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@@ -12,7 +12,8 @@ class CfgPatches
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RD501_patch_units
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RD501_patch_units
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};
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};
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requiredVersion=0.1;
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requiredVersion=0.1;
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- units[]={
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+ units[]=
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+ {
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};
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};
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@@ -43,7 +44,7 @@ class cfgWeapons
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};
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};
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class JLTS_Clone_ARC_backpack;
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class JLTS_Clone_ARC_backpack;
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- class rd501_JLTS_ARC_backpack_noLR : JLTS_Clone_ARC_backpack
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+ class rd501_JLTS_ARC_backpack_noLR: JLTS_Clone_ARC_backpack
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{
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{
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f_hasLRradio = 0;
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f_hasLRradio = 0;
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displayName = "[501st] ARC Backpack no LR";
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displayName = "[501st] ARC Backpack no LR";
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@@ -56,7 +57,7 @@ class cfgWeapons
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};
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};
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//chest
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//chest
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- class macro_new_vest_class(501_inf,acc_9):V_RebreatherB
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+ class macro_new_vest_class(501_inf,acc_9): V_RebreatherB
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{
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{
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author = "RD501";
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author = "RD501";
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scope = 2;
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scope = 2;
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@@ -416,7 +417,6 @@ class cfgWeapons
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};
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};
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hiddenSelectionsTextures[] =
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hiddenSelectionsTextures[] =
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{
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{
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- "",
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TEXTUREPATH\Republic\clones\Infantry\acc\trooper_heavy_acc.paa
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TEXTUREPATH\Republic\clones\Infantry\acc\trooper_heavy_acc.paa
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};
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};
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hiddenSelectionsMaterials[]=
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hiddenSelectionsMaterials[]=
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@@ -444,11 +444,8 @@ class cfgWeapons
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"camo1",
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"camo1",
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"camo2"
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"camo2"
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};
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};
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- hiddenSelectionsTextures[] = {"",TEXTUREPATH\Republic\clones\Infantry\acc\medic_heavy_acc.paa};
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- hiddenSelectionsMaterials[]=
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- {
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-
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- };
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+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\medic_heavy_acc.paa};
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+ hiddenSelectionsMaterials[]= {""};
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class ItemInfo: ItemInfo
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class ItemInfo: ItemInfo
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{
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{
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uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
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uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
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@@ -470,7 +467,7 @@ class cfgWeapons
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"camo1",
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"camo1",
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"camo2"
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"camo2"
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};
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};
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- hiddenSelectionsTextures[] = {"",TEXTUREPATH\Republic\clones\Infantry\acc\rto_heavy_acc.paa};
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+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\rto_heavy_acc.paa};
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hiddenSelectionsMaterials[]=
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hiddenSelectionsMaterials[]=
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{
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{
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@@ -516,8 +513,7 @@ class cfgWeapons
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hiddenSelectionsTextures[] = {"MRC\JLTS\characters\CloneArmor\data\Clone_vest_officer_co.paa", "MRC\JLTS\characters\CloneArmor\data\Clone_vest_heavy_co.paa"};
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hiddenSelectionsTextures[] = {"MRC\JLTS\characters\CloneArmor\data\Clone_vest_officer_co.paa", "MRC\JLTS\characters\CloneArmor\data\Clone_vest_heavy_co.paa"};
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hiddenSelectionsMaterials[]=
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hiddenSelectionsMaterials[]=
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{
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{
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- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
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- ""
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+ "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
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};
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};
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class ItemInfo: ItemInfo
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class ItemInfo: ItemInfo
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{
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{
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@@ -525,8 +521,7 @@ class cfgWeapons
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containerClass="Supply100";
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containerClass="Supply100";
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hiddenSelectionsMaterials[]=
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hiddenSelectionsMaterials[]=
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{
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{
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- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
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- ""
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+ "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
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};
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};
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};
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};
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};
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};
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@@ -539,8 +534,7 @@ class cfgWeapons
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hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\1st_lt_pauldron.paa, TEXTUREPATH\Republic\clones\Infantry\acc\sr_nco_acc.paa};
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hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\1st_lt_pauldron.paa, TEXTUREPATH\Republic\clones\Infantry\acc\sr_nco_acc.paa};
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hiddenSelectionsMaterials[]=
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hiddenSelectionsMaterials[]=
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{
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{
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- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
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- ""
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+ "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
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};
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};
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class ItemInfo: ItemInfo
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class ItemInfo: ItemInfo
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{
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{
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@@ -549,8 +543,7 @@ class cfgWeapons
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containerClass="Supply100";
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containerClass="Supply100";
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hiddenSelectionsMaterials[]=
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hiddenSelectionsMaterials[]=
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{
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{
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- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
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- ""
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+ "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
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};
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};
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};
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};
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};
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};
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@@ -596,14 +589,13 @@ class cfgWeapons
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class macro_new_vest_class(501_ab,acc_1): macro_new_vest_class(501_inf,acc_9)
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class macro_new_vest_class(501_ab,acc_1): macro_new_vest_class(501_inf,acc_9)
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{
