customEmpireVsRebel.sqf 17 KB

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  1. // If you want more modifications to be supported by this file, let's discuss it on the forums.
  2. // No required mods.
  3. // RHS USAF, BWMod, F-15C, F/A-18 are optional (just load the mods on server & client).
  4. // Apex & Jets DLC are also included but not required (required only to drive/pilot anything from each DLC inc/ the Tanoa map).
  5. /* - Support classnames.
  6. Each of these should be unique, the same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */
  7. FOB_typename = "land_ContMining_open"; // This is the main FOB HQ building. Default is "Land_Cargo_HQ_V1_F".
  8. FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. Default is "B_Slingload_01_Cargo_F".
  9. FOB_truck_typename = "B_Truck_01_box_F"; // This is the FOB as a vehicle. Default is "B_Truck_01_box_F".
  10. Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. Default is "B_supplyCrate_F".
  11. Respawn_truck_typename = "B_Truck_01_medical_F"; // This is the mobile respawn (and medical) truck. Default is "B_Truck_01_medical_F".
  12. huron_typename = "swop_LAAT_cargo"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter. Default is "B_Heli_Transport_03_unarmed_F".
  13. opfor_ammobox_transport = "O_Truck_03_transport_F"; // Make sure this thing can transport ammo boxes (see box_transport_config in IA_liberation_config.sqf) otherwise things will break! Default is "O_Truck_03_transport_F".
  14. crewman_classname = "SWOP_Storm_crewman"; // This defines the crew for vehicles. Default is "B_crew_F".
  15. pilot_classname = "SWOP_Navy_Pilot"; // This defines the pilot for helicopters. Default is "B_Helipilot_F".
  16. IA_liberation_little_bird_classname = "swop_LAAT"; // These are the little birds which spawn on the Freedom or at Chimera base. Default is "B_Heli_Light_01_F".
  17. IA_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. Default is "B_Boat_Transport_01_F".
  18. IA_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources. Default is "ContainmentArea_02_sand_F".
  19. IA_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources. Default is "ContainmentArea_01_sand_F".
  20. IA_liberation_recycle_building = "land_SW_K2SO"; // The building defined to unlock FOB recycling functionality. Default is "Land_CarService_F".
  21. IA_liberation_air_vehicle_building = "Land_Mining_drill"; // The building defined to unlock FOB air vehicle functionality. Default is "Land_Radar_Small_F".
  22. IA_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. Default is "Land_HelipadSquare_F".
  23. IA_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. Default is "Land_TentHangar_V1_F".
  24. IA_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. Default is "CargoNet_01_box_F".
  25. IA_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. Default is "B_CargoNet_01_ammo_F".
  26. IA_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
  27. /* - Friendly classnames.
