rhs.sqf 23 KB

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  1. // If you want more modifications to be supported by this file, let's discuss it on the forums.
  2. // Both RHS USAF and RHS AFRF mods are required.
  3. // F-15C, F/A-18 are optional (just load the mods on server & client).
  4. // Apex & Jets DLC are also included but not required (required only to drive/pilot anything from each DLC inc/ the Tanoa map).
  5. /* - Support classnames.
  6. Each of these should be unique, the same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */
  7. FOB_typename = "Land_Cargo_HQ_V1_F"; // This is the main FOB HQ building. Default is "Land_Cargo_HQ_V1_F".
  8. FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. Default is "B_Slingload_01_Cargo_F".
  9. FOB_truck_typename = "B_Truck_01_box_F"; // This is the FOB as a vehicle. Default is "B_Truck_01_box_F".
  10. Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. Default is "B_supplyCrate_F".
  11. Respawn_truck_typename = "rhsusf_m113_usarmy_medical"; // This is the mobile respawn (and medical) truck. Default is "B_Truck_01_medical_F".
  12. huron_typename = "RHS_CH_47F"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter. Default is "B_Heli_Transport_03_unarmed_F".
  13. opfor_ammobox_transport = "RHS_Ural_Open_MSV_01"; // Make sure this thing can transport ammo boxes (see box_transport_config in IA_liberation_config.sqf) otherwise things will break! Default is "O_Truck_03_transport_F".
  14. crewman_classname = "rhsusf_army_ucp_combatcrewman"; // This defines the crew for vehicles. Default is "B_crew_F".
  15. pilot_classname = "rhsusf_army_ucp_helipilot"; // This defines the pilot for helicopters. Default is "B_Helipilot_F".
  16. IA_liberation_little_bird_classname = "RHS_MELB_MH6M"; // These are the little birds which spawn on the Freedom or at Chimera base. Default is "B_Heli_Light_01_F".
  17. IA_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. Default is "B_Boat_Transport_01_F".
  18. IA_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources. Default is "ContainmentArea_02_sand_F".
  19. IA_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources. Default is "ContainmentArea_01_sand_F".
  20. IA_liberation_recycle_building = "Land_CarService_F"; // The building defined to unlock FOB recycling functionality. Default is "Land_CarService_F".
  21. IA_liberation_air_vehicle_building = "Land_Radar_Small_F"; // The building defined to unlock FOB air vehicle functionality. Default is "Land_Radar_Small_F".
  22. IA_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. Default is "Land_HelipadSquare_F".
  23. IA_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. Default is "Land_TentHangar_V1_F".
  24. IA_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. Default is "CargoNet_01_box_F".
  25. IA_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. Default is "B_CargoNet_01_ammo_F".
  26. IA_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
