|
@@ -24,14 +24,8 @@ IA_liberation_ace_crates = [
|
|
|
|
|
|
/* - Custom unit and arsenal preset settings.
|
|
|
Which units preset should be used?
|
|
|
-0 = Default vanilla with RHS USAF and BWMod, both optional (edit the custom.sqf in the presets\ folder to change things for your own versions and tweaks).
|
|
|
-1 = Apex vanilla with RHS USAF and BWMod, both optional (edit the apex_tanoa.sqf in the presets\ folder to change things for your own versions and tweaks).
|
|
|
-2 = RHS USAF and RHS AFRF.
|
|
|
-3 = RHS USAF, RHS AFRF and BWMod.
|
|
|
-4 = RHS USAF, RHS AFRF and Project OPFOR (Takistan)
|
|
|
-5 = 3cbBAF, RHS USAF and RHS AFRF. */
|
|
|
-// 6 = SWOP
|
|
|
-// TODO: Clean this up, use 1 (create 501st Preset as 1)
|
|
|
+0 = Default 501st.
|
|
|
+*/
|
|
|
|
|
|
if ((paramsArray select 1) == 6) then{
|
|
|
IA_liberation_preset = 6;
|
|
@@ -113,6 +107,8 @@ GRLIB_sector_cap = 180 * GRLIB_unitcap; // Cap for sector defen
|
|
|
GRLIB_battlegroup_cap = 150 * GRLIB_unitcap; // Cap for enemy battlegroups.
|
|
|
GRLIB_patrol_cap = 150 * GRLIB_unitcap; // Cap for enemy patrols.
|
|
|
|
|
|
+
|
|
|
+// TODO - Add All Arma Vinella/DLC Weapons, Vechs, and Unit Stuff - Just need buildsing, objects, and some other stuff
|
|
|
/* - Default arsenal blacklist method.
|
|
|
Useless if you're using anything other than "kp_liberation_arsenal = 0;" above. A whitelisted arsenal is always more performance friendly then a blacklisted arsenal.
|
|
|
REMEMBER: All static turret and UAV bags should be defined here, to stop players from exploiting free resources via the virtual arsenal. */
|