  28. Each array below represents one of the 7 pages within the build menu.
  29. Format: ["vehicle_classname",supplies,ammunition,fuel], Example: ["B_APC_Tracked_01_AA_F",300,150,150],
  30. The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build. */
  31. infantry_units = [
  32. ["SWOP_Storm_Cap",10,0,0],
  33. ["SWOP_Storm_crewman",10,0,0],
  34. ["SWOP_Storm_Lt",10,0,0],
  35. ["SWOP_Storm_magmatrooper",10,0,0],
  36. ["SWOP_Storm_magmatrooper_dlt",10,0,0],
  37. ["SWOP_Storm_magmatrooper_t",10,0,0],
  38. ["SWOP_Storm_magmatrooper_AA",10,0,0],
  39. ["SWOP_Storm_magmatrooper_TL",10,0,0],
  40. ["SWOP_Storm_shoretrooper",10,0,0],
  41. ["SWOP_Storm_shoretrooper_dlt",10,0,0],
  42. ["SWOP_Storm_shoretrooper_t",10,0,0],
  43. ["SWOP_Storm_shoretrooper_AA",10,0,0],
  44. ["SWOP_Storm_shoretrooper_SL",10,0,0],
  45. ["SWOP_Storm_shoretrooper_sergeant",10,0,0],
  46. ["SWOP_Storm_skytrooper",10,0,0],
  47. ["SWOP_Storm_stormtrooper",10,0,0],
  48. ["SWOP_Storm_stormtrooper_dlt",10,0,0],
  49. ["SWOP_Storm_stormtrooper_t",10,0,0],
  50. ["SWOP_Storm_stormtrooper_AA",10,0,0],
  51. ["SWOP_Storm_stormtrooper_Corp",10,0,0],
  52. ["SWOP_Storm_jumper",10,0,0],
  53. ["SWOP_Storm_stormtrooper_SL",10,0,0],
  54. ["SWOP_Storm_stormtrooper_TL",10,0,0]
  55. ];
  56. light_vehicles = [
  57. ["O_SWOP_HoverT_1",350,0,250], //M109A6
  58. ["O_SWOP_HoverTa_1",400,300,250], //M109A6
  59. ["O_SWOP_HoverTf_1",400,400,250], //M109A6
  60. ["O_SWOP_HoverTr_1",400,550,250], //M109A6
  61. ["SW_SpeederBike",100,100,75] //M109A6
  62. ];
  63. heavy_vehicles = [
  64. ["O_JM_TX130_1",400,100,300], //M109A6
  65. ["O_JM_TX130m1_1",500,300,300], //M109A6
  66. ["O_JM_TX130m2_1",600,500,350], //M109A6
  67. ["O_CAA_TX225_1",200,100,150] //M109A6
  68. ];
  69. air_vehicles = [
  70. ["swop_tiedef",450,450,300], //CH-47 Chinook (Armed)
  71. ["swop_tie_int",200,150,250], //CH-47 Chinook (Armed)
  72. ["swop_tie",250,250,200], //CH-47 Chinook (Armed)
  73. ["swop_tietorpe",250,350,200],
  74. ["swop_tieb",500,450,350],
  75. ["swop_TIE_Stryker",500,200,200],
  76. ["swop_tiex1",350,400,250],
  77. ["swop_Scimitar",500,500,400],
  78. ["swop_lambda",200,0,200],
  79. ["SWOP_Dio_Droid",75,0,50],
  80. ["SWOP_interrogationdroid",75,0,50],
  81. ["SWOP_ProbeViper_Droid",75,0,50]
  82. ];
  83. static_vehicles = [
  84. ["ATACT_Torreta",250,500,0], //Mk30A HMG .50
  85. ["ATSTst",125,200,0], //Mk30 HMG .50 (Raised)
  86. ["EWEBSWBF",25,60,0], //Mk32A GMG 20mm //Mk6 Mortar
  87. ["NavyGunIm",250,200,0],
  88. ["Imperial_TurboLaser",350,300,0],
  89. ["Imperial_TurboLaser2",400,350,0]
  90. ];
  91. buildings = [
  92. ["Land_Cargo_House_V1_F",0,0,0],
  93. ["Land_Cargo_Patrol_V1_F",0,0,0],
  94. ["Land_Cargo_Tower_V1_F",0,0,0],
  95. ["Flag_NATO_F",0,0,0],
  96. ["Flag_UK_F",0,0,0],
  97. ["Flag_US_F",0,0,0],
  98. ["Flag_White_F",0,0,0],
  99. ["Land_Medevac_house_V1_F",0,0,0],
  100. ["Land_Medevac_HQ_V1_F",0,0,0],
  101. ["Flag_RedCrystal_F",0,0,0],
  102. ["CamoNet_BLUFOR_F",0,0,0],
  103. ["CamoNet_BLUFOR_open_F",0,0,0],
  104. ["CamoNet_BLUFOR_big_F",0,0,0],
  105. ["Land_PortableLight_single_F",0,0,0],
  106. ["Land_PortableLight_double_F",0,0,0],
  107. ["Land_HelipadCircle_F",0,0,0], //Strictly aesthetic - as in it does not increase helicopter cap!