  27. /* - Friendly classnames.
  28. Each array below represents one of the 7 pages within the build menu.
  29. Format: ["vehicle_classname",supplies,ammunition,fuel], Example: ["B_APC_Tracked_01_AA_F",300,150,150],
  30. The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build. */
  31. infantry_units = [
  32. ["rhsusf_army_ucp_riflemanl",15,0,0], //Rifleman (Light)
  33. ["rhsusf_army_ucp_rifleman",20,0,0], //Rifleman
  34. ["rhsusf_army_ucp_riflemanat",30,0,0], //Rifleman (AT)
  35. ["rhsusf_army_ucp_grenadier",25,0,0], //Grenadier
  36. ["rhsusf_army_ucp_autorifleman",25,0,0], //Autorifleman
  37. ["rhsusf_army_ucp_machinegunner",35,0,0], //Heavygunner
  38. ["rhsusf_army_ucp_marksman",30,0,0], //Marksman
  39. ["rhsusf_army_ucp_javelin",50,10,0], //AT Specialist
  40. ["rhsusf_army_ucp_aa",50,10,0], //AA Specialist
  41. ["rhsusf_army_ucp_medic",30,0,0], //Combat Life Saver
  42. ["rhsusf_army_ucp_engineer",30,0,0], //Engineer
  43. ["rhsusf_army_ucp_explosives",30,0,0], //Explosives Specialist
  44. ["rhsusf_usmc_recon_marpat_wd_rifleman",20,0,0], //Recon Rifleman
  45. ["rhsusf_usmc_recon_marpat_wd_rifleman_at",30,0,0], //Recon Rifleman (AT)
  46. ["rhsusf_usmc_recon_marpat_wd_autorifleman",25,0,0], //Recon Autorifleman
  47. ["rhsusf_usmc_recon_marpat_wd_machinegunner",35,0,0], //Recon Machine Gunner
  48. ["rhsusf_usmc_recon_marpat_wd_marksman",30,0,0], //Recon Marksman
  49. ["rhsusf_usmc_recon_marpat_wd_sniper_M107",70,5,0], //Recon Sniper (M107)
  50. ["rhsusf_army_ucp_sniper",70,5,0], //Sniper
  51. ["rhsusf_army_ucp_sniper_m107",70,5,0], //Sniper (M107)
  52. ["rhsusf_army_ucp_sniper_m24sws",70,5,0], //Sniper (M24 SWS)
  53. ["rhsusf_army_ucp_combatcrewman",10,0,0], //Crewman
  54. ["rhsusf_army_ucp_rifleman_101st",20,0,0], //Para Trooper
  55. ["rhsusf_army_ucp_helicrew",10,0,0], //Helicopter Crew
  56. ["rhsusf_army_ucp_helipilot",10,0,0], //Helicopter Pilot
  57. ["rhsusf_airforce_jetpilot",10,0,0] //Pilot
  58. ];
  59. light_vehicles = [
  60. ["B_Quadbike_01_F",50,0,25], //Quad Bike
  61. ["rhsusf_m1025_w",100,0,50], //M1025A2
  62. ["rhsusf_m1025_w_m2",100,40,50], //M1025A2 (M2)
  63. ["rhsusf_m1025_w_mk19",100,60,50], //M1025A2 (Mk19)
  64. ["rhsusf_m998_w_2dr_fulltop",100,0,50], //M1097A2 (2D)
  65. ["rhsusf_M1083A1P2_wd_fmtv_usarmy",125,0,75], //M1083A1P2 (covered infantry truck)
  66. ["rhsusf_M1083A1P2_wd_open_fmtv_usarmy",125,0,75], //M1083A1P2 (open infantry truck)
  67. ["rhsusf_M977A4_BKIT_usarmy_wd",125,0,75], //M977A4 BKIT (cargo truck)
  68. ["rhsusf_M977A4_BKIT_M2_usarmy_wd",125,40,75], //M977A4 BKIT (cargo truck with HMG)
  69. ["B_UGV_01_F",150,0,50], //UGV Stomper
  70. ["B_UGV_01_rcws_F",150,40,50], //UGV Stomper (RCWS)
  71. ["B_Boat_Transport_01_F",100,0,25], //Assault Boat
  72. ["B_Boat_Armed_01_minigun_F",200,80,75], //Speedboat Minigun
  73. ["rhsusf_mkvsoc",250,200,100], //Mk.V SOCOM
  74. ["B_SDV_01_F",150,0,50] //SDV
  75. ];
  76. heavy_vehicles = [
