surfaceInfo="RD501_Vehicles\static\shields\wall\shield.bisurf";
ambient[]={0.15000001,0.15000001,0.34999999,1};
diffuse[]={0.15000001,0.15000001,0.34999999,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0,0,0,1};
specularPower=1;
PixelShaderID="Normal";
VertexShaderID="Basic";