  108. ["PortableHelipadLight_01_blue_F",0,0,0],
  109. ["PortableHelipadLight_01_green_F",0,0,0],
  110. ["PortableHelipadLight_01_red_F",0,0,0],
  111. ["Land_CampingChair_V1_F",0,0,0],
  112. ["Land_CampingChair_V2_F",0,0,0],
  113. ["Land_CampingTable_F",0,0,0],
  114. ["MapBoard_altis_F",0,0,0],
  115. ["MapBoard_stratis_F",0,0,0],
  116. ["MapBoard_seismic_F",0,0,0],
  117. ["Land_Pallet_MilBoxes_F",0,0,0],
  118. ["Land_PaperBox_open_empty_F",0,0,0],
  119. ["Land_PaperBox_open_full_F",0,0,0],
  120. ["Land_PaperBox_closed_F",0,0,0],
  121. ["Land_DieselGroundPowerUnit_01_F",0,0,0],
  122. ["Land_ToolTrolley_02_F",0,0,0],
  123. ["Land_WeldingTrolley_01_F",0,0,0],
  124. ["Land_Workbench_01_F",0,0,0],
  125. ["Land_GasTank_01_blue_F",0,0,0],
  126. ["Land_GasTank_01_khaki_F",0,0,0],
  127. ["Land_GasTank_01_yellow_F",0,0,0],
  128. ["Land_GasTank_02_F",0,0,0],
  129. ["Land_BarrelWater_F",0,0,0],
  130. ["Land_BarrelWater_grey_F",0,0,0],
  131. ["Land_WaterBarrel_F",0,0,0],
  132. ["Land_WaterTank_F",0,0,0],
  133. ["Land_BagFence_Round_F",0,0,0],
  134. ["Land_BagFence_Short_F",0,0,0],
  135. ["Land_BagFence_Long_F",0,0,0],
  136. ["Land_BagFence_Corner_F",0,0,0],
  137. ["Land_BagFence_End_F",0,0,0],
  138. ["Land_BagBunker_Small_F",0,0,0],
  139. ["Land_BagBunker_Large_F",0,0,0],
  140. ["Land_BagBunker_Tower_F",0,0,0],
  141. ["Land_HBarrier_1_F",0,0,0],
  142. ["Land_HBarrier_3_F",0,0,0],
  143. ["Land_HBarrier_5_F",0,0,0],
  144. ["Land_HBarrierBig_F",0,0,0],
  145. ["Land_HBarrierWall4_F",0,0,0],
  146. ["Land_HBarrierWall6_F",0,0,0],
  147. ["Land_HBarrierWall_corner_F",0,0,0],
  148. ["Land_HBarrierWall_corridor_F",0,0,0],
  149. ["Land_HBarrierTower_F",0,0,0],
  150. ["Land_CncBarrierMedium_F",0,0,0],
  151. ["Land_CncBarrierMedium4_F",0,0,0],
  152. ["Land_Concrete_SmallWall_4m_F",0,0,0],
  153. ["Land_Concrete_SmallWall_8m_F",0,0,0],
  154. ["Land_CncShelter_F",0,0,0],
  155. ["Land_CncWall1_F",0,0,0],
  156. ["Land_CncWall4_F",0,0,0],
  157. ["Land_Sign_WarningMilitaryArea_F",0,0,0],
  158. ["Land_Sign_WarningMilAreaSmall_F",0,0,0],
  159. ["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
  160. ["Land_Razorwire_F",0,0,0],
  161. ["Land_ClutterCutter_large_F",0,0,0],
  162. ["Land_barricada",0,0,0],
  163. ["Land_wall_laser",0,0,0],
  164. ["Land_corner_laser",0,0,0]
  165. ];
  166. support_vehicles = [
  167. [Arsenal_typename,100,200,0],
  168. [Respawn_truck_typename,200,0,75],
  169. [FOB_box_typename,300,500,0],
  170. [FOB_truck_typename,300,500,75],
  171. [IA_liberation_small_storage_building,0,0,0],
  172. [IA_liberation_large_storage_building,0,0,0],
