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@@ -115,7 +115,7 @@
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ATTE_gun1 addMagazineTurret ["1000Rnd_Laser_Cannon_LAAT",[0]];
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createVehicleCrew ATTE_gun1;
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atte_gun1 allowCrewInImmobile true;
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- ([atte_gun1 ,true] call ace_captives_fnc_setHandcuffed)
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+ atte_gun1 disableAI "target";
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//turrets that fire the laat cannons 2
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atte_gun2 = "B_HMG_01_A_F" createVehicle (position _dropTurret);
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@@ -125,8 +125,8 @@
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atte_gun2 addMagazineTurret ["1000Rnd_Laser_Cannon_LAAT",[0]];
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createVehicleCrew ATTE_gun2;
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atte_gun2 allowCrewInImmobile true;
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- ([atte_gun2 ,true] call ace_captives_fnc_setHandcuffed
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-
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+ atte_gun2 disableAI "target";
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+
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//turrets that fire the laat cannons 3
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atte_gun3 = "B_HMG_01_A_F" createVehicle (position _dropTurret);
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ATTE_gun3 attachTo [ATTE_drive,[-0.75,-7.8,3.733]];
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@@ -134,7 +134,7 @@
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atte_gun3 addWeaponTurret ["Cannon_LAAT",[0]];
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atte_gun3 addMagazineTurret ["1000Rnd_Laser_Cannon_LAAT",[0]];
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createVehicleCrew ATTE_gun3;
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- ([atte_gun3 ,true] call ace_captives_fnc_setHandcuffed)
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+ atte_gun3 disableAI "target";
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atte_gun3 setdir 180;
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atte_gun3 allowCrewInImmobile true;
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//Stores the varible names of all objects
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