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{
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displayName = "[501st] AB ACC 01 (Cadet)";
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displayName = "[501st] AB ACC 01 (Cadet)";
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- picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
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- model="\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
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+ picture= "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
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+ model= "\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
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hiddenSelections[] = {"Camo1","Camo2"};
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hiddenSelections[] = {"Camo1","Camo2"};
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hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_cadet_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_cpl_acc.paa};
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hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_cadet_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_cpl_acc.paa};
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hiddenSelectionsMaterials[]=
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hiddenSelectionsMaterials[]=
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{
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{
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- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
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- ""
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+ "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
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};
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};
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class ItemInfo: ItemInfo
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class ItemInfo: ItemInfo
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{
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{
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@@ -616,8 +608,7 @@ class cfgWeapons
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};
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};
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hiddenSelectionsMaterials[]=
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hiddenSelectionsMaterials[]=
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{
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{
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- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
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- ""
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+ "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
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};
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};
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};
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};
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};
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};
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@@ -625,13 +616,12 @@ class cfgWeapons
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{
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{
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displayName = "[501st] AB ACC 02 (Trooper)";
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displayName = "[501st] AB ACC 02 (Trooper)";
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picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
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picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
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- model="\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
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+ model= "\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
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hiddenSelections[] = {"Camo1","Camo2"};
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hiddenSelections[] = {"Camo1","Camo2"};
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hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_cpl_acc.paa};
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hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_cpl_acc.paa};
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hiddenSelectionsMaterials[]=
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hiddenSelectionsMaterials[]=
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{
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{
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- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
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- ""
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+ "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
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};
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};
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class ItemInfo: ItemInfo
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class ItemInfo: ItemInfo
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{
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{
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@@ -645,7 +635,6 @@ class cfgWeapons
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hiddenSelectionsMaterials[]=
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hiddenSelectionsMaterials[]=
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{
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{
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"RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
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"RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
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- ""
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};
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};
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};
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};
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};
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};
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@@ -658,8 +647,7 @@ class cfgWeapons
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hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_trooper_vt_acc.paa};
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hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_trooper_vt_acc.paa};
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hiddenSelectionsMaterials[]=
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hiddenSelectionsMaterials[]=
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{
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{
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- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
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- ""
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+ "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
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};
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};
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class ItemInfo: ItemInfo
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class ItemInfo: ItemInfo
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{
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{
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@@ -672,8 +660,7 @@ class cfgWeapons
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};
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};
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hiddenSelectionsMaterials[]=
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hiddenSelectionsMaterials[]=
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{
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{
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- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
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- ""
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+ "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
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};
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};
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};
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};
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};
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};
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@@ -686,8 +673,7 @@ class cfgWeapons
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hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_rto_vt_acc.paa};
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hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_rto_vt_acc.paa};
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hiddenSelectionsMaterials[]=
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hiddenSelectionsMaterials[]=
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{
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{
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- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
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- ""
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+ "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
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};
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};
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class ItemInfo: ItemInfo
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class ItemInfo: ItemInfo
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{
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{
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@@ -701,7 +687,6 @@ class cfgWeapons
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hiddenSelectionsMaterials[]=
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hiddenSelectionsMaterials[]=
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{
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{
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"RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
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"RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
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- ""
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};
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};
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};
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};
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};
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};
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@@ -714,8 +699,7 @@ class cfgWeapons
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hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_medic_vt_acc.paa};
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hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_medic_vt_acc.paa};
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hiddenSelectionsMaterials[]=
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hiddenSelectionsMaterials[]=
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{
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{
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- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
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- ""
