liberation_deathscreen.hpp 1.0 KB

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  1. class blackscreen
  2. {
  3. idd = 5651;
  4. movingEnable = false;
  5. controls[]=
  6. {
  7. "OuterBackground", "Skull", "GREUH_WoundedLabel"
  8. };
  9. class OuterBackground {
  10. idc = -1;
  11. type = CT_STATIC;
  12. style = ST_LEFT;
  13. colorText[] = COLOR_BLACK;
  14. colorBackground[] = COLOR_BLACK;
  15. font = FontM;
  16. sizeEx = 0.023;
  17. x = -3; y = -3;
  18. w = 9; h = 9;
  19. text = "";
  20. };
  21. class Skull {
  22. idc = 666;
  23. type = CT_STATIC ;
  24. style = ST_PICTURE;
  25. colorText[] = { 1,1,1,0.15 };
  26. colorBackground[] = COLOR_NOALPHA;
  27. font = FontM;
  28. sizeEx = 0.1 * safezoneH;
  29. x = 0.3 * safezoneW + safezoneX;
  30. w = 0.4 * safezoneW;
  31. y = 0.2 * safezoneH + safezoneY;
  32. h = 0.6 * safezoneH;
  33. text = "res\skull.paa";
  34. };
  35. class GREUH_WoundedLabel {
  36. idc = 4867;
  37. type = CT_STATIC;
  38. style = ST_CENTER;
  39. colorText[] = COLOR_WHITE;
  40. colorBackground[] = COLOR_NOALPHA;
  41. font = FontM;
  42. sizeEx = 0.07 * safezoneH;
  43. shadow = 1;
  44. x = 0.3 * safezoneW + safezoneX; y= 0.25 * safezoneH + safezoneY;
  45. w = 0.4 * safezoneW; h = 0.07 * safezoneH;
  46. text = $STR_REVIVE_LABEL;
  47. };
  48. };