B2_Reskins.hpp 1.2 KB

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  1. class macro_new_uniform_skin_class(opfor,B2_Armor): SWOP_B2_superdroid
  2. {
  3. hiddenSelections[] = {"Camo1","Camo2","Camo3"};
  4. hiddenSelectionsTextures[] = {
  5. macro_unit_skin_textures\CIS\B2\rocket\Reskinb2_chest.paa,
  6. macro_unit_skin_textures\CIS\B2\rocket\ReskinB2_waist.paa,
  7. macro_unit_skin_textures\CIS\B2\rocket\ReskinB2_legs.paa
  8. };
  9. // armor = 18;
  10. // armorStructural = 32;
  11. };
  12. class macro_new_uniform_skin_class(opfor,B2_Aqua): SWOP_B2_superdroid
  13. {
  14. hiddenSelections[] = {"Camo1","Camo2","Camo3"};
  15. hiddenSelectionsTextures[] = {
  16. macro_unit_skin_textures\CIS\B2\aqua\ReskinB2_chest_camo.paa,
  17. macro_unit_skin_textures\CIS\B2\aqua\ReskinB2_waist_camo.paa,
  18. macro_unit_skin_textures\CIS\B2\aqua\ReskinB2_legs_camo.paa
  19. };
  20. };
  21. class macro_new_uniform_skin_class(opfor,B2_Test): SWOP_B2_superdroid
  22. {
  23. hiddenSelections[] = {"Camo1","Camo2","Camo3"};
  24. hiddenSelectionsTextures[] = {
  25. macro_unit_skin_textures\CIS\B2\rocket\Reskinb2_chest.paa,
  26. macro_unit_skin_textures\CIS\B2\rocket\ReskinB2_waist.paa,
  27. macro_unit_skin_textures\CIS\B2\rocket\ReskinB2_legs.paa
  28. };
  29. armor = 22;
  30. armorStructural = 32;
  31. };