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- ambient[] = {1,1,1,0.1};
- diffuse[] = {1,1,1,1};
- forcedDiffuse[] = {0,0,0,0};
- emmisive[] = {1000,100,10,1};
- specular[] = {0,0,0,1};
- specularPower = 100;
- renderFlags[] = {"NoZWrite","AddBlend"};
- PixelShaderID = "Normal";
- VertexShaderID = "Basic";
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