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fixed to at-te spawner and laat speed

Namenai преди 7 години
родител
ревизия
8a7704d539

+ 2 - 2
Scripts/scripts/zeus3denScripts/vehicleBased/vehicleVariants/airBased/LAAT/laatClaymore.sqf

@@ -85,13 +85,13 @@ claymoreI={
 	//adds action to engage boost
 	_vic  addAction ["<t color='#00FF00'>Engage C.R.U.I.S.I.E Control System -------- U18</t>",
 	{
-		[_this select 0,620,10,50] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\boostStart.sqf";
+		[_this select 0,620,10,25] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\boostStart.sqf";
 	},[1],0,false,true,"User18"," driver  _target == _this"];
 	
 	//adds action to disengage boost
 	_vic  addAction ["<t color='#FFA500'>Disengage C.R.U.I.S.I.E Control System -------- U19</t>",
 	{
-		[_this select 0,80,10] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\boostStop.sqf";
+		[_this select 0,80,5] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\boostStop.sqf";
 	},[1],0,false,true,"User19"," driver  _target == _this"];
 	
 };

+ 4 - 4
Scripts/scripts/zeus3denScripts/vehicleBased/vehicleVariants/landBased/ATTE/atteTridentClass.sqf

@@ -115,7 +115,7 @@
 	ATTE_gun1 addMagazineTurret ["1000Rnd_Laser_Cannon_LAAT",[0]];    
 	createVehicleCrew ATTE_gun1;
 	atte_gun1 allowCrewInImmobile true;
-	([atte_gun1 ,true] call ace_captives_fnc_setHandcuffed)
+	atte_gun1 disableAI "target";
 	
 //turrets that fire the laat cannons 2
 	atte_gun2 = "B_HMG_01_A_F" createVehicle (position _dropTurret);
@@ -125,8 +125,8 @@
 	atte_gun2 addMagazineTurret ["1000Rnd_Laser_Cannon_LAAT",[0]];  
 	createVehicleCrew ATTE_gun2;
 	atte_gun2 allowCrewInImmobile true;
-	([atte_gun2 ,true] call ace_captives_fnc_setHandcuffed
-	   
+	atte_gun2 disableAI "target";
+	
 //turrets that fire the laat cannons 3
 	atte_gun3 = "B_HMG_01_A_F" createVehicle (position _dropTurret);
 	ATTE_gun3 attachTo [ATTE_drive,[-0.75,-7.8,3.733]];  
@@ -134,7 +134,7 @@
 	atte_gun3 addWeaponTurret ["Cannon_LAAT",[0]]; 
 	atte_gun3 addMagazineTurret ["1000Rnd_Laser_Cannon_LAAT",[0]]; 
 	createVehicleCrew ATTE_gun3;
-	([atte_gun3 ,true] call ace_captives_fnc_setHandcuffed) 
+	atte_gun3 disableAI "target";
 	atte_gun3 setdir 180;
 	atte_gun3 allowCrewInImmobile true;
 //Stores the varible names of all objects