  173. [IA_liberation_recycle_building,250,0,0],
  174. [IA_liberation_air_vehicle_building,1000,0,0],
  175. [IA_liberation_heli_slot_building,250,0,0],
  176. [IA_liberation_plane_slot_building,500,0,0],
  177. ["ACE_medicalSupplyCrate_advanced",50,0,0],
  178. ["ACE_Box_82mm_Mo_HE",50,40,0],
  179. ["ACE_Box_82mm_Mo_Smoke",50,10,0],
  180. ["ACE_Box_82mm_Mo_Illum",50,10,0],
  181. ["B_APC_Tracked_01_CRV_F",500,250,350], //CRV-6e Bobcat
  182. ["B_Truck_01_Repair_F",325,0,75], //HEMTT Repair
  183. ["B_Truck_01_fuel_F",125,0,275], //HEMTT Fuel
  184. ["B_Truck_01_ammo_F",125,200,75], //HEMTT Ammo
  185. ["B_Slingload_01_Repair_F",275,0,0], //Huron Repair
  186. ["B_Slingload_01_Fuel_F",75,0,200], //Huron Fuel
  187. ["B_Slingload_01_Ammo_F",75,200,0], //Huron Ammo
  188. ["B_Truck_01_transport_F",100,0,200] //HEMTT Transport
  189. ];
  190. // All the UAVs must be declared here, otherwise there shall be UAV controlling issues. Namely: you won't be able to control them.
  191. uavs = [
  192. "SWOP_Dio_Droid",
  193. "SWOP_interrogationdroid",
  194. "SWOP_ProbeViper_Droid"
  195. ];
  196. // Pre-made squads for the commander build menu. These shouldn't exceed 10 members.
  197. // Light infantry squad.
  198. blufor_squad_inf_light = [
  199. "SWOP_Storm_stromtrooper",
  200. "SWOP_Storm_stromtrooper_dlt",
  201. "SWOP_Storm_stromtrooper_t",
  202. "SWOP_Storm_stromtrooper_AA",
  203. "SWOP_Storm_stromtrooper_Corp",
  204. "SWOP_Storm_jumper",
  205. "SWOP_Storm_stromtrooper_SL",
  206. "SWOP_Storm_stromtrooper_TL"
  207. ];
  208. // Heavy infantry squad.
  209. blufor_squad_inf = [
  210. "SWOP_Storm_stromtrooper",
  211. "SWOP_Storm_stromtrooper",
  212. "SWOP_Storm_stromtrooper",
  213. "SWOP_Storm_stromtrooper_dlt",
  214. "SWOP_Storm_stromtrooper_dlt",
  215. "SWOP_Storm_stromtrooper_AA",
  216. "SWOP_Storm_stromtrooper_t"
  217. ];
  218. // AT specialists squad.
  219. blufor_squad_at = [
  220. "SWOP_Storm_stromtrooper",
  221. "SWOP_Storm_stromtrooper_AA",
  222. "SWOP_Storm_stromtrooper_AA",
  223. "SWOP_Storm_stromtrooper_AA",
  224. "SWOP_Storm_stromtrooper_SL"
  225. ];
  226. // AA specialists squad.
  227. blufor_squad_aa = [
  228. "SWOP_Storm_stromtrooper",
  229. "SWOP_Storm_stromtrooper_AA",
  230. "SWOP_Storm_stromtrooper_AA",
  231. "SWOP_Storm_stromtrooper_AA",
  232. "SWOP_Storm_stromtrooper_SL"
  233. ];
  234. // Force recon squad.
  235. blufor_squad_recon = [
  236. "SWOP_Scout_scout",
  237. "SWOP_Scout_jumper",
  238. "SWOP_Scout_sniper",
  239. "SWOP_Scout_trooper"
  240. ];
  241. // Paratroopers squad.