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+ "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
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};
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};
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class ItemInfo: ItemInfo
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class ItemInfo: ItemInfo
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{
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{
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@@ -728,8 +712,7 @@ class cfgWeapons
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};
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};
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hiddenSelectionsMaterials[]=
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hiddenSelectionsMaterials[]=
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{
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{
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- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
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- ""
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+ "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
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};
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};
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};
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};
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};
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};
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@@ -742,8 +725,7 @@ class cfgWeapons
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hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_cpl_acc.paa};
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hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_cpl_acc.paa};
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hiddenSelectionsMaterials[]=
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hiddenSelectionsMaterials[]=
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{
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{
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- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
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- ""
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+ "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
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};
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};
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class ItemInfo: ItemInfo
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class ItemInfo: ItemInfo
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{
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{
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@@ -757,7 +739,6 @@ class cfgWeapons
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hiddenSelectionsMaterials[]=
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hiddenSelectionsMaterials[]=
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{
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{
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"RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
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"RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
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- ""
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};
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};
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};
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};
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};
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};
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@@ -770,8 +751,7 @@ class cfgWeapons
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hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\heavy_accessories_co.paa};
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hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\heavy_accessories_co.paa};
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|
hiddenSelectionsMaterials[]=
|
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hiddenSelectionsMaterials[]=
|
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{
|
|
{
|
|
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
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- ""
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|
|
|
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+ "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
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};
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};
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class ItemInfo: ItemInfo
|
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class ItemInfo: ItemInfo
|
|
{
|
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{
|
|
@@ -784,8 +764,7 @@ class cfgWeapons
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};
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};
|
|
hiddenSelectionsMaterials[]=
|
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hiddenSelectionsMaterials[]=
|
|
{
|
|
{
|
|
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
|
|
|
|
- ""
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|
|
|
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+ "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
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};
|
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};
|
|
};
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};
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|
};
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};
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|
@@ -969,7 +948,6 @@ class cfgWeapons
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hiddenSelectionsMaterials[]=
|
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hiddenSelectionsMaterials[]=
|
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{
|
|
{
|
|
"RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
|
|
"RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
|
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- ""
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|
|
|
};
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};
|
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class ItemInfo: ItemInfo
|
|
class ItemInfo: ItemInfo
|
|
{
|
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{
|
|
@@ -982,8 +960,7 @@ class cfgWeapons
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|
};
|
|
};
|
|
hiddenSelectionsMaterials[]=
|
|
hiddenSelectionsMaterials[]=
|
|
{
|
|
{
|
|
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
|
|
|
|
- ""
|
|
|
|
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|
+ "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
|
|
};
|
|
};
|
|
};
|
|
};
|
|
};
|
|
};
|
|
@@ -996,8 +973,7 @@ class cfgWeapons
|
|
hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_medic_acc1.paa};
|
|
hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_medic_acc1.paa};
|
|
hiddenSelectionsMaterials[]=
|
|
hiddenSelectionsMaterials[]=
|
|
{
|
|
{
|
|
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
|
|
|
|
- ""
|
|
|
|
|
|
+ "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
|
|
};
|
|
};
|
|
class ItemInfo: ItemInfo
|
|
class ItemInfo: ItemInfo
|
|
{
|
|
{
|
|
@@ -1010,8 +986,7 @@ class cfgWeapons
|
|
};
|
|
};
|
|
hiddenSelectionsMaterials[]=
|
|
hiddenSelectionsMaterials[]=
|
|
{
|
|
{
|
|
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
|
|
|
|
- ""
|
|
|
|
|
|
+ "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
|
|
};
|
|
};
|
|
};
|
|
};
|
|
};
|
|
};
|
|
@@ -1024,8 +999,7 @@ class cfgWeapons
|
|
hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_rto_acc.paa};
|
|
hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_rto_acc.paa};
|
|
hiddenSelectionsMaterials[]=
|
|
hiddenSelectionsMaterials[]=
|
|
{
|
|
{
|
|
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
|
|
|
|
- ""
|
|
|
|
|
|
+ "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
|
|
};
|
|
};
|
|
class ItemInfo: ItemInfo
|
|
class ItemInfo: ItemInfo
|
|
{
|
|
{
|
|
@@ -1038,8 +1012,7 @@ class cfgWeapons
|
|
};
|
|
};
|
|
hiddenSelectionsMaterials[]=
|
|
hiddenSelectionsMaterials[]=
|
|
{
|
|
{
|
|
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
|
|
|
|
- ""
|
|
|
|
|
|
+ "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
|
|
};
|
|
};
|
|
};
|
|
};
|
|
};
|
|
};
|
|
@@ -1066,12 +1039,10 @@ class cfgWeapons
|
|
};
|
|
};
|
|
hiddenSelectionsMaterials[]=
|
|
hiddenSelectionsMaterials[]=
|
|
{
|
|
{
|
|
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
|
|
|
|
- ""
|
|
|
|
|
|
+ "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
|
|
};
|
|
};
|
|
};
|
|
};
|
|
};
|
|
};
|
|
-
|
|
|
|
//Aviation
|
|
//Aviation
|
|
class macro_new_vest_class(501_avi,acc_1): macro_new_vest_class(501_inf,acc_9)
|
|
class macro_new_vest_class(501_avi,acc_1): macro_new_vest_class(501_inf,acc_9)
|
|
{
|
|
{
|
|
@@ -1107,8 +1078,7 @@ class cfgWeapons
|
|
hiddenSelectionsTextures[] = {"MRC\JLTS\characters\CloneArmor\data\Clone_vest_officer_co.paa","MRC\JLTS\characters\CloneArmor\data\Clone_vest_heavy_co.paa"};
|
|
hiddenSelectionsTextures[] = {"MRC\JLTS\characters\CloneArmor\data\Clone_vest_officer_co.paa","MRC\JLTS\characters\CloneArmor\data\Clone_vest_heavy_co.paa"};
|
|
hiddenSelectionsMaterials[]=
|
|
hiddenSelectionsMaterials[]=
|
|
{
|
|
{
|
|
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
|
|
|
|
- ""
|
|
|
|
|
|
+ "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
|
|
};
|
|
};
|
|
class ItemInfo: ItemInfo
|
|
class ItemInfo: ItemInfo
|
|
{
|
|
{
|
|
@@ -1121,8 +1091,7 @@ class cfgWeapons
|
|
};
|
|
};
|
|
hiddenSelectionsMaterials[]=
|
|
hiddenSelectionsMaterials[]=
|
|
{
|
|
{
|
|
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
|
|
|
|
- ""
|
|
|
|
|
|
+ "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
|
|
};
|
|
};
|
|
};
|
|
};
|
|
};
|
|
};
|
|
@@ -1270,7 +1239,6 @@ class cfgWeapons
|
|
displayname = "[501st] AVI ACC 11 P3 (Sr. CX)";
|
|
displayname = "[501st] AVI ACC 11 P3 (Sr. CX)";
|
|
hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\acc\pilot_p3_cx.paa};
|
|
hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\acc\pilot_p3_cx.paa};
|
|
};
|
|
};
|
|
-
|
|
|
|
// ARC
|
|
// ARC
|
|
class macro_new_vest_class(501_arc,acc_1): macro_new_vest_class(501_inf,acc_9)
|
|
class macro_new_vest_class(501_arc,acc_1): macro_new_vest_class(501_inf,acc_9)
|
|
{
|
|
{
|
|
@@ -1324,27 +1292,27 @@ class cfgWeapons
|
|
};
|
|
};
|
|
class macro_new_vest_class(501_arc,acc_2_alt): macro_new_vest_class(501_arc,acc_2)
|
|
class macro_new_vest_class(501_arc,acc_2_alt): macro_new_vest_class(501_arc,acc_2)
|
|
{
|
|
{
|
|
- displayname = "[501st] ARC ACC 02 B"
|
|
|
|
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\acc\arc_alt_acc_02.paa};
|
|
|
|
|
|
+ displayname= "[501st] ARC ACC 02 B";
|
|
|
|
+ hiddenSelectionsTextures[]= {TEXTUREPATH\Republic\clones\arc\acc\arc_alt_acc_02.paa};
|
|
};
|
|
};
|
|
class macro_new_vest_class(501_arc,acc_3): macro_new_vest_class(501_arc,acc_2)
|
|
class macro_new_vest_class(501_arc,acc_3): macro_new_vest_class(501_arc,acc_2)
|
|
{
|
|
{
|
|
|
|
|
|
- displayname = "[501st] ARC ACC 03";
|
|
|
|
|
|
+ displayname= "[501st] ARC ACC 03";
|
|
picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestARC_ui_ca.paa";
|
|
picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestARC_ui_ca.paa";
|
|
model="\MRC\JLTS\characters\CloneArmor\CloneVestARC.p3d";
|
|
model="\MRC\JLTS\characters\CloneArmor\CloneVestARC.p3d";
|
|
hiddenSelections[] = {"Camo1"};
|
|
hiddenSelections[] = {"Camo1"};
|
|
|
|
