [0,-4.0,0.4]],
- ["O_Truck_03_covered_F", -6.5, [0,-0.8,0.4], [0,-2.4,0.4], [0,-4.0,0.4]],
- ["O_T_Truck_03_transport_ghex_F", -6.5, [0,-0.8,0.4], [0,-2.4,0.4], [0,-4.0,0.4]],
- ["O_T_Truck_03_covered_ghex_F", -6.5, [0,-0.8,0.4], [0,-2.4,0.4], [0,-4.0,0.4]],
- ["greuh_eh101_gr", -6.5, [0,4.2,-1.45], [0,2.5,-1.45], [0,0.8,-1.45], [0,-0.9,-1.45]],
- ["swop_LAAT", -8.5, [0.5,2.5,1.0], [0.5,1.0,1.0], [0.5,-0.5,1.0], [0.5,2.5,2.0], [0.5,1.0,2.0], [0.5,-0.5,2.0]]
- ];
- /* Various other settings.
- Everything the AI troups should be able to resupply from. */
- ai_resupply_sources = [
- "B_Truck_01_ammo_F",
- "B_T_Truck_01_ammo_F",
- "B_Slingload_01_Ammo_F",
- "B_APC_Tracked_01_CRV_F",
- "B_T_APC_Tracked_01_CRV_F"
- ];
- // Everything that can resupply other vehicles.
- vehicle_repair_sources = [
- "C_Offroad_01_repair_F",
- "B_Truck_01_Repair_F",
- "B_T_Truck_01_Repair_F",
- "B_Slingload_01_Repair_F",
- "B_APC_Tracked_01_CRV_F",
- "B_T_APC_Tracked_01_CRV_F"
- ];
- vehicle_rearm_sources = [
- "B_Truck_01_ammo_F",
- "B_T_Truck_01_ammo_F",
- "B_Slingload_01_Ammo_F",
- "B_APC_Tracked_01_CRV_F",
- "B_T_APC_Tracked_01_CRV_F"
- ];
- vehicle_refuel_sources = [
- "C_Van_01_fuel_F",
- "C_Truck_02_fuel_F",
- "B_Truck_01_fuel_F",
- "B_T_Truck_01_fuel_F",
- "B_Slingload_01_Fuel_F",
- "B_APC_Tracked_01_CRV_F",
- "B_T_APC_Tracked_01_CRV_F"
- ];
- // Classnames of boats, so they can be built on water.
- boats_names = [
- "B_Boat_Transport_01_F",
- "B_Boat_Armed_01_minigun_F",
- "B_T_Boat_Transport_01_F",
- "B_T_Boat_Armed_01_minigun_F",
- "O_Boat_Transport_01_F",
- "O_Boat_Armed_01_hmg_F",
- "O_T_Boat_Transport_01_F",
- "O_T_Boat_Armed_01_hmg_F"
- ];
- // Large storage area placement position offsets.
- IA_liberation_large_storage_positions = [
- [-5.59961,3.60938,0.6],
- [-3.99902,3.60938,0.6],
- [-2.39941,3.60938,0.6],
- [-0.799805,3.60938,0.6],
- [0.800781,3.60938,0.6],
- [2.40039,3.60938,0.6],
- [4.00098,3.60938,0.6],
- [5.60059,3.60938,0.6],
- [-5.59961,1.80859,0.6],
- [-3.99902,1.80859,0.6],
- [-2.39941,1.80859,0.6],
- [-0.799805,1.80859,0.6],
- [0.800781,1.80859,0.6],
- [2.40039,1.80859,0.6],
- [4.00098,1.80859,0.6],
- [5.60059,1.80859,0.6],
- [-5.59961,0.00976563,0.6],
- [-3.99902,0.00976563,0.6],
- [-2.39941,0.00976563,0.6],
- [-0.799805,0.00976563,0.6],
- [0.800781,0.00976563,0.6],
- [2.40039,0.00976563,0.6],
- [4.00098,0.00976563,0.6],
- [5.60059,0.00976563,0.6],
- [-5.59961,-1.79102,0.6],
- [-3.99902,-1.79102,0.6],
- [-2.39941,-1.79102,0.6],
- [-0.799805,-1.79102,0.6],
- [0.800781,-1.79102,0.6],
- [2.40039,-1.79102,0.6],
- [4.00098,-1.79102,0.6],
- [5.60059,-1.79102,0.6],
- [-5.59961,-3.58984,0.6],
- [-3.99902,-3.58984,0.6],
- [-2.39941,-3.58984,0.6],
- [-0.799805,-3.58984,0.6],
- [0.800781,-3.58984,0.6],
- [2.40039,-3.58984,0.6],
- [4.00098,-3.58984,0.6],
- [5.60059,-3.58984,0.6]
- ];
- // Small storage area placement position offsets.
- IA_liberation_small_storage_positions = [
- [-2.34961,1.80078,0.6],
- [-0.75,1.80078,0.6],
- [0.850586,1.80078,0.6],
- [2.4502,1.80078,0.6],
- [-2.34961,0,0.6],
- [-0.75,0,0.6],
- [0.850586,0,0.6],
- [2.4502,0,0.6],
- [-2.34961,-1.79883,0.6],
- [-0.75,-1.79883,0.6],
- [0.850586,-1.79883,0.6],
- [2.4502,-1.79883,0.6]
- ];
- // DO NOT CHANGE (unless you know what you are doing).
- GRLIB_endgame = 0;
- if ( GRLIB_blufor_cap > 100 ) then { GRLIB_blufor_cap = 100 };
- GRLIB_offload_diag = false;
- IA_liberation_production_interval = ceil IA_liberation_production_interval;
- if (IA_liberation_debug) then {private _text = format ["[IA LIBERATION] [DEBUG] config loaded for: %1", (name player)];_text remoteExec ["diag_log",2];};
|