  242. blufor_squad_para = [
  243. "SWOP_Storm_jumper",
  244. "SWOP_Storm_jumper",
  245. "SWOP_Storm_jumper",
  246. "SWOP_Storm_jumper",
  247. "SWOP_Storm_jumper",
  248. "SWOP_Storm_jumper",
  249. "SWOP_Storm_jumper",
  250. "SWOP_Storm_jumper"
  251. ];
  252. //
  253. //
  254. //
  255. //
  256. //
  257. //
  258. /* - Badguy classnames.
  259. All enemy infantry are defined here. */
  260. opfor_officer = "SWOP_Rebel_wood_com"; //Officer
  261. opfor_team_leader = "SWOP_Rebel_wood_e11"; //Team Leader
  262. opfor_squad_leader = "SWOP_Rebel_wood_serg"; //Squad Leader
  263. opfor_sentry = "SWOP_Rebel_wood_demolisher"; //Rifleman (Lite)
  264. opfor_rifleman = "SWOP_Rebel_wood_a280"; //Rifleman
  265. opfor_rpg = "SWOP_Rebel_wood_aa"; //Rifleman (LAT)
  266. opfor_grenadier = "SWOP_Rebel_wood_jumper"; //Grenadier
  267. opfor_machinegunner = "SWOP_Rebel_wood_mg"; //Autorifleman
  268. opfor_heavygunner = "SWOP_Rebel_wood_assault"; //Heavy Gunner
  269. opfor_marksman = "SWOP_Rebel_wood_sniper"; //Marksman
  270. opfor_sharpshooter = "SWOP_Rebel_wood_sniper"; //Sharpshooter
  271. opfor_sniper = "SWOP_Rebel_wood_sniper"; //Sniper
  272. opfor_at = "SWOP_Rebel_wood_aa"; //AT Specialist
  273. opfor_aa = "SWOP_Rebel_wood_aa"; //AA Specialist
  274. opfor_medic = "SWOP_Rebel_wood_med"; //Combat Life Saver
  275. opfor_engineer = "SWOP_Rebel_cloud_a280"; //Engineer
  276. opfor_paratrooper = "SWOP_Rebel_cloud_jumper"; //Paratrooper
  277. // Enemy vehicles used by secondary objectives.
  278. opfor_mrap = "O_SWOP_HoverT_2"; //GAZ-233011
  279. opfor_mrap_armed = "O_SWOP_HoverTa_2"; //GAZ-233014 (Armed)
  280. opfor_transport_helo = "Scar_Uwing"; //Mi-8MT (Cargo)
  281. opfor_transport_truck = "O_SWOP_HoverT_2"; //Ural-4320 Transport (Covered)
  282. opfor_fuel_truck = "O_Truck_02_fuel_F"; //Ural-4320 Fuel
  283. opfor_ammo_truck = "O_Truck_02_Ammo_F"; //GAZ-66 Ammo
  284. opfor_fuel_container = "Land_Pod_Heli_Transport_04_fuel_F"; //Taru Fuel Pod
  285. opfor_ammo_container = "Land_Pod_Heli_Transport_04_ammo_F"; //Taru Ammo Pod
  286. opfor_flag = "FlagCarrierTFKnight_EP1"; //Russian Flag
  287. /* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
  288. Therefore, adding the same value twice or three times means they are more likely to be chosen more often.
  289. Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders. */
  290. militia_squad = [
  291. "SWOP_Rebel_wood_com",
  292. "SWOP_Rebel_wood_e11",
  293. "SWOP_Rebel_wood_mg",
  294. "SWOP_Rebel_wood_sniper",
  295. "SWOP_Rebel_wood_aa",
  296. "SWOP_Rebel_wood_assault"
  297. ];
  298. // Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders.