  77. ["rhsusf_m113_usarmy",200,40,100], //M113A3 (M2)
  78. ["rhsusf_m113_usarmy_MK19",200,60,100], //M113A3 (Mk19)
  79. ["RHS_M2A2_BUSKI_WD",300,200,150], //M2A2ODS (Busk I)
  80. ["RHS_M2A3_BUSKIII_wd",300,250,175], //M2A3 (Busk III)
  81. ["RHS_M6_wd",300,250,175], //M6A2
  82. ["rhsusf_m1a1aim_tuski_wd",400,350,225], //M1A1SA (Tusk I)
  83. ["rhsusf_m1a2sep1tuskiiwd_usarmy",500,400,250], //M1A2SEPv1 (Tusk II)
  84. ["rhsusf_m109_usarmy",600,1250,300] //M109A6
  85. ];
  86. air_vehicles = [
  87. ["B_UAV_01_F",75,0,25], //AR-2 Darter
  88. ["RHS_MELB_MH6M",200,0,100], //AH-6M Little Bird
  89. ["RHS_MELB_AH6M_L",200,100,100], //AH-6M-L Little Bird
  90. ["RHS_MELB_AH6M_M",200,200,100], //AH-6M-M Little Bird
  91. ["RHS_MELB_AH6M_H",200,350,100], //AH-6M-H Little Bird
  92. ["RHS_UH1Y_UNARMED",225,0,125], //UH-1Y (Unarmed)
  93. ["RHS_UH1Y_GS",225,200,125], //UH-1Y (Ground Suppression)
  94. ["RHS_AH1Z",500,500,200], //AH-1Z (Multi-Role)
  95. ["RHS_AH64D_wd",750,750,250], //AH-64D (Multi-Role)
  96. ["RHS_UH60M",250,80,150], //UH-60M
  97. ["RHS_UH60M_MEV2",300,0,150], //UH-60M MEV2
  98. ["RHS_CH_47F_10",275,80,175], //CH-47 Chinook (Armed)
  99. ["rhsusf_CH53E_USMC",300,0,175], //CH-53E Super Stallion
  100. ["B_UAV_02_dynamicLoadout_F",400,300,200], //MQ-4A Greyhawk
  101. ["B_T_UAV_03_dynamicLoadout_F",450,500,250], //MQ-12 Falcon
  102. ["B_UAV_05_F",500,500,200], //UCAV Sentinel
  103. ["RHS_A10",1000,1000,400], //A-10A (CAS)
  104. ["FIR_F15C",1250,1250,450], //F-15C Eagle
  105. ["FIR_F15D",1250,1250,450], //F-15D Eagle
  106. ["FIR_F15E",1250,1500,450], //F-15E Strike Eagle
  107. ["JS_JC_FA18E",1500,1750,450], //F/A-18 E Super Hornet
  108. ["JS_JC_FA18F",1500,1750,450], //F/A-18 F Super Hornet
  109. ["B_Plane_Fighter_01_F",1500,1750,450], //F/A-181 Black Wasp II
  110. ["B_Plane_Fighter_01_Stealth_F",1500,1750,450] //F/A-181 Black Wasp II (Stealth)
  111. ];
  112. static_vehicles = [
  113. ["RHS_M2StaticMG_MiniTripod_WD",25,40,0], //Mk2 HMG .50
  114. ["RHS_M2StaticMG_WD",25,40,0], //Mk2 HMG .50 (Raised)
  115. ["RHS_MK19_TriPod_WD",25,60,0], //Mk19 GMG 20mm
  116. ["RHS_TOW_TriPod_WD",50,100,0], //TOW (AT)
  117. ["RHS_Stinger_AA_pod_WD",50,100,0], //Stinger (AA)
  118. ["RHS_M252_WD",80,150,0], //Mk6 Mortar
  119. ["RHS_M119_WD",100,200,0] //M119A2
  120. ];
  121. buildings = [
  122. ["Land_Cargo_House_V1_F",0,0,0],
  123. ["Land_Cargo_Patrol_V1_F",0,0,0],
  124. ["Land_Cargo_Tower_V1_F",0,0,0],
  125. ["Flag_NATO_F",0,0,0],
  126. ["Flag_US_F",0,0,0],
  127. ["Flag_White_F",0,0,0],
  128. ["Land_Medevac_house_V1_F",0,0,0],
  129. ["Land_Medevac_HQ_V1_F",0,0,0],
  130. ["Flag_RedCrystal_F",0,0,0],
  131. ["CamoNet_BLUFOR_F",0,0,0],
  132. ["CamoNet_BLUFOR_open_F",0,0,0],
  133. ["CamoNet_BLUFOR_big_F",0,0,0],
  134. ["Land_PortableLight_single_F",0,0,0],
  135. ["Land_PortableLight_double_F",0,0,0],
  136. ["Land_HelipadCircle_F",0,0,0], //Strictly aesthetic - as in it does not increase helicopter cap!
