Erliens 4 years ago
parent
commit
1149be1647

+ 1 - 1
addons - Copy/RD501_Main/functions/movable_scripts/dwarf_spider_droid_driver.sqf

@@ -12,7 +12,7 @@ if (isServer) then {
 	_group = createGroup east;
 	_aidrive = _group createUnit ["O_Soldier_VR_F", position _vic, [], 0, "CAN_COLLIDE"];
 	_aidrive allowDamage false;
-	_vic attachTo [_aidrive,[0,-0.3,1.45]]; 
+	_vic attachTo [_aidrive,[0,-0.3,0]]; 
 	//_aidrive AddUniform "SWOP_tacticdroid_black_F_spec";
 	_aidrive setUnitPos "down";
 	_aidrive setBehaviour "CARELESS";

+ 1 - 0
addons - Copy/RD501_Vehicle_Weapons/config.cpp

@@ -433,6 +433,7 @@ class CfgAmmo
 		ACE_caliber = 0;
 		aiAmmoUsageFlags = "64 + 128 + 256 + 512";
 		allowAgainstInfantry = 1;
+		airLock=1;
 	};
 
 	class macro_new_ammo(ball_turret):TurboLaser_Laserx2//SW_SpeederBikeCanon_Ammo//Vwing_ammo

+ 56 - 6
addons - Copy/RD501_Vehicles/land/Mynock/config.cpp

@@ -69,9 +69,22 @@ class CfgVehicles
 	};
 	class 442_rx200_base:Tank_F
 	{
-		class Turrets
+		class Turrets:Turrets
 		{
-			class MainTurret: NewTurret
+			class MainTurret: MainTurret
+			{
+				class Turrets
+				{
+					class CommanderOptics;
+				};
+			};
+		};
+	};
+	class 442_rx200_arty:442_rx200_base
+	{
+		class Turrets:Turrets
+		{
+			class MainTurret: MainTurret
 			{
 				class Turrets
 				{
@@ -80,7 +93,7 @@ class CfgVehicles
 			};
 		};
 	};
-	class macro_new_vehicle(rocketartillery,Republic):442_rx200_base
+	class macro_new_vehicle(rocketartillery,Republic):442_rx200_arty
 	{
 		scope=2;
 		armor = 1000;
@@ -92,6 +105,9 @@ class CfgVehicles
         vehicleClass = macro_editor_vehicle_type(arty)
         scopeCurator = 2;
         forceInGarage = 1;
+		artilleryScanner = 1;
+		laserScanner = 1;
+		availableforsuppoerttypes[]={"Artillery"};
 		class Turrets: Turrets
 		{
 			class MainTurret: MainTurret
@@ -110,7 +126,19 @@ class CfgVehicles
 			};
 		};
 	};
-	class 442_rx200_aa;
+	class 442_rx200_aa:442_rx200_base
+	{
+		class Turrets:Turrets
+		{
+			class MainTurret: MainTurret
+			{
+				class Turrets
+				{
+					class CommanderOptics;
+				};
+			};
+		};
+	};
 	class macro_new_vehicle(Longbow,Republic):442_rx200_aa
 	{
 		scope=2;
@@ -123,9 +151,31 @@ class CfgVehicles
 		faction = macro_republic_faction
         editorSubcategory = macro_editor_cat(aa)
         vehicleClass = macro_editor_vehicle_type(aa)
-		
+		irScanGround = 0;
+		irScanRangeMax = 10000;
+		irScanRangeMin = 200;
+		irScanToEyeFactor = 2;
+		irTarget = 1;
+		irTargetSize = 1.2;
 		#include "../../common/smallvehiclekit.hpp"
-
+		class Turrets:Turrets
+		{
+			class MainTurret: MainTurret
+			{
+			weapons[]=
+				{
+					macro_new_weapon(turret,laat_ball_beam_l),
+					"Laserdesignator_pilotCamera"
+				};
+			magazines[]=
+				{
+					"Laserbatteries",
+					macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300),
+					macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300),
+					macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300)
+				};	
+			}
+		}
 	};	
 	class 3as_01_arty_base_F;
 	class macro_new_vehicle(av7,republic):3as_01_arty_base_F

