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- class liberation_menu {
- idd = 5651;
- movingEnable = false;
- controls[] = { "Splash", "Start", "Help" };
- objects[] = {};
- class Splash {
- idc = -1;
- type = CT_STATIC ;
- style = ST_PICTURE;
- colorText[] = COLOR_WHITE;
- colorBackground[] = COLOR_NOALPHA;
- font = FontM;
- sizeEx = 0.1 * safezoneH;
- x = 0.08 * safezoneW + safezoneX;
- w = 0.25 * safezoneW;
- y = 0.15 * safezoneH + safezoneY;
- h = 0.43 * safezoneH;
- text = "res\splash_libe2.paa";
- };
- class Start {
- idc = 321;
- type = CT_SHORTCUT_BUTTON;
- style = ST_CENTER;
- x = (0.137 * safezoneW + safezoneX) - (BORDERSIZE);
- y = (0.53 * safezoneH + safezoneY);
- w = (0.15 * safezoneW) - (BORDERSIZE);
- h = (0.07 * safezoneH);
- sizeEx = 0.025 * safezoneH;
- size = 0.025 * safezoneH;
- text = "";
- action = "dostartgame=1;";
- textureNoShortcut = "res\btn_join_spl_idl3.paa";
- animTextureNormal = "res\btn_join_spl_idl3.paa";
- animTextureDisabled = "res\btn_join_spl_idl3.paa";
- animTextureOver = "res\btn_join_spl_hov3.paa";
- animTextureFocused = "res\btn_join_spl_idl3.paa";
- animTexturePressed = "res\btn_join_spl_hov3.paa";
- animTextureDefault = "res\btn_join_spl_idl3.paa";
- color[] = COLOR_WHITE;
- color2[] = COLOR_WHITE;
- colorActiveBackground[] = COLOR_WHITE;
- colorBackground[] = COLOR_WHITE;
- colorBackgroundFocused[] = COLOR_WHITE;
- colorBackground2[] = COLOR_WHITE;
- colorDisabled[] = COLOR_WHITE;
- colorFocused[] = COLOR_WHITE;
- font = FontM;
- soundEnter[] = { "", 0, 1 }; // no sound
- soundPush[] = {"\a3\Ui_f\data\Sound\CfgIngameUI\hintExpand", 0.891251, 1};
- soundClick[] = { "", 0, 1 }; // no sound
- soundEscape[] = { "", 0, 1 }; // no sound
- class HitZone {
- Left = 0;
- Right = 0;
- Top = 0;
- Bottom = 0;
- };
- class ShortcutPos {
- Left = 0;
- Top = 0;
- w = 0;
- h = 0;
- };
- class TextPos {
- left = 0;
- top = 0;
- right = 0;
- bottom = 0;
- };
- };
- class Help : Start {
- idc = 322;
- y = (0.62 * safezoneH + safezoneY);
- animTextureNormal = "res\btn_htp_spl_idl3.paa";
- animTextureDisabled = "res\btn_htp_spl_idl3.paa";
- animTextureOver = "res\btn_htp_spl_hov3.paa";
- animTextureFocused = "res\btn_htp_spl_idl3.paa";
- animTexturePressed = "res\btn_htp_spl_hov3.paa";
- animTextureDefault = "res\btn_htp_spl_idl3.paa";
- tooltipColorShade[] = COLOR_BROWN;
- tooltipColorText[] = COLOR_WHITE;
- tooltipColorBox[] = COLOR_GREEN;
- action = "howtoplay=1;";
- };
- };
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