  137. ["PortableHelipadLight_01_blue_F",0,0,0],
  138. ["PortableHelipadLight_01_green_F",0,0,0],
  139. ["PortableHelipadLight_01_red_F",0,0,0],
  140. ["Land_CampingChair_V1_F",0,0,0],
  141. ["Land_CampingChair_V2_F",0,0,0],
  142. ["Land_CampingTable_F",0,0,0],
  143. ["MapBoard_altis_F",0,0,0],
  144. ["MapBoard_stratis_F",0,0,0],
  145. ["MapBoard_seismic_F",0,0,0],
  146. ["Land_Pallet_MilBoxes_F",0,0,0],
  147. ["Land_PaperBox_open_empty_F",0,0,0],
  148. ["Land_PaperBox_open_full_F",0,0,0],
  149. ["Land_PaperBox_closed_F",0,0,0],
  150. ["Land_DieselGroundPowerUnit_01_F",0,0,0],
  151. ["Land_ToolTrolley_02_F",0,0,0],
  152. ["Land_WeldingTrolley_01_F",0,0,0],
  153. ["Land_Workbench_01_F",0,0,0],
  154. ["Land_GasTank_01_blue_F",0,0,0],
  155. ["Land_GasTank_01_khaki_F",0,0,0],
  156. ["Land_GasTank_01_yellow_F",0,0,0],
  157. ["Land_GasTank_02_F",0,0,0],
  158. ["Land_BarrelWater_F",0,0,0],
  159. ["Land_BarrelWater_grey_F",0,0,0],
  160. ["Land_WaterBarrel_F",0,0,0],
  161. ["Land_WaterTank_F",0,0,0],
  162. ["Land_BagFence_Round_F",0,0,0],
  163. ["Land_BagFence_Short_F",0,0,0],
  164. ["Land_BagFence_Long_F",0,0,0],
  165. ["Land_BagFence_Corner_F",0,0,0],
  166. ["Land_BagFence_End_F",0,0,0],
  167. ["Land_BagBunker_Small_F",0,0,0],
  168. ["Land_BagBunker_Large_F",0,0,0],
  169. ["Land_BagBunker_Tower_F",0,0,0],
  170. ["Land_HBarrier_1_F",0,0,0],
  171. ["Land_HBarrier_3_F",0,0,0],
  172. ["Land_HBarrier_5_F",0,0,0],
  173. ["Land_HBarrierBig_F",0,0,0],
  174. ["Land_HBarrierWall4_F",0,0,0],
  175. ["Land_HBarrierWall6_F",0,0,0],
  176. ["Land_HBarrierWall_corner_F",0,0,0],
  177. ["Land_HBarrierWall_corridor_F",0,0,0],
  178. ["Land_HBarrierTower_F",0,0,0],
  179. ["Land_CncBarrierMedium_F",0,0,0],
  180. ["Land_CncBarrierMedium4_F",0,0,0],
  181. ["Land_Concrete_SmallWall_4m_F",0,0,0],
  182. ["Land_Concrete_SmallWall_8m_F",0,0,0],
  183. ["Land_CncShelter_F",0,0,0],
  184. ["Land_CncWall1_F",0,0,0],
  185. ["Land_CncWall4_F",0,0,0],
  186. ["Land_Sign_WarningMilitaryArea_F",0,0,0],
  187. ["Land_Sign_WarningMilAreaSmall_F",0,0,0],
  188. ["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
  189. ["Land_Razorwire_F",0,0,0],
  190. ["Land_ClutterCutter_large_F",0,0,0]
  191. ];
  192. support_vehicles = [
  193. [Arsenal_typename,100,200,0],
  194. [Respawn_truck_typename,200,0,75],
  195. [FOB_box_typename,300,500,0],
  196. [FOB_truck_typename,300,500,75],
  197. [IA_liberation_small_storage_building,0,0,0],
  198. [IA_liberation_large_storage_building,0,0,0],
  199. [IA_liberation_recycle_building,250,0,0],
  200. [IA_liberation_air_vehicle_building,1000,0,0],
  201. [IA_liberation_heli_slot_building,250,0,0],
  202. [IA_liberation_plane_slot_building,500,0,0],
  203. ["ACE_medicalSupplyCrate_advanced",50,0,0],
  204. ["ACE_Box_82mm_Mo_HE",50,40,0],
  205. ["ACE_Box_82mm_Mo_Smoke",50,10,0],
  206. ["ACE_Box_82mm_Mo_Illum",50,10,0],
  207. ["B_APC_Tracked_01_CRV_F",500,250,350], //CRV-6e Bobcat
  208. ["rhsusf_M977A4_REPAIR_BKIT_usarmy_wd",325,0,75], //M977A4 Repair
  209. ["rhsusf_M978A4_BKIT_usarmy_wd",125,0,275], //M978A4 Fuel
  210. ["rhsusf_M977A4_AMMO_BKIT_usarmy_wd",125,200,75], //M977A4 Ammo
  211. ["B_Slingload_01_Repair_F",275,0,0], //Huron Repair
  212. ["B_Slingload_01_Fuel_F",75,0,200], //Huron Fuel
  213. ["B_Slingload_01_Ammo_F",75,200,0] //Huron Ammo
  214. ];
  215. // All the UAVs must be declared here, otherwise there shall be UAV controlling issues. Namely: you won't be able to control them.
