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- class Params
- {
- class MissionOptions{
- title = $STR_PARAMS_MISSIONOPTIONS;
- values[] = { "" };
- texts[] = { "" };
- default = "";
- };
- class Preset{
- // paramsArray[0]
- title = "Players Faction (Blufor Vs Opfor)";
- values[]= {6,7,8,9};
- texts[]= {"Rebels Vs Empire", "Empire Vs Rebels", "Clones Vs C.I.S", "C.I.S Vs Clones"};
- default = 6;
- };
- class Zeus{
- title = "Allow Zeus";
- values[]= {1,2};
- texts[]= {"NO", "YES"};
- default = 1;
- };
- class Unitcap{
- title = $STR_PARAMS_UNITCAP;
- values[] = {0,1,2,3,4,5};
- texts[] = {$STR_PARAMS_UNITCAP1,$STR_PARAMS_UNITCAP2,$STR_PARAMS_UNITCAP3,$STR_PARAMS_UNITCAP4,$STR_PARAMS_UNITCAP5,$STR_PARAMS_UNITCAP6};
- default = 2;
- };
- class Difficulty {
- title = $STR_PARAMS_DIFFICULTY;
- values[] = { 0, 1, 2, 3, 4, 5, 6, 7 };
- texts[] = { $STR_PARAMS_DIFFICULTY1, $STR_PARAMS_DIFFICULTY2, $STR_PARAMS_DIFFICULTY3, $STR_PARAMS_DIFFICULTY4, $STR_PARAMS_DIFFICULTY5, $STR_PARAMS_DIFFICULTY6, $STR_PARAMS_DIFFICULTY7, $STR_PARAMS_DIFFICULTY8 };
- default = 2;
- };
- class Aggressivity{
- title = $STR_AGGRESSIVITY_PARAM;
- values[] = {0,1,2,3,4};
- texts[] = {$STR_AGGRESSIVITY_PARAM0, $STR_AGGRESSIVITY_PARAM1,$STR_AGGRESSIVITY_PARAM2,$STR_AGGRESSIVITY_PARAM3,$STR_AGGRESSIVITY_PARAM4};
- default = 2;
- };
- class AdaptToPlayercount{
- title = $STR_PARAM_ADAPT_TO_PLAYERCOUNT;
- values[] = {1,0};
- texts[] = {$STR_PARAMS_ENABLED,$STR_PARAMS_DISABLED};
- default = 1;
- };
- class Civilians{
- title = $STR_PARAMS_CIVILIANS;
- values[] = {0,1,2,3};
- texts[] = {$STR_PARAMS_CIVILIANS1,$STR_PARAMS_CIVILIANS2,$STR_PARAMS_CIVILIANS3,$STR_PARAMS_CIVILIANS4};
- default = 2;
- };
- class FirstFob {
- title = $STR_PARAMS_FIRSTFOB;
- values[] = { 1, 0 };
- texts[] = { $STR_YES, $STR_NO };
- default = 0;
- };
- class MaximumFobs{
- title = $STR_PARAM_FOBS_COUNT;
- values[] = {3,5,7,10,15,20,26};
- texts[] = {3,5,7,10,15,20,26};
- default = 10;
- };
- class MaxSquadSize{
- title = $STR_PARAM_SQUAD_SIZE;
- values[] = {0,1,2,4,6,8,10,12,16,20,24,30,36};
- texts[] = {0,1,2,4,6,8,10,12,16,20,24,30,36};
- default = 12;
- };
- class BluforDefenders{
- title = $STR_PARAM_BLUFOR_DEFENDERS;
- values[] = {1,0};
- texts[] = { $STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED };
- default = 1;
- };
- class Autodanger{
- title = $STR_PARAM_AUTODANGER;
- values[] = {1,0};
- texts[] = { $STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED };
- default = 0;
- };
- class DayDuration {
- title = $STR_PARAMS_DAYDURATION;
- values[] = {48, 24, 16, 12, 8, 6, 4, 3, 2, 1};
- texts[] = {"0.5","1","1.5","2","3","4","6","8","12","24"};
- default = 6;
- };
- class ShorterNights {
- title = $STR_SHORTER_NIGHTS_PARAM;
- values[] = {1,0};
- texts[] = { $STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED };
- default = 0;
- };
- class Weather {
- title = $STR_WEATHER_PARAM;
- values[] = { 1,2,3 };
- texts[] = { $STR_WEATHER_PARAM1, $STR_WEATHER_PARAM2, $STR_WEATHER_PARAM3 };
- default = 3;
- };
- class ResourcesMultiplier {
- title = $STR_PARAMS_RESOURCESMULTIPLIER;
- values[] = { 0, 1, 2, 3, 4, 5, 6, 7 };
- texts[] = { "x0.25", "x0.5", "x0.75", "x1", "x1.25","x1.5","x2","x3" };
- default = 3;
- };
- class Spacer1 {
- title = "";
- values[] = { "" };
- texts[] = { "" };
- default = "";
- };
- class ReviveOptions{
- title = $STR_PARAMS_REVIVEOPTIONS;
- values[] = { "" };
- texts[] = { "" };
- default = "";
- };
- class ace_medical_level { //This needs to match an ace_setting, this one is a "SCALAR"(number)
- title = "ACE Medical Level"; // Name that is shown
- ACE_setting = 1; //Marks param to be read as an ace setting, without this nothing will happen!
