aatMohawkClassBase.sqf 1.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051
  1. //AAT adds an option for AAT
  2. rexiAttMohawk=
  3. {
  4. params["_vic"];
  5. _namAATConfigChance=.5;
  6. (_vic) setobjecttextureglobal [0,"optre_vehicles\pelican\data\falcon_gun_CO.paa"];
  7. (_vic) setobjecttextureglobal [1,"optre_vehicles\pelican\data\falcon_gun_CO.paa"];
  8. //by default will add the new gusn
  9. _vic addWeaponTurret ["Cannon_EWEBSWBFgun", [0]];
  10. for [{_i=0}, {_i<3}, {_i=_i+1}] do
  11. {
  12. _vic addMagazineTurret ["1000Rnd_Laser_Cannon_EWEBSWBF" ,[0]];
  13. };//
  14. //gives ability to remove weapons
  15. _vic addAction ["<t color='#47FF1A'>Remove AI Coxial Turret </t>",
  16. {
  17. _aat = _this select 0;
  18. _aat RemoveWeaponTurret ["Cannon_EWEBSWBFgun", [0]];
  19. for [{_i=0}, {_i<3}, {_i=_i+1}] do
  20. {
  21. _aat RemoveMagazineTurret ["1000Rnd_Laser_Cannon_EWEBSWBF" ,[0]];
  22. };
  23. }];//
  24. //gives ability to add weapons
  25. _vic addAction ["<t color='#47FF1A'>Add AI Coxial Turret </t>",
  26. {
  27. _aat = _this select 0;
  28. _aat addWeaponTurret ["Cannon_EWEBSWBFgun", [0]];
  29. for [{_i=0}, {_i<3}, {_i=_i+1}] do
  30. {
  31. _aat addMagazineTurret ["1000Rnd_Laser_Cannon_EWEBSWBF" ,[0]];
  32. };
  33. }];//
  34. };//end aatcoxial meme
  35. ["O_SWOP_AAT_1", "init",rexiAttMohawk, true, [], true] call CBA_fnc_addClassEventHandler;