  216. uavs = [
  217. "B_UAV_01_F", //AR-2 Darter
  218. "B_UGV_01_F", //UGV Stomper
  219. "B_UGV_01_rcws_F", //UGV Stomper (RCWS)
  220. "B_UAV_02_dynamicLoadout_F", //MQ-4A Greyhawk
  221. "B_T_UAV_03_dynamicLoadout_F", //MQ-12 Falcon
  222. "B_UAV_05_F" //UCAV Sentinel
  223. ];
  224. // Pre-made squads for the commander build menu. These shouldn't exceed 10 members.
  225. // Light infantry squad.
  226. blufor_squad_inf_light = [
  227. "rhsusf_army_ucp_teamleader",
  228. "rhsusf_army_ucp_rifleman",
  229. "rhsusf_army_ucp_rifleman",
  230. "rhsusf_army_ucp_riflemanat",
  231. "rhsusf_army_ucp_grenadier",
  232. "rhsusf_army_ucp_autorifleman",
  233. "rhsusf_army_ucp_autorifleman",
  234. "rhsusf_army_ucp_marksman",
  235. "rhsusf_army_ucp_medic",
  236. "rhsusf_army_ucp_engineer"
  237. ];
  238. // Heavy infantry squad.
  239. blufor_squad_inf = [
  240. "rhsusf_army_ucp_teamleader",
  241. "rhsusf_army_ucp_riflemanat",
  242. "rhsusf_army_ucp_riflemanat",
  243. "rhsusf_army_ucp_grenadier",
  244. "rhsusf_army_ucp_autorifleman",
  245. "rhsusf_army_ucp_autorifleman",
  246. "rhsusf_army_ucp_machinegunner",
  247. "rhsusf_army_ucp_marksman",
  248. "rhsusf_army_ucp_medic",
  249. "rhsusf_army_ucp_engineer"
  250. ];
  251. // AT specialists squad.
  252. blufor_squad_at = [
  253. "rhsusf_army_ucp_teamleader",
  254. "rhsusf_army_ucp_rifleman",
  255. "rhsusf_army_ucp_rifleman",
  256. "rhsusf_army_ucp_javelin",
  257. "rhsusf_army_ucp_javelin",
  258. "rhsusf_army_ucp_javelin",
  259. "rhsusf_army_ucp_medic",
  260. "rhsusf_army_ucp_rifleman"
  261. ];
  262. // AA specialists squad.
  263. blufor_squad_aa = [
  264. "rhsusf_army_ucp_teamleader",
  265. "rhsusf_army_ucp_rifleman",
  266. "rhsusf_army_ucp_rifleman",
  267. "rhsusf_army_ucp_aa",
  268. "rhsusf_army_ucp_aa",
  269. "rhsusf_army_ucp_aa",
  270. "rhsusf_army_ucp_medic",
  271. "rhsusf_army_ucp_rifleman"
  272. ];
  273. // Force recon squad.
  274. blufor_squad_recon = [
  275. "rhsusf_usmc_recon_marpat_wd_teamleader",
  276. "rhsusf_usmc_recon_marpat_wd_rifleman",
  277. "rhsusf_usmc_recon_marpat_wd_rifleman",
  278. "rhsusf_usmc_recon_marpat_wd_rifleman_at",
  279. "rhsusf_usmc_recon_marpat_wd_autorifleman",
  280. "rhsusf_usmc_recon_marpat_wd_machinegunner",
  281. "rhsusf_usmc_recon_marpat_wd_marksman",
  282. "rhsusf_usmc_recon_marpat_wd_sniper_M107",
  283. "rhsusf_army_ucp_medic",
  284. "rhsusf_army_ucp_engineer"
  285. ];
  286. // Paratroopers squad.
