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- // If you want more modifications to be supported by this file, let's discuss it on the forums.
- // RHS USAF, RHS AFRF and Project OPFOR mods are required.
- // F-15C, F/A-18 are optional (just load the mods on server & client).
- // Apex & Jets DLC are also included but not required (required only to drive/pilot anything from each DLC inc/ the Tanoa map).
- /* - Support classnames.
- Each of these should be unique, the same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */
- FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. Default is "Land_Cargo_HQ_V1_F".
- FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. Default is "B_Slingload_01_Cargo_F".
- FOB_truck_typename = "rhsusf_M1083A1P2_B_M2_d_MHQ_fmtv_usarmy"; // This is the FOB as a vehicle. Default is "B_Truck_01_box_F".
- Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. Default is "B_supplyCrate_F".
- Respawn_truck_typename = "rhsusf_m113d_usarmy_medical"; // This is the mobile respawn (and medical) truck. Default is "B_Truck_01_medical_F".
- huron_typename = "RHS_CH_47F"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter. Default is "B_Heli_Transport_03_unarmed_F".
- opfor_ammobox_transport = "LOP_TKA_Ural_open"; // Make sure this thing can transport ammo boxes (see box_transport_config in IA_liberation_config.sqf) otherwise things will break! Default is "O_Truck_03_transport_F".
- crewman_classname = "rhsusf_army_ocp_combatcrewman"; // This defines the crew for vehicles. Default is "B_crew_F".
- pilot_classname = "rhsusf_army_ocp_helipilot"; // This defines the pilot for helicopters. Default is "B_Helipilot_F".
- IA_liberation_little_bird_classname = "RHS_MELB_MH6M"; // These are the little birds which spawn on the Freedom or at Chimera base. Default is "B_Heli_Light_01_F".
- IA_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. Default is "B_Boat_Transport_01_F".
- IA_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources. Default is "ContainmentArea_02_sand_F".
- IA_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources. Default is "ContainmentArea_01_sand_F".
- IA_liberation_recycle_building = "Land_CarService_F"; // The building defined to unlock FOB recycling functionality. Default is "Land_CarService_F".
- IA_liberation_air_vehicle_building = "Land_Radar_Small_F"; // The building defined to unlock FOB air vehicle functionality. Default is "Land_Radar_Small_F".
- IA_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. Default is "Land_HelipadSquare_F".
- IA_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. Default is "Land_TentHangar_V1_F".
