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- private [ "_source" ];
- _source = "";
- if ( isServer ) then {
- _source = "Server";
- } else {
- _source = name player;
- };
- diag_log format ["[IA LIBERATION] [MISSIONSTART] Missionfile: %1 - World Name: %2 - Version: %3 - Unit Preset: %4 - Arsenal Preset: %5",(localize "STR_MISSION_TITLE"), worldName, (localize "STR_MISSION_VERSION"),IA_liberation_preset, IA_liberation_arsenal];
- while { true } do {
- diag_log format [ "[IA LIBERATION] [STATS] Source: %1 - Time: %2 - FPS: %3 - Total units: %4 - Hostile units: %5 - Local units: %6 - Vehicles: %7 - Unitcap: %8",
- _source,
- time,
- diag_fps,
- count allUnits,
- { side group _x == GRLIB_side_enemy } count allUnits,
- { local _x } count allUnits,
- count vehicles,
- GRLIB_sector_cap ];
- sleep 60;
- };
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