init_shared.sqf 3.7 KB

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  1. kill_manager = compileFinal preprocessFileLineNumbers "scripts\shared\kill_manager.sqf";
  2. build_remote_call = compileFinal preprocessFileLineNumbers "scripts\server\remotecall\build_remote_call.sqf";
  3. build_fob_remote_call = compileFinal preprocessFileLineNumbers "scripts\server\remotecall\build_fob_remote_call.sqf";
  4. cancel_build_remote_call = compileFinal preprocessFileLineNumbers "scripts\server\remotecall\cancel_build_remote_call.sqf";
  5. prisonner_remote_call = compileFinal preprocessFileLineNumbers "scripts\server\remotecall\prisonner_remote_call.sqf";
  6. recycle_remote_call = compileFinal preprocessFileLineNumbers "scripts\server\remotecall\recycle_remote_call.sqf";
  7. reinforcements_remote_call = compileFinal preprocessFileLineNumbers "scripts\server\remotecall\reinforcements_remote_call.sqf";
  8. sector_liberated_remote_call = compileFinal preprocessFileLineNumbers "scripts\server\remotecall\sector_liberated_remote_call.sqf";
  9. intel_remote_call = compileFinal preprocessFileLineNumbers "scripts\server\remotecall\intel_remote_call.sqf";
  10. start_secondary_remote_call = compileFinal preprocessFileLineNumbers "scripts\server\remotecall\start_secondary_remote_call.sqf";
  11. zeus_remote_call = compileFinal preprocessFileLineNumbers "scripts\server\remotecall\zeus_remote_call.sqf";
  12. change_prod_remote_call = compileFinal preprocessFileLineNumbers "scripts\server\remotecall\change_prod_remote_call.sqf";
  13. build_fac_remote_call = compileFinal preprocessFileLineNumbers "scripts\server\remotecall\build_fac_remote_call.sqf";
  14. check_sector_ress_remote_call = compileFinal preprocessFileLineNumbers "scripts\server\remotecall\check_sector_ress_remote_call.sqf";
  15. if (IA_liberation_ailogistics) then {
  16. add_logiGroup_remote_call = compileFinal preprocessFileLineNumbers "scripts\server\remotecall\add_logiGroup_remote_call.sqf";
  17. del_logiGroup_remote_call = compileFinal preprocessFileLineNumbers "scripts\server\remotecall\del_logiGroup_remote_call.sqf";
  18. add_logiTruck_remote_call = compileFinal preprocessFileLineNumbers "scripts\server\remotecall\add_logiTruck_remote_call.sqf";
  19. del_logiTruck_remote_call = compileFinal preprocessFileLineNumbers "scripts\server\remotecall\del_logiTruck_remote_call.sqf";
  20. save_logi_remote_call = compileFinal preprocessFileLineNumbers "scripts\server\remotecall\save_logi_remote_call.sqf";
  21. abort_logi_remote_call = compileFinal preprocessFileLineNumbers "scripts\server\remotecall\abort_logi_remote_call.sqf";
  22. };
  23. remote_call_sector = compileFinal preprocessFileLineNumbers "scripts\client\remotecall\remote_call_sector.sqf";
  24. remote_call_fob = compileFinal preprocessFileLineNumbers "scripts\client\remotecall\remote_call_fob.sqf";
  25. remote_call_battlegroup = compileFinal preprocessFileLineNumbers "scripts\client\remotecall\remote_call_battlegroup.sqf";
  26. remote_call_endgame = compileFinal preprocessFileLineNumbers "scripts\client\remotecall\remote_call_endgame.sqf";
  27. remote_call_prisonner = compileFinal preprocessFileLineNumbers "scripts\client\remotecall\remote_call_prisonner.sqf";
  28. remote_call_switchmove = compileFinal preprocessFileLineNumbers "scripts\client\remotecall\remote_call_switchmove.sqf";
  29. remote_call_intel = compileFinal preprocessFileLineNumbers "scripts\client\remotecall\remote_call_intel.sqf";
  30. remote_call_incoming = compileFinal preprocessFileLineNumbers "scripts\client\remotecall\remote_call_incoming.sqf";
  31. [] spawn compileFinal preprocessFileLineNumbers "scripts\shared\scan_skill.sqf";
  32. [] spawn compileFinal preprocessFileLineNumbers "scripts\shared\diagnostics.sqf";
  33. if (!IA_liberation_ace) then {[] spawn compileFinal preprocessFileLineNumbers "scripts\shared\manage_weather.sqf";};
  34. if (IA_liberation_debug) then {private _text = format ["[IA LIBERATION] [DEBUG] init_shared.sqf done for: %1", (name player)];_text remoteExec ["diag_log",2];};