- IA_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. Default is "CargoNet_01_box_F".
- IA_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. Default is "B_CargoNet_01_ammo_F".
- IA_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
- /* - Friendly classnames.
- Each array below represents one of the 7 pages within the build menu.
- Format: ["vehicle_classname",supplies,ammunition,fuel], Example: ["B_APC_Tracked_01_AA_F",300,150,150],
- The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build. */
- infantry_units = [
- ["rhsusf_army_ocp_riflemanl",15,0,0], //Rifleman (Light)
- ["rhsusf_army_ocp_rifleman",20,0,0], //Rifleman
- ["rhsusf_army_ocp_riflemanat",30,0,0], //Rifleman (AT)
- ["rhsusf_army_ocp_grenadier",25,0,0], //Grenadier
- ["rhsusf_army_ocp_autorifleman",25,0,0], //Autorifleman
- ["rhsusf_army_ocp_machinegunner",35,0,0], //Heavygunner
- ["rhsusf_army_ocp_marksman",30,0,0], //Marksman
- ["rhsusf_army_ocp_javelin",50,10,0], //AT Specialist
- ["rhsusf_army_ocp_aa",50,10,0], //AA Specialist
- ["rhsusf_army_ocp_medic",30,0,0], //Combat Life Saver
- ["rhsusf_army_ocp_engineer",30,0,0], //Engineer
- ["rhsusf_army_ocp_explosives",30,0,0], //Explosives Specialist
- ["rhsusf_usmc_recon_marpat_d_rifleman",20,0,0], //Recon Rifleman
- ["rhsusf_usmc_recon_marpat_d_rifleman_at",30,0,0], //Recon Rifleman (AT)
- ["rhsusf_usmc_recon_marpat_d_machinegunner_m249",25,0,0], //Recon Autorifleman
- ["rhsusf_usmc_recon_marpat_d_machinegunner",35,0,0], //Recon Machine Gunner
- ["rhsusf_usmc_recon_marpat_d_marksman",30,0,0], //Recon Marksman
- ["rhsusf_usmc_recon_marpat_d_sniper_M107",70,5,0], //Recon Sniper (M107)
- ["rhsusf_army_ocp_sniper",70,5,0], //Sniper
- ["rhsusf_army_ocp_sniper_m107",70,5,0], //Sniper (M107)
- ["rhsusf_army_ocp_sniper_m24sws",70,5,0], //Sniper (M24 SWS)
- ["rhsusf_army_ocp_combatcrewman",10,0,0], //Crewman
- ["rhsusf_army_ocp_rifleman_101st",20,0,0], //Para Trooper
- ["rhsusf_army_ocp_helicrew",10,0,0], //Helicopter Crew
- ["rhsusf_army_ocp_helipilot",10,0,0], //Helicopter Pilot
- ["rhsusf_airforce_jetpilot",10,0,0] //Pilot
- ];
- light_vehicles = [
- ["B_Quadbike_01_F",50,0,25], //Quad Bike
- ["rhsusf_m1025_d",100,0,50], //M1025A2
- ["rhsusf_m1025_d_m2",100,40,50], //M1025A2 (M2)
- ["rhsusf_m1025_d_Mk19",100,60,50], //M1025A2 (Mk19)
- ["rhsusf_M977A4_BKIT_usarmy_d",125,0,75], //M977A4 BKIT
- ["rhsusf_M977A4_BKIT_M2_usarmy_d",125,40,75], //M977A4 BKIT (HMG)
- ["B_UGV_01_F",150,0,50], //UGV Stomper
- ["B_UGV_01_rcws_F",150,40,50], //UGV Stomper (RCWS)
- ["B_Boat_Transport_01_F",100,0,25], //Assault Boat
- ["B_Boat_Armed_01_minigun_F",200,80,75], //Speedboat Minigun
- ["rhsusf_mkvsoc",250,200,100] //Mk.V SOCOM
- ];
- heavy_vehicles = [