  287. blufor_squad_para = [
  288. "rhsusf_army_ucp_rifleman_101st",
  289. "rhsusf_army_ucp_rifleman_101st",
  290. "rhsusf_army_ucp_rifleman_101st",
  291. "rhsusf_army_ucp_rifleman_101st",
  292. "rhsusf_army_ucp_rifleman_101st",
  293. "rhsusf_army_ucp_rifleman_101st",
  294. "rhsusf_army_ucp_rifleman_101st",
  295. "rhsusf_army_ucp_rifleman_101st",
  296. "rhsusf_army_ucp_rifleman_101st",
  297. "rhsusf_army_ucp_rifleman_101st"
  298. ];
  299. /* - Badguy classnames.
  300. All enemy infantry are defined here. */
  301. opfor_officer = "rhs_msv_emr_officer"; //Officer
  302. opfor_team_leader = "rhs_msv_emr_sergeant"; //Team Leader
  303. opfor_squad_leader = "rhs_msv_emr_efreitor"; //Squad Leader
  304. opfor_sentry = "rhs_msv_emr_rifleman"; //Rifleman (Lite)
  305. opfor_rifleman = "rhs_msv_emr_rifleman"; //Rifleman
  306. opfor_rpg = "rhs_msv_emr_LAT"; //Rifleman (LAT)
  307. opfor_grenadier = "rhs_msv_emr_grenadier"; //Grenadier
  308. opfor_machinegunner = "rhs_msv_emr_arifleman"; //Autorifleman
  309. opfor_heavygunner = "rhs_msv_emr_machinegunner"; //Heavy Gunner
  310. opfor_marksman = "rhs_msv_emr_marksman"; //Marksman
  311. opfor_sharpshooter = "rhs_msv_emr_marksman"; //Sharpshooter
  312. opfor_sniper = "rhs_msv_emr_marksman"; //Sniper
  313. opfor_at = "rhs_msv_emr_at"; //AT Specialist
  314. opfor_aa = "rhs_msv_emr_aa"; //AA Specialist
  315. opfor_medic = "rhs_msv_emr_medic"; //Combat Life Saver
  316. opfor_engineer = "rhs_msv_emr_engineer"; //Engineer
  317. opfor_paratrooper = "rhs_msv_emr_RShG2"; //Paratrooper
  318. // Enemy vehicles used by secondary objectives.
  319. opfor_mrap = "rhs_tigr_msv"; //GAZ-233011
  320. opfor_mrap_armed = "rhs_tigr_sts_msv"; //GAZ-233014 (Armed)
  321. opfor_transport_helo = "RHS_Mi8mt_Cargo_vvsc"; //Mi-8MT (Cargo)
  322. opfor_transport_truck = "RHS_Ural_MSV_01"; //Ural-4320 Transport (Covered)
  323. opfor_fuel_truck = "RHS_Ural_Fuel_MSV_01"; //Ural-4320 Fuel
  324. opfor_ammo_truck = "rhs_gaz66_ammo_msv"; //GAZ-66 Ammo
  325. opfor_fuel_container = "Land_Pod_Heli_Transport_04_fuel_F"; //Taru Fuel Pod
  326. opfor_ammo_container = "Land_Pod_Heli_Transport_04_ammo_F"; //Taru Ammo Pod
  327. opfor_flag = "rhs_Flag_Russia_F"; //Russian Flag
  328. /* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
  329. Therefore, adding the same value twice or three times means they are more likely to be chosen more often.
  330. Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders. */
  331. militia_squad = [
  332. "rhs_msv_emr_sergeant", //Team Leader
  333. "rhs_msv_emr_efreitor", //Squad Leader
  334. "rhs_msv_emr_rifleman", //Rifleman
  335. "rhs_msv_emr_rifleman", //Rifleman
  336. "rhs_msv_emr_rifleman", //Rifleman
  337. "rhs_msv_emr_LAT", //Rifleman (AT)
  338. "rhs_msv_emr_grenadier", //Grenadier
  339. "rhs_msv_emr_arifleman", //Autorifleman
  340. "rhs_msv_emr_arifleman", //Autorifleman
  341. "rhs_msv_emr_marksman", //Marksman
  342. "rhs_msv_emr_medic", //Medic
  343. "rhs_msv_emr_engineer" //Engineer
  344. ];
  345. // Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders.
