|
@@ -6,5 +6,5 @@
|
|
|
sleep 0.5;
|
|
|
call compile preprocessFileLineNumbers 'macro_mod_script_path\jumppack\jumppack_effects.sqf';
|
|
|
};
|
|
|
-RD501_FORCE_WALK_WEAPONS = ["RD501_DC_15a_gl_rifle"];
|
|
|
-["weapon", macro_fnc_name(heavyWeaponHandlePlayerWeaponChanged)] call CBA_fnc_addPlayerEventHandler;
|
|
|
+RD501_FORCE_WALK_WEAPONS = [macro_quote(macro_new_weapon_nofam(Z1000))];
|
|
|
+["weapon", macro_fnc_name(heavyWeaponHandlePlayerWeaponChanged)] call CBA_fnc_addPlayerEventHandler;
|