- ["rhsusf_m113d_usarmy",200,40,100], //M113A3 (M2)
- ["rhsusf_m113d_usarmy_MK19",200,60,100], //M113A3 (Mk19)
- ["RHS_M2A2_BUSKI",300,200,150], //M2A2ODS (Busk I)
- ["RHS_M2A3_BUSKIII",300,250,175], //M2A3 (Busk III)
- ["RHS_M6",300,250,175], //M6A2
- ["rhsusf_m1a1aim_tuski_d",400,350,225], //M1A1SA (Tusk I)
- ["rhsusf_m1a2sep1tuskiid_usarmy",500,400,250], //M1A2SEPv1 (Tusk II)
- ["rhsusf_m109d_usarmy",600,1250,300] //M109A6
- ];
- air_vehicles = [
- ["B_UAV_01_F",75,0,25], //AR-2 Darter
- ["RHS_MELB_MH6M",200,0,100], //AH-6M Little Bird
- ["RHS_MELB_AH6M_L",200,100,100], //AH-6M-L Little Bird
- ["RHS_MELB_AH6M_M",200,200,100], //AH-6M-M Little Bird
- ["RHS_MELB_AH6M_H",200,350,100], //AH-6M-H Little Bird
- ["RHS_UH1Y_UNARMED_d",225,0,125], //UH-1Y (Unarmed)
- ["RHS_UH1Y_d_GS",225,200,125], //UH-1Y (Ground Suppression)
- ["RHS_AH1Z",500,500,200], //AH-1Z (Multi-Role)
- ["RHS_AH64D",750,750,250], //AH-64D (Multi-Role)
- ["RHS_UH60M_d",250,80,150], //UH-60M
- ["RHS_UH60M_MEV2_d",300,0,150], //UH-60M MEV2
- ["RHS_CH_47F_10",275,80,175], //CH-47 Chinook (Armed)
- ["rhsusf_CH53E_USMC_D",300,0,175], //CH-53E Super Stallion
- ["B_UAV_02_dynamicLoadout_F",400,300,200], //MQ-4A Greyhawk
- ["B_T_UAV_03_dynamicLoadout_F",450,500,250], //MQ-12 Falcon
- ["B_UAV_05_F",500,500,200], //UCAV Sentinel
- ["RHS_A10",1000,1000,400], //A-10A (CAS)
- ["FIR_F15C",1250,1250,450], //F-15C Eagle
- ["FIR_F15D",1250,1250,450], //F-15D Eagle
- ["FIR_F15E",1250,1500,450], //F-15E Strike Eagle
- ["JS_JC_FA18E",1500,1750,450], //F/A-18 E Super Hornet
- ["JS_JC_FA18F",1500,1750,450], //F/A-18 F Super Hornet
- ["B_Plane_Fighter_01_F",1500,1750,450], //F/A-181 Black Wasp II
- ["B_Plane_Fighter_01_Stealth_F",1500,1750,450] //F/A-181 Black Wasp II (Stealth)
- ];
- static_vehicles = [
- ["RHS_M2StaticMG_MiniTripod_D",25,40,0], //Mk2 HMG .50
- ["RHS_M2StaticMG_D",25,40,0], //Mk2 HMG .50 (Raised)
- ["RHS_MK19_TriPod_D",25,60,0], //Mk19 GMG 20mm
- ["RHS_TOW_TriPod_D",50,100,0], //TOW (AT)
- ["RHS_Stinger_AA_pod_D",50,100,0], //Stinger (AA)
- ["RHS_M252_D",80,150,0], //Mk6 Mortar
- ["RHS_M119_D",100,200,0] //M119A2
- ];
- buildings = [
- ["Land_Cargo_House_V3_F",0,0,0],
- ["Land_Cargo_Patrol_V3_F",0,0,0],
- ["Land_Cargo_Tower_V3_F",0,0,0],
- ["Flag_NATO_F",0,0,0],
- ["Flag_US_F",0,0,0],
- ["Flag_White_F",0,0,0],
- ["Land_Medevac_house_V1_F",0,0,0],
- ["Land_Medevac_HQ_V1_F",0,0,0],
- ["Flag_RedCrystal_F",0,0,0],
- ["CamoNet_BLUFOR_F",0,0,0],
- ["CamoNet_BLUFOR_open_F",0,0,0],
- ["CamoNet_BLUFOR_big_F",0,0,0],
- ["Land_PortableLight_single_F",0,0,0],
- ["Land_PortableLight_double_F",0,0,0],
- ["Land_HelipadCircle_F",0,0,0], //Strictly aesthetic - as in it does not increase helicopter cap!