- values[] = {1, 2}; //Values that ace_medical_level can be set to
- texts[] = {"Basic", "Advanced"}; //Text names to show for values (Basic will set level to 1, Advanced will set level to 2)
- default = 2; //Default value used - Value should be in the values[] list
- };
- class ace_repair_addSpareParts { //This ia a "BOOL"
- title = "$STR_ACE_Repair_addSpareParts_name"; //You can use ACE's stringtables
- ACE_setting = 1;
- values[] = {0, 1}; //setting is a BOOL, but values still need to be numbers, so 0 is false, 1 is true
- texts[] = {"False", "True"};
- default = 1;
- };
- class ReviveMode
- {
- title = $STR_A3_ReviveMode;
- isGlobal = 1;
- values[] = {-100,0,1};
- texts[] = {$STR_A3_MissionDefault, $STR_A3_Disabled, $STR_A3_EnabledForAllPlayers};
- default = 0;
- function = "bis_fnc_paramReviveMode";
- };
- class ReviveDuration
- {
- title = $STR_A3_ReviveDuration;
- isGlobal = 1;
- values[] = {-100,6,8,10,12,15,20,25,30};
- texts[] = {$STR_A3_MissionDefault,6,8,10,12,15,20,25,30};
- default = 6;
- function = "bis_fnc_paramReviveDuration";
- };
- class ReviveRequiredTrait
- {
- title = $STR_A3_RequiredTrait;
- isGlobal = 1;
- values[] = {-100,0,1};
- texts[] = {$STR_A3_MissionDefault,$STR_A3_None,$STR_A3_Medic};
- default = 1;
- function = "bis_fnc_paramReviveRequiredTrait";
- };
- class ReviveMedicSpeedMultiplier
- {
- title = $STR_A3_RequiredTrait_MedicSpeedMultiplier;
- isGlobal = 1;
- values[] = {-100,1,1.5,2,2.5,3};
- texts[] = {$STR_A3_MissionDefault,"1x","1.5x","2x","2.5x","3x"};
- default = 1;
- function = "bis_fnc_paramReviveMedicSpeedMultiplier";
- };
- class ReviveRequiredItems
- {
- title = $STR_A3_RequiredItems;
- isGlobal = 1;
- values[] = {-100,0,1,2};
- texts[] = {$STR_A3_MissionDefault,$STR_A3_None,$STR_A3_Medikit,$STR_A3_FirstAidKitOrMedikit};
- default = 1;
- function = "bis_fnc_paramReviveRequiredItems";
- };
- class UnconsciousStateMode
- {
- title = $STR_A3_IncapacitationMode;
- isGlobal = 1;
- values[] = {-100,0,1,2};
- texts[] = {$STR_A3_MissionDefault,$STR_A3_Basic,$STR_A3_Advanced,$STR_A3_Realistic};
- default = 0;
- function = "bis_fnc_paramReviveUnconsciousStateMode";
- };
- class ReviveBleedOutDuration
- {
- title = $STR_A3_BleedOutDuration;
- isGlobal = 1;
- values[] = {-100,10,15,20,30,45,60,90,180};
- texts[] = {$STR_A3_MissionDefault,10,15,20,30,45,60,90,180};
- default = 180;
- function = "bis_fnc_paramReviveBleedOutDuration";
- };
- class ReviveForceRespawnDuration
- {
- title = $STR_A3_ForceRespawnDuration;
- isGlobal = 1;
- values[] = {-100,3,4,5,6,7,8,9,10};
- texts[] = {$STR_A3_MissionDefault,3,4,5,6,7,8,9,10};
- default = 10;
- function = "bis_fnc_paramReviveForceRespawnDuration";
- };
- class Spacer2 {
- title = "";
- values[] = { "" };
- texts[] = { "" };
- default = "";
- };
- class GameplayOptions{
- title = $STR_PARAMS_GAMEPLAYOPTIONS;
- values[] = { "" };
