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- if (IA_liberation_debug) then {private _text = format ["[IA LIBERATION] [DEBUG] Respawn script started for: %1", (name player)];_text remoteExec ["diag_log",2];};
- if ( isNil "GRLIB_respawn_loadout" ) then {
- removeAllWeapons player;
- removeAllItems player;
- removeAllAssignedItems player;
- removeVest player;
- removeBackpack player;
- removeHeadgear player;
- removeGoggles player;
- player linkItem "ItemMap";
- player linkItem "ItemCompass";
- player linkItem "ItemWatch";
- } else {
- sleep 4;
- [ player, GRLIB_respawn_loadout ] call F_setLoadout;
- };
- if (IA_liberation_debug) then {private _text = format ["[IA LIBERATION] [DEBUG] Respawn script ended for: %1", (name player)];_text remoteExec ["diag_log",2];};
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