- ["PortableHelipadLight_01_blue_F",0,0,0],
- ["PortableHelipadLight_01_green_F",0,0,0],
- ["PortableHelipadLight_01_red_F",0,0,0],
- ["Land_CampingChair_V1_F",0,0,0],
- ["Land_CampingChair_V2_F",0,0,0],
- ["Land_CampingTable_F",0,0,0],
- ["MapBoard_altis_F",0,0,0],
- ["MapBoard_stratis_F",0,0,0],
- ["MapBoard_seismic_F",0,0,0],
- ["Land_Pallet_MilBoxes_F",0,0,0],
- ["Land_PaperBox_open_empty_F",0,0,0],
- ["Land_PaperBox_open_full_F",0,0,0],
- ["Land_PaperBox_closed_F",0,0,0],
- ["Land_DieselGroundPowerUnit_01_F",0,0,0],
- ["Land_ToolTrolley_02_F",0,0,0],
- ["Land_WeldingTrolley_01_F",0,0,0],
- ["Land_Workbench_01_F",0,0,0],
- ["Land_GasTank_01_blue_F",0,0,0],
- ["Land_GasTank_01_khaki_F",0,0,0],
- ["Land_GasTank_01_yellow_F",0,0,0],
- ["Land_GasTank_02_F",0,0,0],
- ["Land_BarrelWater_F",0,0,0],
- ["Land_BarrelWater_grey_F",0,0,0],
- ["Land_WaterBarrel_F",0,0,0],
- ["Land_WaterTank_F",0,0,0],
- ["Land_BagFence_Round_F",0,0,0],
- ["Land_BagFence_Short_F",0,0,0],
- ["Land_BagFence_Long_F",0,0,0],
- ["Land_BagFence_Corner_F",0,0,0],
- ["Land_BagFence_End_F",0,0,0],
- ["Land_BagBunker_Small_F",0,0,0],
- ["Land_BagBunker_Large_F",0,0,0],
- ["Land_BagBunker_Tower_F",0,0,0],
- ["Land_HBarrier_1_F",0,0,0],
- ["Land_HBarrier_3_F",0,0,0],
- ["Land_HBarrier_5_F",0,0,0],
- ["Land_HBarrierBig_F",0,0,0],
- ["Land_HBarrierWall4_F",0,0,0],
- ["Land_HBarrierWall6_F",0,0,0],
- ["Land_HBarrierWall_corner_F",0,0,0],
- ["Land_HBarrierWall_corridor_F",0,0,0],
- ["Land_HBarrierTower_F",0,0,0],
- ["Land_CncBarrierMedium_F",0,0,0],
- ["Land_CncBarrierMedium4_F",0,0,0],
- ["Land_Concrete_SmallWall_4m_F",0,0,0],
- ["Land_Concrete_SmallWall_8m_F",0,0,0],
- ["Land_CncShelter_F",0,0,0],
- ["Land_CncWall1_F",0,0,0],
- ["Land_CncWall4_F",0,0,0],
- ["Land_Sign_WarningMilitaryArea_F",0,0,0],
- ["Land_Sign_WarningMilAreaSmall_F",0,0,0],
- ["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
- ["Land_Razorwire_F",0,0,0],
- ["Land_ClutterCutter_large_F",0,0,0]
- ];
- support_vehicles = [
- [Arsenal_typename,100,200,0],
- [Respawn_truck_typename,200,0,75],
- [FOB_box_typename,300,500,0],
- [FOB_truck_typename,300,500,75],
- [IA_liberation_small_storage_building,0,0,0],
- [IA_liberation_large_storage_building,0,0,0],
- [IA_liberation_recycle_building,250,0,0],
- [IA_liberation_air_vehicle_building,1000,0,0],
- [IA_liberation_heli_slot_building,250,0,0],
- [IA_liberation_plane_slot_building,500,0,0],
- ["ACE_medicalSupplyCrate_advanced",50,0,0],
- ["ACE_Box_82mm_Mo_HE",50,40,0],
- ["ACE_Box_82mm_Mo_Smoke",50,10,0],
- ["ACE_Box_82mm_Mo_Illum",50,10,0],
- ["B_APC_Tracked_01_CRV_F",500,250,350], //CRV-6e Bobcat
- ["rhsusf_M977A4_REPAIR_usarmy_d",325,0,75], //M977A4 Repair
- ["rhsusf_M978A4_usarmy_d",125,0,275], //M978A4 Fuel
- ["rhsusf_M977A4_AMMO_usarmy_d",125,200,75], //M977A4 Ammo
- ["B_Slingload_01_Repair_F",275,0,0], //Huron Repair
- ["B_Slingload_01_Fuel_F",75,0,200], //Huron Fuel
- ["B_Slingload_01_Ammo_F",75,200,0] //Huron Ammo
- ];
- // All the UAVs must be declared here, otherwise there shall be UAV controlling issues. Namely: you won't be able to control them.