  346. militia_vehicles = [
  347. "rhs_tigr_sts_msv" //GAZ-233014 (Armed)
  348. ];
  349. // All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
  350. opfor_vehicles = [
  351. "rhs_tigr_sts_msv", //GAZ-233014 (Armed)
  352. "rhs_tigr_sts_msv", //GAZ-233014 (Armed)
  353. "rhs_tigr_sts_msv", //GAZ-233014 (Armed)
  354. "rhs_bmp2d_msv", //BMP-2D
  355. "rhs_bmp2k_msv", //BMP-2K
  356. "rhs_brm1k_msv", //BRM-1K
  357. "rhs_zsu234_aa", //ZSU-23-4V
  358. "rhs_zsu234_aa", //ZSU-23-4V
  359. "rhs_t80", //T80
  360. "rhs_t80", //T80
  361. "rhs_t90a_tv" //T90A
  362. ];
  363. // All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
  364. opfor_vehicles_low_intensity = [
  365. "rhs_tigr_sts_msv", //GAZ-233014 (Armed)
  366. "rhs_tigr_sts_msv", //GAZ-233014 (Armed)
  367. "rhs_btr80_msv", //BTR-80
  368. "rhs_btr80a_msv" //BTR-80A
  369. ];
  370. // All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
  371. opfor_battlegroup_vehicles = [
  372. "rhs_tigr_sts_msv", //GAZ-233014 (Armed)
  373. "rhs_tigr_sts_msv", //GAZ-233014 (Armed)
  374. "rhs_tigr_sts_msv", //GAZ-233014 (Armed)
  375. "RHS_Ural_Open_MSV_01", //Ural-4320 Transport
  376. "RHS_Ural_MSV_01", //Ural-4320 Transport (Covered)
  377. "rhs_bmp2d_msv", //BMP-2D
  378. "rhs_bmp2k_msv", //BMP-2K
  379. "rhs_brm1k_msv", //BRM-1K
  380. "rhs_zsu234_aa", //ZSU-23-4V
  381. "rhs_zsu234_aa", //ZSU-23-4V
  382. "rhs_t80", //T80
  383. "rhs_t80", //T80
  384. "rhs_t90a_tv", //T90A
  385. "RHS_Mi24P_AT_vvsc", //Mi-24P (AT)
  386. "RHS_Mi24V_AT_vvsc", //Mi-24V (AT)
  387. "RHS_Mi8mt_Cargo_vvsc", //Mi-8MT (Cargo)
  388. "RHS_Ka52_vvsc", //Ka-52
  389. "RHS_Su25SM_vvsc", //Su-25
  390. "RHS_Su25SM_KH29_vvsc" //Su-25 (KH29)
  391. ];
  392. // All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
  393. opfor_battlegroup_vehicles_low_intensity = [
  394. "rhs_tigr_msv", //GAZ-233011
  395. "rhs_tigr_sts_msv", //GAZ-233014 (Armed)
  396. "rhs_tigr_sts_msv", //GAZ-233014 (Armed)
  397. "RHS_Ural_Open_MSV_01", //Ural-4320 Transport
  398. "rhs_btr80_msv", //BTR-80
  399. "rhs_btr80a_msv", //BTR-80A
  400. "rhs_zsu234_aa", //ZSU-23-4V
  401. "RHS_Mi24P_AT_vvsc", //Mi-24P (AT)
  402. "RHS_Mi24V_AT_vvsc", //Mi-24V (AT)
  403. "RHS_Mi8mt_Cargo_vvsc" //Mi-8MT (Cargo)
  404. ];
  405. /* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
  406. If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
  407. opfor_troup_transports = [
  408. "RHS_Ural_Open_MSV_01", //Ural-4320 Transport
  409. "RHS_Ural_MSV_01", //Ural-4320 Transport (Covered)
  410. "rhs_btr80_msv", //BTR-80
  411. "rhs_btr80a_msv", //BTR-80A
  412. "rhs_bmp2d_msv", //BMP-2D
  413. "RHS_Mi8mt_Cargo_vvsc", //Mi-8MT (Cargo)
  414. "RHS_Mi24P_AT_vvsc", //Mi-24P (AT)
  415. "RHS_Mi24V_AT_vvsc" //Mi-24V (AT)
  416. ];
  417. // Enemy rotary-wings that will need to spawn in flight.
