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@@ -1,22 +1,20 @@
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-//Change watever obj u want to have be spawned so that ppl can spawn in a at-te
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rexiAtteTypeSelector={
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- params["_vic"];
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+ params["_vic"];
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- _vic addAction ["<t color='#47FF1A'>All Terrain Tactical Enforcer</t>",
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- {
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- compspawner = _this select 0;
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+ _vic addAction ["<t color='#47FF1A'>All Terrain Tactical Enforcer</t>",
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+ {
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+ compspawner = _this select 0;
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[compspawner] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteTridentClass.sqf";
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- }];
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-
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-
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+ }];
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+ _vic addUniform "SWOP_CloneOf_B_F_CombatUniform";
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+ _vic addheadgear "SWOP_cloneofficer_capb";
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+ ([_vic,true] call ace_captives_fnc_setHandcuffed)
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-
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- [_vic, -1] call ace_cargo_fnc_setSize
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-
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- };//end typeSelector
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+ };//end typeSelector
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+
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+ ["B_Soldier_VR_F", "init",rexiAtteTypeSelector, true, [], true] call CBA_fnc_addClassEventHandler;
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["swclonerecondroid", "init",rexiAtteTypeSelector, true, [], true] call CBA_fnc_addClassEventHandler;
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-
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- ["B_Soldier_VR_F", "init",rexiAtteTypeSelector, true, [], true] call CBA_fnc_addClassEventHandler;
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+
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