- uavs = [
- "B_UAV_01_F", //AR-2 Darter
- "B_UGV_01_F", //UGV Stomper
- "B_UGV_01_rcws_F", //UGV Stomper (RCWS)
- "B_UAV_02_dynamicLoadout_F", //MQ-4A Greyhawk
- "B_T_UAV_03_dynamicLoadout_F", //MQ-12 Falcon
- "B_UAV_05_F" //UCAV Sentinel
- ];
- // Pre-made squads for the commander build menu. These shouldn't exceed 10 members.
- // Light infantry squad.
- blufor_squad_inf_light = [
- "rhsusf_army_ocp_teamleader",
- "rhsusf_army_ocp_rifleman",
- "rhsusf_army_ocp_rifleman",
- "rhsusf_army_ocp_riflemanat",
- "rhsusf_army_ocp_grenadier",
- "rhsusf_army_ocp_autorifleman",
- "rhsusf_army_ocp_autorifleman",
- "rhsusf_army_ocp_marksman",
- "rhsusf_army_ocp_medic",
- "rhsusf_army_ocp_engineer"
- ];
- // Heavy infantry squad.
- blufor_squad_inf = [
- "rhsusf_army_ocp_teamleader",
- "rhsusf_army_ocp_riflemanat",
- "rhsusf_army_ocp_riflemanat",
- "rhsusf_army_ocp_grenadier",
- "rhsusf_army_ocp_autorifleman",
- "rhsusf_army_ocp_autorifleman",
- "rhsusf_army_ocp_machinegunner",
- "rhsusf_army_ocp_marksman",
- "rhsusf_army_ocp_medic",
- "rhsusf_army_ocp_engineer"
- ];
- // AT specialists squad.
- blufor_squad_at = [
- "rhsusf_army_ocp_teamleader",
- "rhsusf_army_ocp_rifleman",
- "rhsusf_army_ocp_rifleman",
- "rhsusf_army_ocp_javelin",
- "rhsusf_army_ocp_javelin",
- "rhsusf_army_ocp_javelin",
- "rhsusf_army_ocp_medic",
- "rhsusf_army_ocp_rifleman"
- ];
- // AA specialists squad.
- blufor_squad_aa = [
- "rhsusf_army_ocp_teamleader",
- "rhsusf_army_ocp_rifleman",
- "rhsusf_army_ocp_rifleman",
- "rhsusf_army_ocp_aa",
- "rhsusf_army_ocp_aa",
- "rhsusf_army_ocp_aa",
- "rhsusf_army_ocp_medic",
- "rhsusf_army_ocp_rifleman"
- ];
- // Force recon squad.
- blufor_squad_recon = [
- "rhsusf_usmc_recon_marpat_d_teamleader",
- "rhsusf_usmc_recon_marpat_d_rifleman",
- "rhsusf_usmc_recon_marpat_d_rifleman",
- "rhsusf_usmc_recon_marpat_d_rifleman_at",
- "rhsusf_usmc_recon_marpat_d_autorifleman",
- "rhsusf_usmc_recon_marpat_d_machinegunner",
- "rhsusf_usmc_recon_marpat_d_marksman",
- "rhsusf_usmc_recon_marpat_d_sniper_M107",
- "rhsusf_army_ocp_medic",
- "rhsusf_army_ocp_engineer"
- ];
- // Paratroopers squad.
- blufor_squad_para = [
- "rhsusf_army_ocp_rifleman_101st",
- "rhsusf_army_ocp_rifleman_101st",
- "rhsusf_army_ocp_rifleman_101st",
- "rhsusf_army_ocp_rifleman_101st",
- "rhsusf_army_ocp_rifleman_101st",
- "rhsusf_army_ocp_rifleman_101st",
- "rhsusf_army_ocp_rifleman_101st",
- "rhsusf_army_ocp_rifleman_101st",
- "rhsusf_army_ocp_rifleman_101st",
- "rhsusf_army_ocp_rifleman_101st"
- ];
- /* - Badguy classnames.