- texts[] = { "" };
- default = "";
- };
- class Fatigue {
- title = $STR_PARAMS_FATIGUE;
- values[] = { 0, 1 };
- texts[] = { $STR_PARAMS_DISABLED, $STR_PARAMS_ENABLED };
- default = 1;
- };
- class ArsenalUsePreset {
- title = $STR_PARAMS_ARSENALUSEPRESET;
- values[] = { 0, 1 };
- texts[] = { $STR_PARAMS_NOTRESTRICTIONS, $STR_PARAMS_USEPRESET };
- default = 1;
- };
- class MapMarkers {
- title = $STR_PARAMS_MAPMARKERS;
- values[] = { 0, 1 };
- texts[] = { $STR_PARAMS_DISABLED, $STR_PARAMS_ENABLED };
- default = 1;
- };
- class MobileRespawn {
- title = $STR_PARAMS_MOBILERESPAWN;
- values[] = { 0, 1 };
- texts[] = { $STR_PARAMS_DISABLED, $STR_PARAMS_ENABLED };
- default = 1;
- };
- class MobileArsenal {
- title = $STR_PARAMS_MOBILEARSENAL;
- values[] = { 0, 1 };
- texts[] = { $STR_PARAMS_DISABLED, $STR_PARAMS_ENABLED };
- default = 1;
- };
- class AiLogistics {
- title = $STR_PARAMS_AILOGISTICS;
- values[] = {0, 1};
- texts[] = {$STR_PARAMS_DISABLED, $STR_PARAMS_ENABLED};
- default = 1;
- };
- class TeamkillPenalty{
- title = $STR_PARAM_TEAMKILL_PENALTY;
- values[] = {1,0};
- texts[] = { $STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED };
- default = 0;
- };
- class HaloJump{
- title = $STR_HALO_PARAM;
- values[] = {1,5,10,15,20,30,0};
- texts[] = { $STR_HALO_PARAM1, $STR_HALO_PARAM2, $STR_HALO_PARAM3, $STR_HALO_PARAM4, $STR_HALO_PARAM5, $STR_HALO_PARAM6, $STR_PARAMS_DISABLED };
- default = 0;
- };
- class Spacer3 {
- title = "";
- values[] = { "" };
- texts[] = { "" };
- default = "";
- };
- class TechnicalOptions{
- title = $STR_PARAMS_TECHNICALOPTIONS;
- values[] = { "" };
- texts[] = { "" };
- default = "";
- };
- class Permissions{
- title = $STR_PERMISSIONS_PARAM;
- values[] = {1,0};
- texts[] = { $STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED };
- default = 1;
- };
- class CleanupVehicles {
- title = $STR_CLEANUP_PARAM;
- values[] = { 0,1,2,4 };
- texts[] = { $STR_PARAMS_DISABLED, $STR_CLEANUP_PARAM1, $STR_CLEANUP_PARAM2, $STR_CLEANUP_PARAM3 };
- default = 2;
- };
- class Introduction {
- title = $STR_PARAMS_INTRO;
- values[] = { 1, 0 };
- texts[] = { $STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED };
- default = 1;
- };
- class DeploymentCinematic {
- title = $STR_PARAMS_DEPLOYMENTCAMERA;
- values[] = { 1, 0 };
- texts[] = { $STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED };
- default = 1;
- };
- class Whitelist {
- title = $STR_WHITELIST_PARAM;
- values[] = { 1, 0 };
- texts[] = { $STR_WHITELIST_ENABLED, $STR_PARAMS_DISABLED };
- default = 0;
- };
- class WipeSave1{
- title = $STR_WIPE_TITLE;
- values[] = {0,1};
- texts[] = {$STR_WIPE_NO,$STR_WIPE_YES};
- default = 0;
- };
- class WipeSave2{
- title = $STR_WIPE_TITLE_2;
- values[] = {0,1};
- texts[] = {$STR_WIPE_NO,$STR_WIPE_YES};
- default = 0;
- };
- };
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