  418. opfor_choppers = [
  419. "RHS_Mi8mt_Cargo_vvsc", //Mi-8MT (Cargo)
  420. "RHS_Mi24P_AT_vvsc", //Mi-24P (AT)
  421. "RHS_Mi24V_AT_vvsc", //Mi-24V (AT)
  422. "RHS_Ka52_vvsc" //Ka-52
  423. ];
  424. // Enemy fixed-wings that will need to spawn in the air.
  425. opfor_air = [
  426. "RHS_Su25SM_vvsc", //Su-25
  427. "RHS_Su25SM_KH29_vvsc" //Su-25 (KH29)
  428. ];
  429. /* - Other various mission classnames.
  430. Civilian classnames. */
  431. civilians = [
  432. "C_man_p_beggar_F",
  433. "C_man_polo_1_F",
  434. "C_man_polo_2_F",
  435. "C_man_polo_3_F",
  436. "C_man_polo_4_F",
  437. "C_man_polo_5_F",
  438. "C_man_polo_6_F",
  439. "C_man_1_1_F",
  440. "C_man_hunter_1_F",
  441. "C_journalist_F",
  442. "C_man_w_worker_F"
  443. ];
  444. // Civilian vehicle classnames.
  445. civilian_vehicles = [
  446. "C_Quadbike_01_F",
  447. "C_Hatchback_01_F",
  448. "C_Hatchback_01_sport_F",
  449. "C_Offroad_01_F",
  450. "C_Offroad_01_repair_F",
  451. "C_SUV_01_F",
  452. "C_Van_01_fuel_F",
  453. "C_Van_01_transport_F",
  454. "C_Van_01_box_F",
  455. "C_Truck_02_fuel_F",
  456. "C_Truck_02_transport_F",
  457. "C_Truck_02_covered_F",
  458. "C_Truck_02_box_F"
  459. ];
  460. // Elite vehicles that should be unlocked through military base capture.
  461. elite_vehicles = [
  462. "rhsusf_mkvsoc", //Mk.V SOCOM
  463. "rhsusf_m1a1aim_tuski_wd", //M1A1SA (Tusk I)
  464. "rhsusf_m1a2sep1tuskiiwd_usarmy", //M1A2SEPv1 (Tusk II)
  465. "rhsusf_m109_usarmy", //M109A6
  466. "RHS_AH64D_wd", //AH-64D (Multi-Role)
  467. "B_UAV_02_dynamicLoadout_F", //MQ-4A Greyhawk
  468. "B_T_UAV_03_dynamicLoadout_F", //MQ-12 Falcon
  469. "B_UAV_05_F", //UCAV Sentinel
  470. "RHS_A10", //A-10A (CAS)
  471. "FIR_F15C", //F-15C Eagle
  472. "FIR_F15D", //F-15D Eagle
  473. "FIR_F15E", //F-15E Strike Eagle
  474. "JS_JC_FA18E", //F/A-18 E Super Hornet
  475. "JS_JC_FA18F", //F/A-18 F Super Hornet
  476. "B_Plane_Fighter_01_F", //F/A-181 Black Wasp II
  477. "B_Plane_Fighter_01_Stealth_F", //F/A-181 Black Wasp II (Stealth)
  478. "B_T_VTOL_01_armed_F" //V-44 X Blackfish (Armed)
  479. ];
  480. if (IA_liberation_debug) then {private _text = format ["[IA LIBERATION] [DEBUG] Unit preset %1 intitialized for: %2", IA_liberation_preset, (name player)];_text remoteExec ["diag_log",2];};