|
|
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\acc\arc_acc_03.paa};
|
|
|
|
|
|
+ hiddenSelectionsTextures[]= {TEXTUREPATH\Republic\clones\arc\acc\arc_acc_03.paa};
|
|
};
|
|
};
|
|
class macro_new_vest_class(501_arc,acc_3_alt): macro_new_vest_class(501_arc,acc_2)
|
|
class macro_new_vest_class(501_arc,acc_3_alt): macro_new_vest_class(501_arc,acc_2)
|
|
{
|
|
{
|
|
- displayname = "[501st] ARC ACC 03 B"
|
|
|
|
|
|
+ displayname= "[501st] ARC ACC 03 B";
|
|
hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\acc\arc_alt_acc_03.paa};
|
|
hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\acc\arc_alt_acc_03.paa};
|
|
};
|
|
};
|
|
class macro_new_vest_class(501_arc,acc_4): macro_new_vest_class(501_arc,acc_2)
|
|
class macro_new_vest_class(501_arc,acc_4): macro_new_vest_class(501_arc,acc_2)
|
|
{
|
|
{
|
|
- displayname = "[501st] ARC ACC 04";
|
|
|
|
|
|
+ displayname= "[501st] ARC ACC 04";
|
|
picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestARC_ui_ca.paa";
|
|
picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestARC_ui_ca.paa";
|
|
model="\MRC\JLTS\characters\CloneArmor\CloneVestARC.p3d";
|
|
model="\MRC\JLTS\characters\CloneArmor\CloneVestARC.p3d";
|
|
hiddenSelections[] = {"Camo1"};
|
|
hiddenSelections[] = {"Camo1"};
|
|
@@ -1353,23 +1321,23 @@ class cfgWeapons
|
|
};
|
|
};
|
|
class macro_new_vest_class(501_arc,acc_4_alt): macro_new_vest_class(501_arc,acc_2)
|
|
class macro_new_vest_class(501_arc,acc_4_alt): macro_new_vest_class(501_arc,acc_2)
|
|
{
|
|
{
|
|
- displayname = "[501st] ARC ACC 04 B"
|
|
|
|
|
|
+ displayname= "[501st] ARC ACC 04 B";
|
|
hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\acc\arc_alt_acc_04.paa};
|
|
hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\acc\arc_alt_acc_04.paa};
|
|
};
|
|
};
|
|
class macro_new_vest_class(501_arc,acc_p1_01): macro_new_vest_class(501_inf,acc_9_v2)
|
|
class macro_new_vest_class(501_arc,acc_p1_01): macro_new_vest_class(501_inf,acc_9_v2)
|
|
{
|
|
{
|
|
- displayname = "[501st] ARC ACC P1 01"
|
|
|
|
|
|
+ displayname = "[501st] ARC ACC P1 01";
|
|
hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\auxillary\acc\p1_arc_trooper_pauldron.paa};
|
|
hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\auxillary\acc\p1_arc_trooper_pauldron.paa};
|
|
};
|
|
};
|
|
class macro_new_vest_class(501_arc,acc_p1_02): macro_new_vest_class(501_inf,acc_9_v2)
|
|
class macro_new_vest_class(501_arc,acc_p1_02): macro_new_vest_class(501_inf,acc_9_v2)
|
|
{
|
|
{
|
|
- displayname = "[501st] ARC ACC P1 02"
|
|
|
|
|
|
+ displayname= "[501st] ARC ACC P1 02";
|
|
hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\auxillary\acc\p1_arc_nco_pauldron.paa};
|
|
hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\auxillary\acc\p1_arc_nco_pauldron.paa};
|
|
};
|
|
};
|
|
//
|
|
//
|
|
class macro_new_vest_class(501_rg,acc_1): macro_new_vest_class(501_inf,acc_9)
|
|
class macro_new_vest_class(501_rg,acc_1): macro_new_vest_class(501_inf,acc_9)
|
|
{
|
|
{
|
|
- displayname = "[Empire] Royal Guard ACC";
|
|
|
|
|
|
+ displayname= "[Empire] Royal Guard ACC";
|
|
picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestKama_ui_ca.paa";
|
|
picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestKama_ui_ca.paa";
|
|
model="\MRC\JLTS\characters\CloneArmor\CloneVestKama.p3d";
|
|
model="\MRC\JLTS\characters\CloneArmor\CloneVestKama.p3d";
|
|
hiddenSelections[] = {"Camo1"};
|
|
hiddenSelections[] = {"Camo1"};
|
|
@@ -1394,14 +1362,14 @@ class cfgWeapons
|
|
};
|
|
};
|
|
class macro_new_vest_class(501_inf,acc_13): macro_new_vest_class(501_rg,acc_1)
|
|
class macro_new_vest_class(501_inf,acc_13): macro_new_vest_class(501_rg,acc_1)
|
|
{
|
|
{
|
|
- displayname = "[501st] INF ACC 13 (Kama)"
|
|
|
|
|
|
+ displayname= "[501st] INF ACC 13 (Kama)";
|
|
hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\2nd_lt_pauldron.paa};
|
|
hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\2nd_lt_pauldron.paa};
|
|
};
|
|
};
|
|
class macro_new_vest_class(501_inf,acc_snow_01): macro_new_vest_class(501_inf,acc_9)
|
|
class macro_new_vest_class(501_inf,acc_snow_01): macro_new_vest_class(501_inf,acc_9)
|
|
{
|
|
{
|
|
- displayName = "[501st] INF SNOW ACC 01 (Trooper)";
|
|
|
|
- picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
|
|
|
|
- model = "armor_unit\21\21st_Vest_V2.p3d";
|
|
|
|
|
|
+ displayName= "[501st] INF SNOW ACC 01 (Trooper)";
|
|
|
|
+ picture= "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
|
|
|
|
+ model= "armor_unit\21\21st_Vest_V2.p3d";
|
|
hiddenSelections[] = {"camo1"};
|
|
hiddenSelections[] = {"camo1"};
|
|
hiddenSelectionsMaterials[] = {"armor_unit\21\vest\clothv2.rvmat"};
|
|
hiddenSelectionsMaterials[] = {"armor_unit\21\vest\clothv2.rvmat"};
|
|
hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\auxillary\acc\snow_trooper_vest.paa};
|
|
hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\auxillary\acc\snow_trooper_vest.paa};
|
|
@@ -1412,13 +1380,13 @@ class cfgWeapons
|
|
};
|
|
};
|
|
class macro_new_vest_class(501_inf,acc_snow_02): macro_new_vest_class(501_inf,acc_snow_01)
|
|
class macro_new_vest_class(501_inf,acc_snow_02): macro_new_vest_class(501_inf,acc_snow_01)
|
|
{
|
|
{
|
|
- displayName = "[501st] INF SNOW ACC 02 (Trooper)";
|
|
|
|
|
|
+ displayName= "[501st] INF SNOW ACC 02 (Trooper)";
|
|
hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\auxillary\acc\snow_nco_vest.paa};
|
|
hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\auxillary\acc\snow_nco_vest.paa};
|
|
};
|
|
};
|
|
//
|
|
//
|
|
class macro_new_vest_class(501_invis,vest): macro_new_vest_class(501_inf,acc_9)
|
|
class macro_new_vest_class(501_invis,vest): macro_new_vest_class(501_inf,acc_9)
|
|
{
|
|
{
|
|
- displayname = "[501st] Nanoweave Under Armour";
|
|
|
|
|
|
+ displayname= "[501st] Nanoweave Under Armour";
|
|
model="RD501_Units\nothing.p3d";
|
|
model="RD501_Units\nothing.p3d";
|
|
hiddenSelections[] = {""};
|
|
hiddenSelections[] = {""};
|
|
hiddenSelectionsTextures[] = {""};
|
|
hiddenSelectionsTextures[] = {""};
|
|
@@ -1433,7 +1401,7 @@ class cfgWeapons
|
|
};
|
|
};
|
|
class macro_new_vest_class(501_holster,vest): macro_new_vest_class(501_inf,acc_9)
|
|
class macro_new_vest_class(501_holster,vest): macro_new_vest_class(501_inf,acc_9)
|
|
{
|
|
{
|
|
- displayname = "[501st] Sidearm Holster";
|
|
|
|
|
|
+ displayname= "[501st] Sidearm Holster";
|
|
picture = "\MRC\JLTS\characters\CloneArmor2\data\ui\CloneVestHolster_ui_ca.paa";
|
|
picture = "\MRC\JLTS\characters\CloneArmor2\data\ui\CloneVestHolster_ui_ca.paa";
|
|
model = "\MRC\JLTS\characters\CloneArmor2\CloneVestHolster.p3d";
|
|
model = "\MRC\JLTS\characters\CloneArmor2\CloneVestHolster.p3d";
|
|
hiddenSelections[] = {"camo1"};
|
|
hiddenSelections[] = {"camo1"};
|
|
@@ -1445,7 +1413,6 @@ class cfgWeapons
|
|
hiddenSelections[] = {"camo1"};
|
|
hiddenSelections[] = {"camo1"};
|
|
};
|
|
};
|
|
};
|
|
};
|
|
-
|
|
|
|
class macro_new_vest_class(501_razorblade_holster,vest): macro_new_vest_class(501_inf,acc_9)
|
|
class macro_new_vest_class(501_razorblade_holster,vest): macro_new_vest_class(501_inf,acc_9)
|
|
{
|
|
{
|
|
displayname = "[501st] Razorblade Holster";
|
|
displayname = "[501st] Razorblade Holster";
|
|
@@ -1463,7 +1430,7 @@ class cfgWeapons
|
|
hiddenSelectionsMaterials[]= {"\RD501_Units\materials\razorblade_holster.rvmat"};
|
|
hiddenSelectionsMaterials[]= {"\RD501_Units\materials\razorblade_holster.rvmat"};
|
|
};
|
|
};
|
|
};
|
|
};
|
|
- class macro_new_vest_class(501_mynock_sgm,vest):macro_new_vest_class(501_inf,acc_9)
|
|
|
|
|
|
+ class macro_new_vest_class(501_mynock_sgm,vest): macro_new_vest_class(501_inf,acc_9)
|
|
{
|
|
{
|
|
displayname = "[501st] MYN ACC 01";
|
|
displayname = "[501st] MYN ACC 01";
|
|
picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestPauldron_ui_ca.paa";
|
|
picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestPauldron_ui_ca.paa";
|
|
@@ -1477,7 +1444,7 @@ class cfgWeapons
|
|
hiddenSelections[] = {"camo1"};
|
|
hiddenSelections[] = {"camo1"};
|
|
};
|
|
};
|
|
};
|
|
};
|
|
- class macro_new_vest_class(501_mynock_co,vest):macro_new_vest_class(501_inf,acc_9)
|
|
|
|
|
|
+ class macro_new_vest_class(501_mynock_co,vest): macro_new_vest_class(501_inf,acc_9)
|
|
{
|
|
{
|
|
displayname = "[501st] MYN ACC 02";
|
|
displayname = "[501st] MYN ACC 02";
|
|
picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestPauldron_ui_ca.paa";
|
|
picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestPauldron_ui_ca.paa";
|
|
@@ -1534,7 +1501,6 @@ class CfgGlasses
|
|
ace_overlayDirt = "RD501_Units\textures\glasses\phase2dirt.paa";
|
|
ace_overlayDirt = "RD501_Units\textures\glasses\phase2dirt.paa";
|
|
ACE_Resistance = 2;
|
|
ACE_Resistance = 2;
|
|
displayname = "[501st] INF ACC 01 A";
|
|
displayname = "[501st] INF ACC 01 A";
|
|
- identityTypes[] = {};
|
|
|
|
mass = 4;
|
|
mass = 4;
|
|
model = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
|
|
model = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
|
|
hiddenSelections[] = {"camo1","camo2"};
|
|
hiddenSelections[] = {"camo1","camo2"};
|
|
@@ -1543,9 +1509,69 @@ class CfgGlasses
|
|
scope = 2;
|
|
scope = 2;
|
|
picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
|
|
picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
|
|
};
|
|
};
|
|
|
|
+ class 501st_inf_acc_02
|
|
|
|
+ {
|
|
|
|
+ ACE_Overlay = "RD501_Units\textures\glasses\phase2.paa";
|
|
|
|
+ ACE_OverlayCracked = "RD501_Units\textures\glasses\phase2crack.paa";
|
|
|
|
+ ace_overlayDirt = "RD501_Units\textures\glasses\phase2dirt.paa";
|
|
|
|
+ ACE_Resistance = 2;
|
|
|
|
+ displayname = "[501st] INF ACC 02";
|
|
|
|
+ mass = 4;
|
|
|
|
+ model = "\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d";
|
|
|
|
+ hiddenSelections[] = {"Camo1"};
|
|
|
|
+ hiddenSelectionsTextures[] = {"MRC\JLTS\characters\CloneArmor\data\Clone_vest_heavy_co.paa"};
|
|
|
|
+ name = "None";
|
|
|
|
+ scope = 2;
|
|
|
|
+ picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
|
|
|
|
+ };
|
|
|
|
+ class 501st_inf_acc_03
|
|
|
|
+ {
|
|
|
|
+ ACE_Overlay = "RD501_Units\textures\glasses\phase2.paa";
|
|
|
|
+ ACE_OverlayCracked = "RD501_Units\textures\glasses\phase2crack.paa";
|
|
|
|
+ ace_overlayDirt = "RD501_Units\textures\glasses\phase2dirt.paa";
|
|
|
|
+ ACE_Resistance = 2;
|
|
|
|
+ displayname = "[501st] INF ACC 03";
|
|
|
|
+ mass = 4;
|
|
|
|
+ model = "\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d";
|
|
|
|
+ hiddenSelections[] = {"camo2"};
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\sr_nco_acc.paa};
|
|
|
|
+ name = "None";
|
|
|
|
+ scope = 2;
|
|
|
|
+ picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
|
|
|
|
+ };
|
|
|
|
+ class 501st_inf_acc_03_b
|
|
|
|
+ {
|
|
|
|
+ ACE_Overlay = "RD501_Units\textures\glasses\phase2.paa";
|
|
|
|
+ ACE_OverlayCracked = "RD501_Units\textures\glasses\phase2crack.paa";
|
|
|
|
+ ace_overlayDirt = "RD501_Units\textures\glasses\phase2dirt.paa";
|
|
|
|
+ ACE_Resistance = 2;
|
|
|
|
+ displayname = "[501st] INF ACC 03 Medic";
|
|
|
|
+ mass = 4;
|
|
|
|
+ model = "\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d";
|
|
|
|
+ hiddenSelections[] = {"camo2"};
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\inf_medic_nco.paa};
|
|
|
|
+ name = "None";
|
|
|
|
+ scope = 2;
|
|
|
|
+ picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
|
|
|
|
+ };
|
|
|
|
+ class 501st_inf_acc_03_c
|
|
|
|
+ {
|
|
|
|
+ ACE_Overlay = "RD501_Units\textures\glasses\phase2.paa";
|
|
|
|
+ ACE_OverlayCracked = "RD501_Units\textures\glasses\phase2crack.paa";
|
|
|
|
+ ace_overlayDirt = "RD501_Units\textures\glasses\phase2dirt.paa";
|
|
|
|
+ ACE_Resistance = 2;
|
|
|
|
+ displayname = "[501st] INF ACC 03 RTO ";
|
|
|
|
+ identityTypes[] = {};
|
|
|
|
+ mass = 4;
|
|
|
|
+ model = "\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d";
|
|
|
|
