@@ -17,6 +17,13 @@
#define MYNOCK_TEXTUREPATH CONCAT(TEXTUREPATH,\Republic\clones\mynock\)
#define MYNOCK_TEXTURE(fileName) RD501_TEXTURE(MYNOCK_TEXTUREPATH,fileName)
+
+// ------------------------------------------------------------------------------------
+// MYNOCK UNIFORMS CONFIG
+// As much as you want to put other stuff here, please reconsider your decision.
+// Splitting the configs up prevents 20k line long config files for uniforms, and makes it easier to understand whats going on.
class CfgPatches
{
class macro_patch_name(mynock_uniforms)
@@ -403,4 +410,20 @@ class CfgVehicles
class CfgWeapons{
+ // ------------------------------------------------------------------------------------
+ // INHERIT PAULDRON
+ // TROOPER PAULDRON
+ // MEDIC PAULDRON
+ // RTO PAULDRON
};