- All enemy infantry are defined here. */
- opfor_officer = "LOP_TKA_Infantry_Officer"; //Officer
- opfor_team_leader = "LOP_TKA_Infantry_TL"; //Team Leader
- opfor_squad_leader = "LOP_TKA_Infantry_SL"; //Squad Leader
- opfor_sentry = "LOP_TKA_Infantry_Rifleman"; //Rifleman (Lite)
- opfor_rifleman = "LOP_TKA_Infantry_Rifleman_2"; //Rifleman
- opfor_rpg = "LOP_TKA_Infantry_Rifleman_3"; //Rifleman (LAT)
- opfor_grenadier = "LOP_TKA_Infantry_GL"; //Grenadier
- opfor_machinegunner = "LOP_TKA_Infantry_MG"; //Autorifleman
- opfor_heavygunner = "LOP_TKA_Infantry_MG"; //Heavy Gunner
- opfor_marksman = "LOP_TKA_Infantry_Marksman"; //Marksman
- opfor_sharpshooter = "LOP_TKA_Infantry_Marksman"; //Sharpshooter
- opfor_sniper = "LOP_TKA_Infantry_Marksman"; //Sniper
- opfor_at = "LOP_TKA_Infantry_AT"; //AT Specialist
- opfor_aa = "LOP_TKA_Infantry_AA"; //AA Specialist
- opfor_medic = "LOP_TKA_Infantry_Corpsman"; //Combat Life Saver
- opfor_engineer = "LOP_TKA_Infantry_Engineer"; //Engineer
- opfor_paratrooper = "LOP_TKA_Infantry_Rifleman"; //Paratrooper
- // Enemy vehicles used by secondary objectives.
- opfor_mrap = "LOP_TKA_UAZ"; //UAZ-3151
- opfor_mrap_armed = "LOP_TKA_UAZ_AGS"; //UAZ-3151 (AGS-30)
- opfor_transport_helo = "LOP_TKA_Mi8MT_Cargo"; //Mi-8MT (Cargo)
- opfor_transport_truck = "LOP_TKA_Ural"; //Ural-4320 Transport (Covered)
- opfor_fuel_truck = "RHS_Ural_Fuel_MSV_01"; //Ural-4320 Fuel
- opfor_ammo_truck = "rhs_gaz66_ammo_msv"; //GAZ-66 Ammo
- opfor_fuel_container = "Land_Pod_Heli_Transport_04_fuel_F"; //Taru Fuel Pod
- opfor_ammo_container = "Land_Pod_Heli_Transport_04_ammo_F"; //Taru Ammo Pod
- opfor_flag = "lop_Flag_tak_F"; //Takistani Flag
- /* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
- Therefore, adding the same value twice or three times means they are more likely to be chosen more often.
- Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders. */
- militia_squad = [
- "LOP_TKA_Infantry_TL", //Team Leader
- "LOP_TKA_Infantry_SL", //Squad Leader
- "LOP_TKA_Infantry_Rifleman", //Rifleman (Lite)
- "LOP_TKA_Infantry_Rifleman_2", //Rifleman
- "LOP_TKA_Infantry_Rifleman_2", //Rifleman
- "LOP_TKA_Infantry_Rifleman_3", //Rifleman (AT)
- "LOP_TKA_Infantry_GL", //Grenadier
- "LOP_TKA_Infantry_MG", //Autorifleman
- "LOP_TKA_Infantry_MG", //Autorifleman
- "LOP_TKA_Infantry_Marksman", //Marksman
- "LOP_TKA_Infantry_Corpsman", //Medic
- "LOP_TKA_Infantry_Engineer" //Engineer
- ];
- // Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders.