+ hiddenSelections[] = {"camo2"};
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\inf_rto_nco.paa};
|
|
|
|
+ name = "None";
|
|
|
|
+ scope = 2;
|
|
|
|
+ picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
|
|
|
|
+ };
|
|
};
|
|
};
|
|
class DefaultEventhandlers;
|
|
class DefaultEventhandlers;
|
|
-
|
|
|
|
class CfgVehicles
|
|
class CfgVehicles
|
|
{
|
|
{
|
|
class B_Soldier_base_f;
|
|
class B_Soldier_base_f;
|
|
@@ -1568,7 +1594,7 @@ class CfgVehicles
|
|
{
|
|
{
|
|
"MRC\JLTS\characters\CloneArmor\data\clone_armor1_clean.rvmat",
|
|
"MRC\JLTS\characters\CloneArmor\data\clone_armor1_clean.rvmat",
|
|
"MRC\JLTS\characters\CloneArmor\data\clone_armor2_clean.rvmat",
|
|
"MRC\JLTS\characters\CloneArmor\data\clone_armor2_clean.rvmat",
|
|
- "\MRC\JLTS\Core_mod\data\insignias\insignia_CloneArmor.rvmat"
|
|
|
|
|
|
+ "MRC\JLTS\Core_mod\data\insignias\insignia_CloneArmor.rvmat"
|
|
};
|
|
};
|
|
uniformClass= macro_new_uniform_class(501_inf,recruit);
|
|
uniformClass= macro_new_uniform_class(501_inf,recruit);
|
|
class HitPoints: HitPoints
|
|
class HitPoints: HitPoints
|
|
@@ -1876,7 +1902,7 @@ class CfgVehicles
|
|
hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\nco_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\nco_armor_lower.paa};
|
|
hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\nco_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\nco_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf,sr_cp): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf,sr_cp): macro_new_uniform_skin_class(501_inf,recruit)
|
|
- {
|
|
|
|
|
|
+ {
|
|
author = "RD501";
|
|
author = "RD501";
|
|
scope = 1;
|
|
scope = 1;
|
|
model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
|
|
model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
|
|
@@ -1951,7 +1977,7 @@ class CfgVehicles
|
|
model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
|
|
model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
|
|
nakedUniform = "U_BasicBody";
|
|
nakedUniform = "U_BasicBody";
|
|
hiddenSelections[] = {"Camo1","Camo2"};
|
|
hiddenSelections[] = {"Camo1","Camo2"};
|
|
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\sr_cs_nco_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\sr_cs_rto_medic_armor_lower.paa};
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\sr_cs_nco_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\sr_cs_nco_rto_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf,csm): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf,csm): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
@@ -2002,7 +2028,7 @@ class CfgVehicles
|
|
scope = 1;
|
|
scope = 1;
|
|
model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
|
|
model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
|
|
nakedUniform = "U_BasicBody";
|
|
nakedUniform = "U_BasicBody";
|
|
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\2nd_lt_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\2nd_lt_armor_lower.paa};
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\2nd_lt_armor_upper.paa, TEXTUREPATH\Republic\clones\Infantry\2nd_lt_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf,1st_lt): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf,1st_lt): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
@@ -2010,7 +2036,7 @@ class CfgVehicles
|
|
scope = 1;
|
|
scope = 1;
|
|
model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
|
|
model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
|
|
nakedUniform = "U_BasicBody";
|
|
nakedUniform = "U_BasicBody";
|
|
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\1st_lt_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\1st_lt_armor_lower.paa};
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\1st_lt_armor_upper.paa, TEXTUREPATH\Republic\clones\Infantry\1st_lt_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf,cpt): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf,cpt): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
@@ -2018,7 +2044,7 @@ class CfgVehicles
|
|
scope = 1;
|
|
scope = 1;
|
|
model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
|
|
model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
|
|
nakedUniform = "U_BasicBody";
|
|
nakedUniform = "U_BasicBody";
|
|
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cpt_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\cpt_armor_lower.paa};
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cpt_armor_upper.paa, TEXTUREPATH\Republic\clones\Infantry\cpt_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf,maj): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf,maj): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
@@ -2026,7 +2052,7 @@ class CfgVehicles
|
|
scope = 1;
|
|
scope = 1;
|
|
model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
|
|
model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
|
|
nakedUniform = "U_BasicBody";
|
|
nakedUniform = "U_BasicBody";
|
|
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\maj_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\maj_armor_lower.paa};
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\maj_armor_upper.paa, TEXTUREPATH\Republic\clones\Infantry\maj_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf,2nd_lt_alt): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf,2nd_lt_alt): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
@@ -2035,20 +2061,20 @@ class CfgVehicles
|
|
model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
|
|
model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
|
|
nakedUniform = "U_BasicBody";
|
|
nakedUniform = "U_BasicBody";
|
|
hiddenSelections[] = {"Camo1","Camo2","Camo3"};
|
|
hiddenSelections[] = {"Camo1","Camo2","Camo3"};
|
|
- hiddenSelectionsMaterials[] = {TEXTUREPATH\textures\Republic\clones\mats\clone_officer_alt_armor.rvmat, MRC\JLTS\characters\CloneArmor\data\clone_armor2_clean.rvmat};
|
|
|
|
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\2nd_lt_alt_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\2nd_lt_armor_lower.paa,TEXTUREPATH\Republic\clones\Infantry\acc\2nd_lt_chest_rank.paa};
|
|
|
|
|
|
+ hiddenSelectionsMaterials[] = {TEXTUREPATH\Republic\clones\mats\clone_officer_alt_armor.rvmat, MRC\JLTS\characters\CloneArmor\data\clone_armor2_clean.rvmat};
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\2nd_lt_alt_armor_upper.paa, TEXTUREPATH\Republic\clones\Infantry\2nd_lt_armor_lower.paa, TEXTUREPATH\Republic\clones\Infantry\acc\2nd_lt_chest_rank.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf,1st_lt_alt): macro_new_uniform_skin_class(501_inf,2nd_lt_alt)
|
|
class macro_new_uniform_skin_class(501_inf,1st_lt_alt): macro_new_uniform_skin_class(501_inf,2nd_lt_alt)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\1st_lt_alt_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\1st_lt_armor_lower.paa,TEXTUREPATH\Republic\clones\Infantry\acc\1st_lt_chest_rank.paa};
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\1st_lt_alt_armor_upper.paa, TEXTUREPATH\Republic\clones\Infantry\1st_lt_armor_lower.paa, TEXTUREPATH\Republic\clones\Infantry\acc\1st_lt_chest_rank.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf,cpt_alt): macro_new_uniform_skin_class(501_inf,2nd_lt_alt)
|
|
class macro_new_uniform_skin_class(501_inf,cpt_alt): macro_new_uniform_skin_class(501_inf,2nd_lt_alt)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cpt_alt_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\cpt_armor_lower.paa,TEXTUREPATH\Republic\clones\Infantry\acc\cpt_chest_rank.paa};
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cpt_alt_armor_upper.paa, TEXTUREPATH\Republic\clones\Infantry\cpt_armor_lower.paa, TEXTUREPATH\Republic\clones\Infantry\acc\cpt_chest_rank.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf,maj_alt): macro_new_uniform_skin_class(501_inf,2nd_lt_alt)
|
|
class macro_new_uniform_skin_class(501_inf,maj_alt): macro_new_uniform_skin_class(501_inf,2nd_lt_alt)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\maj_alt_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\maj_alt_armor_lower.paa,TEXTUREPATH\Republic\clones\Infantry\acc\cpt_chest_rank.paa};
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\maj_alt_armor_upper.paa, TEXTUREPATH\Republic\clones\Infantry\maj_alt_armor_lower.paa,TEXTUREPATH\Republic\clones\Infantry\acc\cpt_chest_rank.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf,p1_nco): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf,p1_nco): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
@@ -2056,7 +2082,7 @@ class CfgVehicles
|
|
scope = 1;
|
|
scope = 1;
|
|
model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
|
|
model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
|
|
nakedUniform = "U_BasicBody";
|
|
nakedUniform = "U_BasicBody";
|
|
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\auxillary_p1_nco_armor_upper.paa,TEXTUREPATH\Republic\clones\auxillary_p1_nco_armor_lower.paa};
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\auxillary\p1_nco_armor_upper.paa, TEXTUREPATH\Republic\clones\auxillary\p1_nco_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf,snow): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf,snow): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
@@ -2399,7 +2425,7 @@ class CfgVehicles
|
|
scope = 2;
|
|
scope = 2;
|
|
model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
|
|
model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
|
|
nakedUniform = "U_BasicBody";
|
|
nakedUniform = "U_BasicBody";
|
|
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\arc_armour_upper_01.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower.paa};
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\arc_armour_upper_01.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower_01.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_arc,02): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_arc,02): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
@@ -2407,7 +2433,7 @@ class CfgVehicles
|
|
scope = 2;
|
|
scope = 2;
|
|
model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
|
|
model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
|
|
nakedUniform = "U_BasicBody";
|
|
nakedUniform = "U_BasicBody";
|
|
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\arc_armour_upper.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower.paa};
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\arc_armour_upper_02.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower_02.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_utc,01): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_utc,01): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
@@ -2500,329 +2526,333 @@ class CfgVehicles
