tracer_blue.rvmat 245 B

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  1. ambient[] = {1,1,1,0.1};
  2. diffuse[] = {1,1,1,1};
  3. forcedDiffuse[] = {0,0,0,0};
  4. emmisive[] = {1000,100,10,1};
  5. specular[] = {0,0,0,1};
  6. specularPower = 100;
  7. renderFlags[] = {"NoZWrite","AddBlend"};
  8. PixelShaderID = "Normal";
  9. VertexShaderID = "Basic";