|
@@ -0,0 +1,82 @@
|
|
|
|
+class StageTI
|
|
|
|
+{
|
|
|
|
+ texture="#(argb,8,8,3)color(0.5,0,0,0,TI)";
|
|
|
|
+};
|
|
|
|
+ambient[]={0.5,0.5,0.5,1};
|
|
|
|
+diffuse[]={0.69999999,0.69999999,0.69999999,1};
|
|
|
|
+forcedDiffuse[]={0,0,0,0};
|
|
|
|
+emmisive[]={470,1980,2390,1};
|
|
|
|
+specular[]={1,1,1,1};
|
|
|
|
+specularPower=100;
|
|
|
|
+PixelShaderID="Super";
|
|
|
|
+VertexShaderID="Super";
|
|
|
|
+class Stage1
|
|
|
|
+{
|
|
|
|
+ texture = "RD501_Weapons\Drexi\data\Drexl_nohq.paa";
|
|
|
|
+ uvSource = "tex";
|
|
|
|
+ class uvTransform
|
|
|
|
+ {
|
|
|
|
+ aside[] = {1,0,0};
|
|
|
|
+ up[] = {0,1,0};
|
|
|
|
+ dir[] = {0,0,1};
|
|
|
|
+ pos[] = {0,0,0};
|
|
|
|
+ };
|
|
|
|
+};
|
|
|
|
+class Stage2
|
|
|
|
+{
|
|
|
|
+ texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
|
|
|
+ uvSource = "tex";
|
|
|
|
+ class uvTransform
|
|
|
|
+ {
|
|
|
|
+ aside[] = {1,0,0};
|
|
|
|
+ up[] = {0,1,0};
|
|
|
|
+ dir[] = {0,0,1};
|
|
|
|
+ pos[] = {0,0,0};
|
|
|
|
+ };
|
|
|
|
+};
|
|
|
|
+class Stage3
|
|
|
|
+{
|
|
|
|
+ texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
|
|
|
+ uvSource = "tex";
|
|
|
|
+ class uvTransform
|
|
|
|
+ {
|
|
|
|
+ aside[] = {1,0,0};
|
|
|
|
+ up[] = {0,1,0};
|
|
|
|
+ dir[] = {0,0,1};
|
|
|
|
+ pos[] = {0,0,0};
|
|
|
|
+ };
|
|
|
|
+};
|
|
|
|
+class Stage4
|
|
|
|
+{
|
|
|
|
+ texture = "RD501_Weapons\Drexi\data\Drexl_as.paa";
|
|
|
|
+ uvSource = "tex";
|
|
|
|
+ class uvTransform
|
|
|
|
+ {
|
|
|
|
+ aside[] = {1,0,0};
|
|
|
|
+ up[] = {0,1,0};
|
|
|
|
+ dir[] = {0,0,1};
|
|
|
|
+ pos[] = {0,0,0};
|
|
|
|
+ };
|
|
|
|
+};
|
|
|
|
+class Stage5
|
|
|
|
+{
|
|
|
|
+ texture = "RD501_Weapons\Drexi\data\Drexl_smdi.paa";
|
|
|
|
+ uvSource = "tex";
|
|
|
|
+ class uvTransform
|
|
|
|
+ {
|
|
|
|
+ aside[] = {1,0,0};
|
|
|
|
+ up[] = {0,1,0};
|
|
|
|
+ dir[] = {0,0,1};
|
|
|
|
+ pos[] = {0,0,0};
|
|
|
|
+ };
|
|
|
|
+};
|
|
|
|
+class Stage6
|
|
|
|
+{
|
|
|
|
+ texture = "#(ai,64,64,1)fresnel(1,1)";
|
|
|
|
+ uvSource = "none";
|
|
|
|
+};
|
|
|
|
+class Stage7
|
|
|
|
+{
|
|
|
|
+ texture = "a3\data_f\env_co.paa";
|
|
|
|
+ uvSource = "none";
|
|
|
|
+};
|