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@@ -0,0 +1,82 @@
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+class StageTI
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+{
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+ texture="#(argb,8,8,3)color(0.5,0,0,0,TI)";
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+};
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+ambient[]={0.5,0.5,0.5,1};
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+diffuse[]={0.69999999,0.69999999,0.69999999,1};
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+forcedDiffuse[]={0,0,0,0};
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+emmisive[]={470,1980,2390,1};
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+specular[]={1,1,1,1};
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+specularPower=100;
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+PixelShaderID="Super";
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+VertexShaderID="Super";
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+class Stage1
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+{
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+ texture = "RD501_Weapons\Drexi\data\Drexl_nohq.paa";
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+ uvSource = "tex";
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+ class uvTransform
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+ {
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+ aside[] = {1,0,0};
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+ up[] = {0,1,0};
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+ dir[] = {0,0,1};
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+ pos[] = {0,0,0};
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+ };
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+};
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+class Stage2
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+{
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+ texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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+ uvSource = "tex";
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+ class uvTransform
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+ {
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+ aside[] = {1,0,0};
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+ up[] = {0,1,0};
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+ dir[] = {0,0,1};
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+ pos[] = {0,0,0};
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+ };
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+};
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+class Stage3
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+{
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+ texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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+ uvSource = "tex";
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+ class uvTransform
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+ {
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+ aside[] = {1,0,0};
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+ up[] = {0,1,0};
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+ dir[] = {0,0,1};
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+ pos[] = {0,0,0};
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+ };
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+};
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+class Stage4
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+{
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+ texture = "RD501_Weapons\Drexi\data\Drexl_as.paa";
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+ uvSource = "tex";
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+ class uvTransform
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+ {
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+ aside[] = {1,0,0};
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+ up[] = {0,1,0};
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+ dir[] = {0,0,1};
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+ pos[] = {0,0,0};
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+ };
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+};
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+class Stage5
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+{
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+ texture = "RD501_Weapons\Drexi\data\Drexl_smdi.paa";
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+ uvSource = "tex";
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+ class uvTransform
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+ {
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+ aside[] = {1,0,0};
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+ up[] = {0,1,0};
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+ dir[] = {0,0,1};
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+ pos[] = {0,0,0};
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+ };
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+};
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+class Stage6
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+{
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+ texture = "#(ai,64,64,1)fresnel(1,1)";
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+ uvSource = "none";
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+};
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+class Stage7
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+{
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+ texture = "a3\data_f\env_co.paa";
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+ uvSource = "none";
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+};
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