ambient[]={50,50,50,1};
diffuse[]={0,0,0,1};
forcedDiffuse[]={0,0,0,1};
emmisive[]={10,10,10,0};
specular[]={0,0,0,1};
specularPower=8;

PixelShaderID="Collimator";
VertexShaderID="Basic";
RenderFlags[] = {"NoReceiveShadow", "AddBlend", "NoZwrite"};

    class Stage0
    {
      uvSource="tex";
    };