+ 28 - 37
addons - Copy/RD501_Vehicles/land/dwarf_spider_droid/config.cpp

@@ -83,27 +83,23 @@ class CfgVehicles
 		editorSubcategory = macro_editor_cat(heavy_armored_infantry);
 		vehicleClass = macro_editor_vehicle_type(heavy_armored_infantry);
 
-		//armor = 150;
-		//armorStructural = 1.0;
-		//explosionShielding	= 0.1;
-		//minTotalDamageThreshold	= 0.02;
-		//impactDamageMultiplier = 0.1;
-		/*class HitPoints
+		armor = 125;
+		armorStructural = 1.0;
+		explosionShielding	= 0.1;
+		minTotalDamageThreshold	= 0.01;
+		impactDamageMultiplier = 0.1;
+		class HitPoints
 		{
-			class HitGun
+			class telo
 			{
 				armor = 0.9;
 				material = -1;
-				name = "gun";
+				name = "telo";
 				visual = "autonomous_unhide";
-				passThrough = 0;
-				radius = 0.2;
+				passThrough = 1;
+				radius = 1.5
 			};
-			class HitTurret: HitGun
-			{
-				armor = 0.3;
-			};
-		};*/
+		};
 	};
 
 	class macro_new_vehicle(dwarf_spider_droid,Movable_MkII): macro_new_vehicle(dwarf_spider_droid,MkII)
@@ -126,7 +122,11 @@ class CfgVehicles
 		displayName = "Crab Droid";
 		scope = 2;
 		forceInGarage = 1;
-
+		armor = 125;
+		armorStructural = 1.0;
+		explosionShielding	= 0.1;
+		minTotalDamageThreshold	= 0.01;
+		impactDamageMultiplier = 0.1;
 		class EventHandlers: DefaultEventhandlers {}; 
 
 		faction = macro_cis_faction;
@@ -148,29 +148,20 @@ class CfgVehicles
 					"40Rnd_20mm_g_belt",
 					"40Rnd_20mm_g_belt"
 				};
+				class HitPoints
+				{
+					class telo
+					{
+						armor=0.9;
+						material=-1;
+						name="telo";
+						visual="autonomous_unhide";
+						passThrough=1;
+						radius=1.5;
+					};
+				};
 			};
 		};
-		//armor = 150;
-		//armorStructural = 1.0;
-		//explosionShielding	= 0.1;
-		//minTotalDamageThreshold	= 0.02;
-		//impactDamageMultiplier = 0.1;
-		/*class HitPoints
-		{
-			class HitGun
-			{
-				armor = 0.9;
-				material = -1;
-				name = "gun";
-				visual = "autonomous_unhide";
-				passThrough = 0;
-				radius = 0.2;
-			};
-			class HitTurret: HitGun
-			{
-				armor = 0.3;
-			};
-		};*/
 	};
 	class macro_new_vehicle(crab_droid,Movable_MkII): macro_new_vehicle(crab_droid,MkII)
 	{

+ 2 - 0
addons - Copy/RD501_Vehicles/land/static_cis/config.cpp

@@ -71,6 +71,8 @@ class CfgVehicles
 		faction = macro_cis_faction
 		editorSubcategory = macro_editor_cat(turrets)
 		vehicleClass = macro_editor_vehicle_type(turrets)
+		ace_dragging_canCarry = 0;
+		ace_dragging_canDrag = 0;
 		class Turrets: Turrets
 		{
 			class MainTurret: MainTurret

+ 2 - 0
addons - Copy/RD501_Weapons/RAMER/config.cpp

@@ -29,6 +29,8 @@ class cfgWeapons
 	{
 		baseWeapon=macro_new_weapon_nofam(t21)
 		displayname="Republic T21 R.A.M.E.R."
+		ACE_Overheating_mrbs = 300000;
+		
 		magazines[]=
 		{
 			macro_new_mag(50mw,10)

+ 2 - 1
addons - Copy/RD501_Weapons/Z6/config.cpp

@@ -111,7 +111,8 @@ class cfgWeapons
     {
         scope=2;
         scopeArsenal=2;
-		recoil="recoil_mmg_02";
+		recoil="recoil_mxc";
+		//recoil="recoil_mmg_02";
         displayName="Republic Z1000 Chaingun";
 		picture = "\RD501_Weapons\Z6\chaingun_icon.paa";
 		RD501_Empty_Weapon = macro_quote(macro_new_weapon_nofam(z1000u));