at.sqf 906 B

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  1. _unit = _this select 0;
  2. removeAllWeapons _unit;
  3. removeAllItems _unit;
  4. removeAllAssignedItems _unit;
  5. removeVest _unit;
  6. removeBackpack _unit;
  7. removeHeadgear _unit;
  8. removeGoggles _unit;
  9. sleep 0.5;
  10. _unit addVest "V_Chestrig_rgr";
  11. _unit addItemToVest "FirstAidKit";
  12. for "_i" from 1 to 2 do {_unit addItemToVest "MiniGrenade";};
  13. for "_i" from 1 to 2 do {_unit addItemToVest "16Rnd_9x21_Mag";};
  14. for "_i" from 1 to 5 do {_unit addItemToVest "30Rnd_556x45_Stanag_Tracer_Green";};
  15. _unit addBackpack "B_Carryall_oli";
  16. for "_i" from 1 to 3 do {_unit addItemToBackpack "RPG32_F";};
  17. for "_i" from 1 to 3 do {_unit addItemToBackpack "RPG32_HE_F";};
  18. _unit addHeadgear "H_Cap_grn";
  19. _unit addGoggles "G_Bandanna_aviator";
  20. _unit addWeapon "arifle_TRG20_F";
  21. _unit addPrimaryWeaponItem "optic_ACO_grn";
  22. _unit addWeapon "launch_RPG32_F";
  23. _unit addWeapon "hgun_P07_F";
  24. _unit linkItem "ItemMap";
  25. _unit linkItem "ItemCompass";