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf,strooper_22): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf,strooper_22): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\strooper_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf,strooper_23): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf,strooper_23): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\strooper_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf,strooper_31): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf,strooper_31): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\strooper_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf,strooper_32): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf,strooper_32): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\strooper_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf,strooper_33): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf,strooper_33): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\strooper_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf_medic,strooper_11_ava): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf_medic,strooper_11_ava): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\ava1_strooper_medic_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava1_strooper_medic_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf_medic,strooper_12_ava): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf_medic,strooper_12_ava): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\ava1_strooper_medic_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava1_strooper_medic_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf_medic,strooper_13_ava): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf_medic,strooper_13_ava): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\ava1_strooper_medic_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava1_strooper_medic_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf_medic,strooper_21_ava): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf_medic,strooper_21_ava): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\ava2_strooper_medic_2_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava2_strooper_medic_2_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf_medic,strooper_22_ava): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf_medic,strooper_22_ava): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\ava2_strooper_medic_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava2_strooper_medic_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf_medic,strooper_23_ava): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf_medic,strooper_23_ava): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\ava2_strooper_medic_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava2_strooper_medic_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf_medic,strooper_31_ava): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf_medic,strooper_31_ava): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\ava3_strooper_medic_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava3_strooper_medic_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf_medic,strooper_32_ava): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf_medic,strooper_32_ava): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\ava3_strooper_medic_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava3_strooper_medic_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf_medic,strooper_33_ava): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf_medic,strooper_33_ava): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\ava3_strooper_medic_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava3_strooper_medic_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf_medic,strooper_11_cyc): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf_medic,strooper_11_cyc): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\cyc1_strooper_medic_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc1_strooper_medic_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf_medic,strooper_12_cyc): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf_medic,strooper_12_cyc): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\cyc1_strooper_medic_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc1_strooper_medic_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf_medic,strooper_13_cyc): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf_medic,strooper_13_cyc): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\cyc1_strooper_medic_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc1_strooper_medic_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf_medic,strooper_21_cyc): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf_medic,strooper_21_cyc): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\cyc2_strooper_medic_2_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc2_strooper_medic_2_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf_medic,strooper_22_cyc): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf_medic,strooper_22_cyc): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\cyc2_strooper_medic_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc2_strooper_medic_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf_medic,strooper_23_cyc): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf_medic,strooper_23_cyc): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\cyc2_strooper_medic_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc2_strooper_medic_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf_medic,strooper_31_cyc): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf_medic,strooper_31_cyc): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\cyc3_strooper_medic_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc3_strooper_medic_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf_medic,strooper_32_cyc): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf_medic,strooper_32_cyc): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\cyc3_strooper_medic_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\cyc3_strooper_medic_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf_medic,strooper_33_cyc): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf_medic,strooper_33_cyc): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\cyc3_strooper_medic_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc3_strooper_medic_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf_rto,strooper_11): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf_rto,strooper_11): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\strooper_rto_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_rto_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf_rto,strooper_12): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf_rto,strooper_12): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\strooper_rto_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_rto_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf_rto,strooper_13): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf_rto,strooper_13): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\strooper_rto_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_rto_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
|
|
};
|
|
};
|
|
//Squad Specific Veteran Trooper
|
|
//Squad Specific Veteran Trooper
|
|
class macro_new_uniform_skin_class(501_inf,vtrooper_11): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf,vtrooper_11): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf,vtrooper_12): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf,vtrooper_12): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf,vtrooper_13): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf,vtrooper_13): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf,vtrooper_21): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf,vtrooper_21): macro_new_uniform_skin_class(501_inf,recruit)
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{
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{
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- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_2_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa };
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+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_2_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
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};
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};
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class macro_new_uniform_skin_class(501_inf,vtrooper_22): macro_new_uniform_skin_class(501_inf,recruit)
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class macro_new_uniform_skin_class(501_inf,vtrooper_22): macro_new_uniform_skin_class(501_inf,recruit)
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{
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{
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- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa };
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+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
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};
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};
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class macro_new_uniform_skin_class(501_inf,vtrooper_23): macro_new_uniform_skin_class(501_inf,recruit)
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class macro_new_uniform_skin_class(501_inf,vtrooper_23): macro_new_uniform_skin_class(501_inf,recruit)
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{
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{
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|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa };
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+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
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};
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};
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class macro_new_uniform_skin_class(501_inf,vtrooper_31): macro_new_uniform_skin_class(501_inf,recruit)
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class macro_new_uniform_skin_class(501_inf,vtrooper_31): macro_new_uniform_skin_class(501_inf,recruit)
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{
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{
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|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa };
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|
|
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+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
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|
};
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};
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class macro_new_uniform_skin_class(501_inf,vtrooper_32): macro_new_uniform_skin_class(501_inf,recruit)
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class macro_new_uniform_skin_class(501_inf,vtrooper_32): macro_new_uniform_skin_class(501_inf,recruit)
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|
{
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|
{
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|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa };
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|
|
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+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
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|
};
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};
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class macro_new_uniform_skin_class(501_inf,vtrooper_33): macro_new_uniform_skin_class(501_inf,recruit)
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class macro_new_uniform_skin_class(501_inf,vtrooper_33): macro_new_uniform_skin_class(501_inf,recruit)
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|
{
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|
{
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|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa };
|
|
|
|
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+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
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|
};
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};
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class macro_new_uniform_skin_class(501_inf_medic,vtrooper_11_ava): macro_new_uniform_skin_class(501_inf,recruit)
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class macro_new_uniform_skin_class(501_inf_medic,vtrooper_11_ava): macro_new_uniform_skin_class(501_inf,recruit)
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|
{
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|
{
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|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\ava1_vtrooper_medic_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa };
