zeusVariableAndFunctionPanelHades.sqf 1.1 KB

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  1. // Zeus control panel by Nam and Rexi Hermes evil counterpart !
  2. namZeusPanelHades={
  3. params["_objToPlacePanelsOn"];
  4. //makes him handcuffed
  5. ([_objToPlacePanelsOn,true] call ace_captives_fnc_setHandcuffed);
  6. removeGoggles _objToPlacePanelsOn;
  7. _objToPlacePanelsOn AddUniform "SWOP_Reb_f_cape_kaleesh_CombatUniform";
  8. _objToPlacePanelsOn allowdamage false;
  9. //Hermes Control Panel
  10. _objToPlacePanelsOn addAction ["<t color='#A020F0'> Hades Control Panel</t>",
  11. {
  12. hint "REeeE-CC Euler Euler stop ReeEeEing--CC Angel Angle 2k18";
  13. }];
  14. //Help Command
  15. _objToPlacePanelsOn addAction ["<t color='#A020F0'>Help</t>",
  16. {
  17. hint "Hades is an opfor special unit spawner! Make sure you are invisible when spawning from Hades,though I cant make you do it because I'm just a script :( "
  18. }];
  19. //Spacer
  20. _objToPlacePanelsOn addAction ["<t color='#A020F0'> ---Infantry-----</t>",
  21. {
  22. }];
  23. //Spawns test group
  24. _objToPlacePanelsOn addAction ["<t color='#47FF1A'>Placeholder </t>",
  25. {
  26. }];//end
  27. };
  28. ["O_Protagonist_VR_F", "init",namZeusPanelHades, true, [], true] call CBA_fnc_addClassEventHandler;