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- #define macro_camonet_changer(texture_index) class ACE_SelfActions;\
- class ACE_SelfActions: ACE_SelfActions\
- {\
- class RD501_Camonet_Changer\
- {\
- displayName="Change Camonet";\
- exceptions[]={"isNotInside","isNotSwimming","isNotSitting"};\
- condition="!(isNull objectParent player) && (driver (vehicle player)==player)";\
- showDisabled=0;\
- priority=2;\
- class RD501_Camonet_desert\
- {\
- displayName="Desert";\
- exceptions[]={"isNotInside","isNotSwimming","isNotSitting"};\
- condition="!(isNull objectParent player)";\
- statement="_target setObjectTextureGlobal [" texture_index ",'a3\Armor_F\Data\camonet_NATO_Desert_CO.paa']";\
- showDisabled=0;\
- runOnHover=1;\
- priority=2.5;\
- };\
- class RD501_Camonet_green: RD501_Camonet_desert\
- {\
- displayName="Green";\
- statement="_target setObjectTextureGlobal [" texture_index ", 'A3\Armor_F\Data\camonet_AAF_Digi_Green_CO.paa']";\
- };\
- };\
- };
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