  299. militia_vehicles = [
  300. "O_SWOP_HoverT_2",
  301. "O_SWOP_HoverTa_2",
  302. "O_SWOP_HoverTf_2",
  303. "O_SWOP_HoverTr_2",
  304. "O_JM_landspeeder_1",
  305. "SW_SpeederBikeR"
  306. ];
  307. // All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels)
  308. opfor_vehicles = [
  309. "O_SWOP_HoverT_2",
  310. "O_SWOP_HoverTa_2",
  311. "O_SWOP_HoverTf_2",
  312. "O_SWOP_HoverTr_2",
  313. "O_JM_landspeeder_1",
  314. "SW_SpeederBikeR"
  315. ];
  316. // All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
  317. opfor_vehicles_low_intensity = [
  318. "O_SWOP_HoverTf_1", //GAZ-233014 (Armed)
  319. "O_SWOP_HoverTa_1" //GAZ-233014 (Armed)
  320. ];
  321. // All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
  322. opfor_battlegroup_vehicles = [
  323. "O_SWOP_HoverT_2",
  324. "O_SWOP_HoverTa_2",
  325. "O_SWOP_HoverTf_2",
  326. "O_SWOP_HoverTr_2",
  327. "O_SWOP_landspeeder_1",
  328. "SW_SpeederBikeR",
  329. "O_JM_TX130m1r_1", //BMP-2K
  330. "O_JM_TX130m2r_1", //BRM-1K
  331. "O_JM_TX130r_1" //ZSU-23-4V
  332. ];
  333. // All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
  334. opfor_battlegroup_vehicles_low_intensity = [
  335. "O_SWOP_HoverTf_2", //GAZ-233014 (Armed)
  336. "O_SWOP_HoverTa_2", //GAZ-233014 (Armed)
  337. "O_SWOP_HoverTr_2", //GAZ-233014 (Armed) //BMP-2D
  338. "O_JM_TX130m1r_1", //BMP-2K
  339. "O_JM_TX130r_1" //ZSU-23-4V
  340. ];
  341. /* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
  342. If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
  343. opfor_troup_transports = [
  344. "O_SWOP_HoverT_1", //Ural-4320 Transport
  345. "O_SWOP_HoverTa_1" //Ural-4320 Transport (Covered)
  346. ];
  347. // Enemy rotary-wings that will need to spawn in flight.
  348. opfor_choppers = [
  349. ];
  350. // Enemy fixed-wings that will need to spawn in the air.
  351. opfor_air = [
  352. "swop_MF", //Su-25
  353. "swop_xw", //Su-25 (KH29)
  354. "swop_aw",
  355. "swop_ywGreen"
  356. ];
  357. /* - Other various mission classnames.
  358. Civilian classnames. */
  359. civilians = [
  360. "C_man_p_beggar_F",
  361. "C_man_polo_1_F",
  362. "C_man_polo_2_F",
  363. "C_man_polo_3_F",
  364. "C_man_polo_4_F",
  365. "C_man_polo_5_F",
  366. "C_man_polo_6_F",
  367. "C_man_1_1_F",
  368. "C_man_hunter_1_F",
  369. "C_journalist_F",
  370. "C_man_w_worker_F"
  371. ];
  372. // Civilian vehicle classnames.
  373. civilian_vehicles = [
  374. "C_Quadbike_01_F",
  375. "C_Hatchback_01_F",
  376. "C_Hatchback_01_sport_F",
  377. "C_Offroad_01_F",
  378. "C_Offroad_01_repair_F",
  379. "C_SUV_01_F",
  380. "C_Van_01_fuel_F",
  381. "C_Van_01_transport_F",
  382. "C_Van_01_box_F",
  383. "C_Truck_02_fuel_F",
  384. "C_Truck_02_transport_F",
  385. "C_Truck_02_covered_F",
  386. "C_Truck_02_box_F"
  387. ];
  388. // Elite vehicles that should be unlocked through military base capture.
  389. elite_vehicles = [
  390. ];
  391. if (IA_liberation_debug) then {private _text = format ["[IA LIBERATION] [DEBUG] Unit preset %1 intitialized for: %2", IA_liberation_preset, (name player)];_text remoteExec ["diag_log",2];};