atteTridentClass.sqf 5.0 KB

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  1. //ye ole drop turret on which all stands
  2. _dropTurret=_this select 0;
  3. atte_drive = "B_UGV_01_rcws_F" createVehicle (position _dropTurret);
  4. //sleep 1;
  5. // create the ai crew to allow you to control the uav;
  6. createVehicleCrew atte_drive;
  7. // make invis,the uav that is; 0,1,2,3
  8. for [{_i=0}, {_i<(4)}, {_i=_i+1}] do
  9. {
  10. atte_drive setobjecttextureglobal [_i,""];
  11. };
  12. // remove cargo space of uav;
  13. [atte_drive, -1] call ace_cargo_fnc_setSpace;
  14. // damage the wheels of uav to set top speed: gives 3 speeds slow forward = 10km forward = 20km fast forward = 29km;
  15. {atte_drive setHitPointDamage[_x,0.90]} forEach ["HitLF2Wheel","HitRF2Wheel"];
  16. {atte_drive setHitPointDamage[_x,0.90]} forEach ["HitLFWheel","HitRFWheel"];
  17. {atte_drive setHitPointDamage[_x,0.90]} forEach ["HitLmWheel","HitRmWheel"];
  18. //dmgs wheels
  19. for [{_i=20}, {_i<(25)}, {_i=_i+1}] do
  20. {
  21. atte_drive setHitIndex [_i, 1];
  22. };
  23. atte_drive lockTurret [[1], true];
  24. // Remove the stompers weapons and add in smoke launcher and laser desig;
  25. atte_drive removeWeapon "HMG_127_UGV";
  26. atte_drive removeWeapon "GMG_40mm";
  27. atte_drive addWeaponTurret ["SmokeLauncher",[0]];
  28. for [{_i=0}, {_i<(5)}, {_i=_i+1}] do
  29. {
  30. atte_drive addMagazineTurret ["smokelaunchermag",[0]];
  31. };
  32. atte_drive addWeaponTurret ["Laserdesignator_mounted",[0]];
  33. atte_drive addMagazineTurret ["Laserbatteries",[0]];
  34. //cant take dmg the stomper
  35. atte_drive allowDamage false;
  36. // create the infantry cargo;
  37. clearMagazineCargoGlobal atte_drive;
  38. atte_drive addMagazineCargoGlobal ["SWOP_DC15ABlasterRifle_Low_Mag", 20];// is 40 possible?
  39. atte_drive addMagazineCargoGlobal ["SWOP_DC15ABlasterRifle_Full_Mag", 10];
  40. atte_drive addMagazineCargoGlobal ["SWOP_DC15ABlasterRifle_Mag", 20];
  41. atte_drive addMagazineCargoGlobal ["SWOP_DC15_Mag", 3];//carbines ammo right?
  42. clearItemCargoGlobal atte_drive;
  43. atte_drive addItemCargoGlobal ["ACE_elasticBandage", 40];
  44. atte_drive addItemCargoGlobal ["ACE_quikclot", 40];
  45. atte_drive addItemCargoGlobal ["ACE_epinephrine", 10];//add morphine?
  46. atte_drive addItemCargoGlobal ["ACE_plasmaIV_500", 40];
  47. atte_drive addItemCargoGlobal ["ACE_packingBandage", 20];
  48. atte_drive addItemCargoGlobal ["SW_SquadShield_Mag", 4];
  49. atte_drive addItemCargoGlobal ["B_UavTerminal", 1];
  50. //spawns a at-te on the dropturrets pos
  51. atte_body = "Republic_ATTE" createVehicle (position _dropTurret);
  52. atte_body attachTo [atte_drive,[0,-0.5,-2]];
  53. // ITT for troop transport;
  54. atte_mens = "O_SWOP_HoverTa_2" createVehicle (position _dropTurret);
  55. // Set the name and attach it to the Stomper;
  56. atte_mens attachTo [ATTE_DRIVE,[0,-4.2,2.2]];
  57. // make it invisible;
  58. //(atte_mens) setobjecttextureglobal [0,""];
  59. // make it invulnerable remove the ammo
  60. atte_mens allowDamage false;
  61. atte_mens setvehicleammo 0;
  62. atte_mens lockDriver true;
  63. [atte_mens, 9] call ace_cargo_fnc_setSpace;
  64. // crewITT,purpose allows uav driver to sit there;
  65. atte_mens2 = "O_SWOP_HoverTa_2" createVehicle (position _dropTurret);
  66. // Set the name and attach it to the Stomper;
  67. atte_mens2 attachTo [ATTE_DRIVE,[0,1.9,2.2]];
  68. // make it invisible;
  69. //(atte_mens2) setobjecttextureglobal [0,""];
  70. // "make it invulnerable remove the ammo and turn the lights and engine on";
  71. atte_mens2 allowDamage false;
  72. atte_mens2 setvehicleammo 0;
  73. atte_mens2 engineOn true;
  74. atte_mens2 setPilotLight true;
  75. atte_mens2 lockDriver true;
  76. [atte_mens2, 9] call ace_cargo_fnc_setSpace;
  77. // "remote desig,commanders laz dezer";
  78. atte_com = "B_Static_Designator_01_F" createVehicle (position _dropTurret);
  79. // Set the name and attach it to the Stomper;
  80. ATTE_com attachTo [ATTE_DRIVE,[0,0.9,6.8]];
  81. atte_com allowDamage false;
  82. createVehicleCrew atte_com;
  83. [atte_com, true] remoteExec ["hideObjectglobal", 0];
  84. //turrets that fire the laat cannons 1
  85. atte_gun1 = "B_HMG_01_A_F" createVehicle (position _dropTurret);
  86. ATTE_gun1 attachTo [ATTE_drive,[1.25,3.92,3.55]];
  87. ATTE_gun1 removeWeapon "HMG_static";
  88. ATTE_gun1 addWeaponTurret ["Cannon_LAAT",[0]];
  89. ATTE_gun1 addMagazineTurret ["1000Rnd_Laser_Cannon_LAAT",[0]];
  90. createVehicleCrew ATTE_gun1;
  91. atte_gun1 allowCrewInImmobile true;
  92. //turrets that fire the laat cannons 2
  93. atte_gun2 = "B_HMG_01_A_F" createVehicle (position _dropTurret);
  94. ATTE_gun2 attachTo [ATTE_drive,[-1.05,3.92,3.54]];
  95. atte_gun2 removeWeapon "HMG_static";
  96. atte_gun2 addWeaponTurret ["Cannon_LAAT",[0]]; ;
  97. atte_gun2 addMagazineTurret ["1000Rnd_Laser_Cannon_LAAT",[0]];
  98. createVehicleCrew ATTE_gun2;
  99. atte_gun2 allowCrewInImmobile true;
  100. //turrets that fire the laat cannons 3
  101. atte_gun3 = "B_HMG_01_A_F" createVehicle (position _dropTurret);
  102. ATTE_gun3 attachTo [ATTE_drive,[-0.75,-7.8,3.733]];
  103. atte_gun3 removeWeapon "HMG_static";
  104. atte_gun3 addWeaponTurret ["Cannon_LAAT",[0]];
  105. atte_gun3 addMagazineTurret ["1000Rnd_Laser_Cannon_LAAT",[0]];
  106. createVehicleCrew ATTE_gun3;
  107. atte_gun3 setdir 180;
  108. atte_gun3 allowCrewInImmobile true;
  109. //deleted the drop turret
  110. deleteVehicle _dropTurret;