|
|
|
|
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+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava1_vtrooper_medic_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
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|
};
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};
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class macro_new_uniform_skin_class(501_inf_medic,vtrooper_12_ava): macro_new_uniform_skin_class(501_inf,recruit)
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class macro_new_uniform_skin_class(501_inf_medic,vtrooper_12_ava): macro_new_uniform_skin_class(501_inf,recruit)
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|
{
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|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\ava1_vtrooper_medic_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa };
|
|
|
|
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+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava1_vtrooper_medic_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
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|
};
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|
};
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|
class macro_new_uniform_skin_class(501_inf_medic,vtrooper_13_ava): macro_new_uniform_skin_class(501_inf,recruit)
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class macro_new_uniform_skin_class(501_inf_medic,vtrooper_13_ava): macro_new_uniform_skin_class(501_inf,recruit)
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|
{
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|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\ava1_vtrooper_medic_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa };
|
|
|
|
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+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava1_vtrooper_medic_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
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|
};
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|
};
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|
class macro_new_uniform_skin_class(501_inf_medic,vtrooper_21_ava): macro_new_uniform_skin_class(501_inf,recruit)
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class macro_new_uniform_skin_class(501_inf_medic,vtrooper_21_ava): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\ava2_vtrooper_medic_2_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa };
|
|
|
|
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|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava2_vtrooper_medic_2_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
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|
};
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|
};
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|
class macro_new_uniform_skin_class(501_inf_medic,vtrooper_22_ava): macro_new_uniform_skin_class(501_inf,recruit)
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class macro_new_uniform_skin_class(501_inf_medic,vtrooper_22_ava): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\ava2_vtrooper_medic_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa };
|
|
|
|
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|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava2_vtrooper_medic_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
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|
};
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|
};
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|
class macro_new_uniform_skin_class(501_inf_medic,vtrooper_23_ava): macro_new_uniform_skin_class(501_inf,recruit)
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|
class macro_new_uniform_skin_class(501_inf_medic,vtrooper_23_ava): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\ava2_vtrooper_medic_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava2_vtrooper_medic_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
|
|
};
|
|
};
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|
class macro_new_uniform_skin_class(501_inf_medic,vtrooper_31_ava): macro_new_uniform_skin_class(501_inf,recruit)
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|
class macro_new_uniform_skin_class(501_inf_medic,vtrooper_31_ava): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\ava3_vtrooper_medic_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava3_vtrooper_medic_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
|
|
};
|
|
};
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|
class macro_new_uniform_skin_class(501_inf_medic,vtrooper_32_ava): macro_new_uniform_skin_class(501_inf,recruit)
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|
class macro_new_uniform_skin_class(501_inf_medic,vtrooper_32_ava): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\ava3_vtrooper_medic_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava3_vtrooper_medic_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
|
|
};
|
|
};
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|
class macro_new_uniform_skin_class(501_inf_medic,vtrooper_33_ava): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf_medic,vtrooper_33_ava): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\ava3_vtrooper_medic_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava3_vtrooper_medic_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf_medic,vtrooper_11_cyc): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf_medic,vtrooper_11_cyc): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\cyc1_vtrooper_medic_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc1_vtrooper_medic_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf_medic,vtrooper_12_cyc): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf_medic,vtrooper_12_cyc): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\cyc1_vtrooper_medic_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc1_vtrooper_medic_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf_medic,vtrooper_13_cyc): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf_medic,vtrooper_13_cyc): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\cyc1_vtrooper_medic_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc1_vtrooper_medic_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf_medic,vtrooper_21_cyc): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf_medic,vtrooper_21_cyc): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\cyc2_vtrooper_medic_2_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc2_vtrooper_medic_2_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf_medic,vtrooper_22_cyc): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf_medic,vtrooper_22_cyc): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\cyc2_vtrooper_medic_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc2_vtrooper_medic_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf_medic,vtrooper_23_cyc): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf_medic,vtrooper_23_cyc): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\cyc2_vtrooper_medic_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc2_vtrooper_medic_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf_medic,vtrooper_31_cyc): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf_medic,vtrooper_31_cyc): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\cyc3_vtrooper_medic_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc3_vtrooper_medic_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf_medic,vtrooper_32_cyc): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf_medic,vtrooper_32_cyc): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\cyc3_vtrooper_medic_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc3_vtrooper_medic_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf_medic,vtrooper_33_cyc): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf_medic,vtrooper_33_cyc): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\cyc3_vtrooper_medic_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc3_vtrooper_medic_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf_rto,vtrooper_11): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf_rto,vtrooper_11): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf_rto,vtrooper_12): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf_rto,vtrooper_12): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf_rto,vtrooper_13): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf_rto,vtrooper_13): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf_rto,vtrooper_21): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf_rto,vtrooper_21): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_2_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa };
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_2_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
|
|
};
|
|
};
|
|
class macro_new_uniform_skin_class(501_inf_rto,vtrooper_22): macro_new_uniform_skin_class(501_inf,recruit)
|
|
class macro_new_uniform_skin_class(501_inf_rto,vtrooper_22): macro_new_uniform_skin_class(501_inf,recruit)
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{
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{
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- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa };
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+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
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};
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};
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class macro_new_uniform_skin_class(501_inf_rto,vtrooper_23): macro_new_uniform_skin_class(501_inf,recruit)
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class macro_new_uniform_skin_class(501_inf_rto,vtrooper_23): macro_new_uniform_skin_class(501_inf,recruit)
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{
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{
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- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa };
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+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
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};
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};
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class macro_new_uniform_skin_class(501_inf_rto,vtrooper_31): macro_new_uniform_skin_class(501_inf,recruit)
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class macro_new_uniform_skin_class(501_inf_rto,vtrooper_31): macro_new_uniform_skin_class(501_inf,recruit)
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{
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{
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- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa };
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+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
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};
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};
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class macro_new_uniform_skin_class(501_inf_rto,vtrooper_32): macro_new_uniform_skin_class(501_inf,recruit)
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class macro_new_uniform_skin_class(501_inf_rto,vtrooper_32): macro_new_uniform_skin_class(501_inf,recruit)
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{
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{
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- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa };
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+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
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};
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};