- militia_vehicles = [
- "LOP_TKA_UAZ_DshKM" //UAZ-3151 (DShKM)
- ];
- // All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
- opfor_vehicles = [
- "LOP_TKA_UAZ_DshKM", //UAZ-3151 (DShKM)
- "LOP_TKA_UAZ_AGS", //UAZ-3151 (AGS-30)
- "LOP_TKA_UAZ_SPG", //UAZ-3151 (SPG-9)
- "LOP_TKA_BMP2", //BMP-2
- "LOP_TKA_BMP2D", //BMP-2D
- "LOP_TKA_BTR70", //BTR-70
- "LOP_TKA_ZSU234", //ZSU-23-4V
- "LOP_TKA_ZSU234", //ZSU-23-4V
- "LOP_TKA_T55", //T-55A
- "LOP_TKA_T72BB", //T-72B
- "LOP_TKA_T72BB" //T-72B
- ];
- // All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
- opfor_vehicles_low_intensity = [
- "LOP_TKA_UAZ_DshKM", //UAZ-3151 (DShKM)
- "LOP_TKA_UAZ_AGS", //UAZ-3151 (AGS-30)
- "LOP_TKA_BMP1", //BMP-1
- "LOP_TKA_BMP1D", //BMP-1D
- "LOP_TKA_BTR60" //BTR-60PB
- ];
- // All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
- opfor_battlegroup_vehicles = [
- "LOP_TKA_UAZ", //UAZ-3151 (Covered)
- "LOP_TKA_UAZ_DshKM", //UAZ-3151 (DShKM)
- "LOP_TKA_UAZ_AGS", //UAZ-3151 (AGS-30)
- "LOP_TKA_UAZ_SPG", //UAZ-3151 (SPG-9)
- "LOP_TKA_Ural_open", //Ural-4320 Transport
- "LOP_TKA_Ural", //Ural-4320 Transport (Covered)
- "LOP_TKA_BMP2", //BMP-2
- "LOP_TKA_BMP2D", //BMP-2D
- "LOP_TKA_BTR70", //BTR-70
- "LOP_TKA_ZSU234", //ZSU-23-4V
- "LOP_TKA_ZSU234", //ZSU-23-4V
- "LOP_TKA_T55", //T-55A
- "LOP_TKA_T72BB", //T-72B
- "LOP_TKA_T72BB", //T-72B
- "LOP_TKA_Mi24V_AT", //Mi-24P (AT)
- "LOP_TKA_Mi24V_UPK23", //Mi-24V (UPK)
- "LOP_TKA_Mi8MT_Cargo", //Mi-8MT (Cargo)
- "RHS_Su25SM_vvsc", //Su-25
- "RHS_Su25SM_KH29_vvsc" //Su-25 (KH29)
- ];
- // All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
- opfor_battlegroup_vehicles_low_intensity = [
- "LOP_TKA_UAZ_Open", //UAZ-3151
- "LOP_TKA_UAZ_DshKM", //UAZ-3151 (DShKM)
- "LOP_TKA_UAZ_AGS", //UAZ-3151 (AGS-30)
- "LOP_TKA_Ural_open", //Ural-4320 Transport
- "LOP_TKA_BMP1", //BMP-1
- "LOP_TKA_BMP1D", //BMP-1D
- "LOP_TKA_BTR60", //BTR-60PB
- "LOP_TKA_ZSU234", //ZSU-23-4V
- "LOP_TKA_Mi24V_AT", //Mi-24P (AT)
- "LOP_TKA_Mi24V_UPK23", //Mi-24V (UPK)
- "LOP_TKA_Mi8MT_Cargo" //Mi-8MT (Cargo)
- ];
- /* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
- If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
- opfor_troup_transports = [
- "LOP_TKA_Ural_open", //Ural-4320 Transport
- "LOP_TKA_Ural", //Ural-4320 Transport (Covered)
- "LOP_TKA_BTR70", //BTR-70
- "LOP_TKA_BMP1D", //BMP-1D
- "LOP_TKA_BMP2D", //BMP-2D
- "LOP_TKA_Mi8MT_Cargo", //Mi-8MT (Cargo)
- "LOP_TKA_Mi24V_AT", //Mi-24P (AT)
- "LOP_TKA_Mi24V_UPK23" //Mi-24V (UPK)
- ];
- // Enemy rotary-wings that will need to spawn in flight.
