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- //AAT adds an option for AAT
- rexiAttMohawk=
- {
- params["_vic"];
- _namAATConfigChance=.5;
-
-
- (_vic) setobjecttextureglobal [0,"optre_vehicles\pelican\data\falcon_gun_CO.paa"];
- (_vic) setobjecttextureglobal [1,"optre_vehicles\pelican\data\falcon_gun_CO.paa"];
-
- //by default will add the new gusn
- _vic addWeaponTurret ["Cannon_EWEBSWBFgun", [0]];
- for [{_i=0}, {_i<3}, {_i=_i+1}] do
- {
- _vic addMagazineTurret ["1000Rnd_Laser_Cannon_EWEBSWBF" ,[0]];
-
- };//
-
- //gives ability to remove weapons
- _vic addAction ["<t color='#47FF1A'>Remove AI Coxial Turret </t>",
- {
- _aat = _this select 0;
-
- _aat RemoveWeaponTurret ["Cannon_EWEBSWBFgun", [0]];
-
- for [{_i=0}, {_i<3}, {_i=_i+1}] do
- {
- _aat RemoveMagazineTurret ["1000Rnd_Laser_Cannon_EWEBSWBF" ,[0]];
-
- };
-
- }];//
-
- //gives ability to add weapons
- _vic addAction ["<t color='#47FF1A'>Add AI Coxial Turret </t>",
- {
- _aat = _this select 0;
-
- _aat addWeaponTurret ["Cannon_EWEBSWBFgun", [0]];
- for [{_i=0}, {_i<3}, {_i=_i+1}] do
- {
- _aat addMagazineTurret ["1000Rnd_Laser_Cannon_EWEBSWBF" ,[0]];
-
- };
-
- }];//
-
-
- };//end aatcoxial meme
-
- ["O_SWOP_AAT_1", "init",rexiAttMohawk, true, [], true] call CBA_fnc_addClassEventHandler;
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