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class macro_new_uniform_skin_class(501_inf_rto,vtrooper_33): macro_new_uniform_skin_class(501_inf,recruit)
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class macro_new_uniform_skin_class(501_inf_rto,vtrooper_33): macro_new_uniform_skin_class(501_inf,recruit)
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{
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{
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- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa };
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+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
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};
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};
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//Squad Specific ARC Trooper
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//Squad Specific ARC Trooper
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class macro_new_uniform_skin_class(501_arc,01_11): macro_new_uniform_skin_class(501_inf,recruit)
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class macro_new_uniform_skin_class(501_arc,01_11): macro_new_uniform_skin_class(501_inf,recruit)
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{
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{
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- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\arc\arc_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower.paa};
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|
|
|
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+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\arc_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower_01.paa};
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};
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};
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class macro_new_uniform_skin_class(501_arc,01_12): macro_new_uniform_skin_class(501_inf,recruit)
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class macro_new_uniform_skin_class(501_arc,01_12): macro_new_uniform_skin_class(501_inf,recruit)
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{
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|
{
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- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\arc\arc_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower.paa};
|
|
|
|
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+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\arc_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower_01.paa};
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};
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};
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class macro_new_uniform_skin_class(501_arc,01_13): macro_new_uniform_skin_class(501_inf,recruit)
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class macro_new_uniform_skin_class(501_arc,01_13): macro_new_uniform_skin_class(501_inf,recruit)
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{
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{
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- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\arc\arc_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower.paa};
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|
|
|
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+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\arc_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower_01.paa};
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};
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};
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class macro_new_uniform_skin_class(501_arc,01_21): macro_new_uniform_skin_class(501_inf,recruit)
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class macro_new_uniform_skin_class(501_arc,01_21): macro_new_uniform_skin_class(501_inf,recruit)
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{
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|
{
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- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\arc\arc_2_1_armor_upper.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower.paa};
|
|
|
|
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+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\arc_2_1_armor_upper.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower_01.paa};
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};
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};
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class macro_new_uniform_skin_class(501_arc,01_22): macro_new_uniform_skin_class(501_inf,recruit)
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class macro_new_uniform_skin_class(501_arc,01_22): macro_new_uniform_skin_class(501_inf,recruit)
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{
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|
{
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|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\arc\arc_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower.paa};
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|
|
|
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+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\arc_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower_01.paa};
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};
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};
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class macro_new_uniform_skin_class(501_arc,01_23): macro_new_uniform_skin_class(501_inf,recruit)
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class macro_new_uniform_skin_class(501_arc,01_23): macro_new_uniform_skin_class(501_inf,recruit)
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{
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{
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- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\arc\arc_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower.paa};
|
|
|
|
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+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\arc_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower_01.paa};
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|
};
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};
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class macro_new_uniform_skin_class(501_arc,01_31): macro_new_uniform_skin_class(501_inf,recruit)
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class macro_new_uniform_skin_class(501_arc,01_31): macro_new_uniform_skin_class(501_inf,recruit)
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{
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|
{
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- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\arc\arc_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower.paa};
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|
|
|
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+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\arc_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower_01.paa};
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};
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};
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class macro_new_uniform_skin_class(501_arc,01_32): macro_new_uniform_skin_class(501_inf,recruit)
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class macro_new_uniform_skin_class(501_arc,01_32): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
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|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\arc\arc_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower.paa};
|
|
|
|
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+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\arc_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower_01.paa};
|
|
};
|
|
};
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class macro_new_uniform_skin_class(501_arc,01_33): macro_new_uniform_skin_class(501_inf,recruit)
|
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class macro_new_uniform_skin_class(501_arc,01_33): macro_new_uniform_skin_class(501_inf,recruit)
|
|
{
|
|
{
|
|
- hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\arc\arc_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower.paa};
|
|
|
|
|
|
+ hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\arc_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower_01.paa};
|
|
};
|
|
};
|
|
};
|
|
};
|
|
class CfgUnitInsignia
|
|
class CfgUnitInsignia
|
|
-{
|
|
|
|
|
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+{
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|
class rd501_ava1
|
|
class rd501_ava1
|
|
{
|
|
{
|
|
displayName = "Avalanche 1";
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|
displayName = "Avalanche 1";
|
|
- texture = "TEXTUREPATH\Republic\clones\insignia\ava1_ca.paa;
|
|
|
|
|
|
+ author = "RD501";
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|
|
|
+ texture = "RD501_Units\textures\Republic\clones\insignia\ava1.paa";
|
|
material = "\MRC\JLTS\Core_mod\data\insignias\insignia_CloneArmor.rvmat";
|
|
material = "\MRC\JLTS\Core_mod\data\insignias\insignia_CloneArmor.rvmat";
|
|
};
|
|
};
|
|
class rd501_ava2
|
|
class rd501_ava2
|
|
{
|
|
{
|
|
displayName = "Avalanche 2";
|
|
displayName = "Avalanche 2";
|
|
- texture = "TEXTUREPATH\Republic\clones\insignia\ava2_ca.paa;
|
|
|
|
|
|
+ author = "RD501";
|
|
|
|
+ texture = "RD501_Units\textures\Republic\clones\insignia\ava2.paa";
|
|
material = "\MRC\JLTS\Core_mod\data\insignias\insignia_CloneArmor.rvmat";
|
|
material = "\MRC\JLTS\Core_mod\data\insignias\insignia_CloneArmor.rvmat";
|
|
};
|
|
};
|
|
class rd501_ava3
|
|
class rd501_ava3
|
|
{
|
|
{
|
|
displayName = "Avalanche 3";
|
|
displayName = "Avalanche 3";
|
|
- texture = "TEXTUREPATH\Republic\clones\insignia\ava3_ca.paa;
|
|
|
|
|
|
+ author = "RD501";
|
|
|
|
+ texture = "RD501_Units\textures\Republic\clones\insignia\ava3.paa";
|
|
material = "\MRC\JLTS\Core_mod\data\insignias\insignia_CloneArmor.rvmat";
|
|
material = "\MRC\JLTS\Core_mod\data\insignias\insignia_CloneArmor.rvmat";
|
|
};
|
|
};
|
|
class rd501_cyc1
|
|
class rd501_cyc1
|
|
{
|
|
{
|
|
displayName = "Cyclone 1";
|
|
displayName = "Cyclone 1";
|
|
- texture = "TEXTUREPATH\Republic\clones\insignia\cyc1_ca.paa;
|
|
|
|
|
|
+ author = "RD501";
|
|
|
|
+ texture = "RD501_Units\textures\Republic\clones\insignia\cyc1.paa";
|
|
material = "\MRC\JLTS\Core_mod\data\insignias\insignia_CloneArmor.rvmat";
|
|
material = "\MRC\JLTS\Core_mod\data\insignias\insignia_CloneArmor.rvmat";
|
|
};
|
|
};
|
|
class rd501_cyc2
|
|
class rd501_cyc2
|
|
{
|
|
{
|
|
displayName = "Cyclone 2";
|
|
displayName = "Cyclone 2";
|
|
- texture = "TEXTUREPATH\Republic\clones\insignia\cyc2_ca.paa;
|
|
|
|
|
|
+ author = "RD501";
|
|
|
|
+ texture = "RD501_Units\textures\Republic\clones\insignia\cyc2.paa";
|
|
material = "\MRC\JLTS\Core_mod\data\insignias\insignia_CloneArmor.rvmat";
|
|
material = "\MRC\JLTS\Core_mod\data\insignias\insignia_CloneArmor.rvmat";
|
|
};
|
|
};
|
|
class rd501_cyc3
|
|
class rd501_cyc3
|
|
{
|
|
{
|
|
displayName = "Cyclone 3";
|
|
displayName = "Cyclone 3";
|
|
- texture = "TEXTUREPATH\Republic\clones\insignia\cyc2_ca.paa;
|
|
|
|
|
|
+ author = "RD501";
|
|
|
|
+ texture = "RD501_Units\textures\Republic\clones\insignia\cyc3.paa";
|
|
material = "\MRC\JLTS\Core_mod\data\insignias\insignia_CloneArmor.rvmat";
|
|
material = "\MRC\JLTS\Core_mod\data\insignias\insignia_CloneArmor.rvmat";
|
|
};
|
|
};
|
|
- // class SCI_B_Clone_F :B_Soldier_base_F
|
|
|
|
-
|
|
|
|
-};
|
|
|
|
|
|
+};
|