- opfor_choppers = [
- "LOP_TKA_Mi8MT_Cargo", //Mi-8MT (Cargo)
- "LOP_TKA_Mi24V_AT", //Mi-24P (AT)
- "LOP_TKA_Mi24V_UPK23" //Mi-24V (UPK)
- ];
- // Enemy fixed-wings that will need to spawn in the air.
- opfor_air = [
- "RHS_Su25SM_vvsc", //Su-25
- "RHS_Su25SM_KH29_vvsc" //Su-25 (KH29)
- ];
- /* - Other various mission classnames.
- Civilian classnames. */
- civilians = [
- "LOP_Tak_Civ_Random",
- "LOP_Tak_Civ_Man_06",
- "LOP_Tak_Civ_Man_08",
- "LOP_Tak_Civ_Man_07",
- "LOP_Tak_Civ_Man_05",
- "LOP_Tak_Civ_Man_01",
- "LOP_Tak_Civ_Man_10",
- "LOP_Tak_Civ_Man_02",
- "LOP_Tak_Civ_Man_09",
- "LOP_Tak_Civ_Man_11",
- "LOP_Tak_Civ_Man_12",
- "LOP_Tak_Civ_Man_04",
- "LOP_Tak_Civ_Man_14",
- "LOP_Tak_Civ_Man_13",
- "LOP_Tak_Civ_Man_16",
- "LOP_Tak_Civ_Man_15"
- ];
- // Civilian vehicle classnames.
- civilian_vehicles = [
- "LOP_TAK_Civ_Hatchback",
- "LOP_TAK_Civ_Landrover",
- "LOP_TAK_Civ_Offroad",
- "C_Offroad_01_repair_F",
- "LOP_TAK_Civ_UAZ",
- "LOP_TAK_Civ_UAZ_Open",
- "C_Van_01_fuel_F",
- "LOP_TAK_Civ_Ural",
- "LOP_TAK_Civ_Ural_open"
- ];
- // Elite vehicles that should be unlocked through military base capture.
- elite_vehicles = [
- "rhsusf_mkvsoc", //Mk.V SOCOM
- "rhsusf_m1a1aim_tuski_d", //M1A1SA (Tusk I)
- "rhsusf_m1a2sep1tuskiid_usarmy", //M1A2SEPv1 (Tusk II)
- "rhsusf_m109d_usarmy", //M109A6
- "RHS_AH64D", //AH-64D (Multi-Role)
- "B_UAV_02_dynamicLoadout_F", //MQ-4A Greyhawk
- "B_T_UAV_03_dynamicLoadout_F", //MQ-12 Falcon
- "B_UAV_05_F", //UCAV Sentinel
- "RHS_A10", //A-10A (CAS)
- "FIR_F15C", //F-15C Eagle
- "FIR_F15D", //F-15D Eagle
- "FIR_F15E", //F-15E Strike Eagle
- "JS_JC_FA18E", //F/A-18 E Super Hornet
- "JS_JC_FA18F", //F/A-18 F Super Hornet
- "B_Plane_Fighter_01_F", //F/A-181 Black Wasp II
- "B_Plane_Fighter_01_Stealth_F", //F/A-181 Black Wasp II (Stealth)
- "B_T_VTOL_01_armed_F" //V-44 X Blackfish (Armed)
- ];
- if (IA_liberation_debug) then {private _text = format ["[IA LIBERATION] [DEBUG] Unit preset %1 intitialized for: %2", IA_liberation_preset, (name player)];_text remoteExec ["diag_log",2];};
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