Selaa lähdekoodia

Liberation Mission Update v2

Removed the weird acclomator - added one Sparrow created (Need fixing) - removed the c130.ogg sound file in res folder - updated some script files (need to create teh 501st Preset files (501st Gear/arsenal)
Travis Thoene 6 vuotta sitten
vanhempi
commit
1618f7f9f3

+ 4 - 8
Dev_Missions/501st_SWOP_Al_Rayak-Liberation.pja310/IA_liberation_config.sqf

@@ -24,14 +24,8 @@ IA_liberation_ace_crates = [
 
 /* - Custom unit and arsenal preset settings.
 Which units preset should be used?
-0 = Default vanilla with RHS USAF and BWMod, both optional (edit the custom.sqf in the presets\ folder to change things for your own versions and tweaks).
-1 = Apex vanilla with RHS USAF and BWMod, both optional (edit the apex_tanoa.sqf in the presets\ folder to change things for your own versions and tweaks).
-2 = RHS USAF and RHS AFRF.
-3 = RHS USAF, RHS AFRF and BWMod.
-4 = RHS USAF, RHS AFRF and Project OPFOR (Takistan)
-5 = 3cbBAF, RHS USAF and RHS AFRF. */
-// 6 = SWOP
-// TODO: Clean this up, use 1 (create 501st Preset as 1)
+0 = Default 501st.
+*/
 
 if ((paramsArray select 1) == 6) then{
 	IA_liberation_preset = 6;
@@ -113,6 +107,8 @@ GRLIB_sector_cap = 180								* GRLIB_unitcap;											// Cap for sector defen
 GRLIB_battlegroup_cap = 150							* GRLIB_unitcap;											// Cap for enemy battlegroups.
 GRLIB_patrol_cap = 150								* GRLIB_unitcap;											// Cap for enemy patrols.
 
+
+// TODO - Add All Arma Vinella/DLC Weapons, Vechs, and Unit Stuff - Just need buildsing, objects, and some other stuff
 /* - Default arsenal blacklist method.
 Useless if you're using anything other than "kp_liberation_arsenal = 0;" above. A whitelisted arsenal is always more performance friendly then a blacklisted arsenal.
 REMEMBER: All static turret and UAV bags should be defined here, to stop players from exploiting free resources via the virtual arsenal.	*/

+ 0 - 1
Dev_Missions/501st_SWOP_Al_Rayak-Liberation.pja310/controller.sqf

@@ -1,4 +1,3 @@
-
 infCounter=0;
 activated =0;
 

+ 2 - 12
Dev_Missions/501st_SWOP_Al_Rayak-Liberation.pja310/init.sqf

@@ -5,19 +5,9 @@ enableSaving [ false, false ];
 [] call compileFinal preprocessFileLineNumbers "scripts\shared\fetch_params.sqf";
 [] call compileFinal preprocessFileLineNumbers "IA_liberation_config.sqf";
 
-// TODO: Clean Up - Ile 2 - Remove the un-needed presets, this is 501st Lib - remove RHS and others
 switch (IA_liberation_preset) do {
-	case 0: {[] call compileFinal preprocessFileLineNumbers "presets\custom.sqf";};
-	case 1: {[] call compileFinal preprocessFileLineNumbers "presets\apex_tanoa.sqf";};
-	case 2: {[] call compileFinal preprocessFileLineNumbers "presets\rhs.sqf";};
-	case 3: {[] call compileFinal preprocessFileLineNumbers "presets\rhs_bw.sqf";};
-	case 4: {[] call compileFinal preprocessFileLineNumbers "presets\rhs_takistan.sqf";};
-	case 5: {[] call compileFinal preprocessFileLineNumbers "presets\3cbBAF.sqf";};
-	case 6: {[] call compileFinal preprocessFileLineNumbers "presets\customRebelVsEmpire.sqf";};
-	case 7: {[] call compileFinal preprocessFileLineNumbers "presets\customEmpireVsRebel.sqf";};
-	case 8: {[] call compileFinal preprocessFileLineNumbers "presets\customCloneVsCis.sqf";};
-	case 9: {[] call compileFinal preprocessFileLineNumbers "presets\customCisVsClone.sqf";};
-	default {[] call compileFinal preprocessFileLineNumbers "presets\customRebelVsEmpire.sqf";};
+	case 0: {[] call compileFinal preprocessFileLineNumbers "presets\501st.sqf";};
+	default {[] call compileFinal preprocessFileLineNumbers "presets\501st.sqf";};
 };
 
 MISSION_ROOT = call {

Tiedoston diff-näkymää rajattu, sillä se on liian suuri
+ 85573 - 3481
Dev_Missions/501st_SWOP_Al_Rayak-Liberation.pja310/mission.sqm


BIN
Dev_Missions/501st_SWOP_Al_Rayak-Liberation.pja310/res/c130.ogg


Kaikkia tiedostoja ei voida näyttää, sillä liian monta tiedostoa muuttui tässä diffissä